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Author Topic: Castlevania: Symphony of the Night - Quality hack [PSX]  (Read 35809 times)

Dooberknob

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #80 on: May 17, 2020, 02:51:43 pm »
It's amazing that a modder has figured out how to do what Konami couldn't do with any of the subsequent re-releases/ports.

FeRcHuLeS

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #81 on: May 20, 2020, 12:20:05 pm »
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.

paul_met

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #82 on: May 20, 2020, 12:36:03 pm »
Is it possible add to Richter the backdash just like Julius by using his stopping sprites?? and being able to release a weapon like a Holy cross by picking another Holy Cross for example, so that the Flame Whip is available by item crushing again.
This type of hack does not involve changes in the game mechanics. Similar suggestions should be addressed in other topics.

FeRcHuLeS

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #83 on: May 20, 2020, 01:06:00 pm »
Oh I see, then how about balancing Richter taking damage, is high at the beggining of the game.

I've just read the first post, then don't mind, I've posted the wrong topic, sorry.
« Last Edit: May 20, 2020, 01:12:12 pm by FeRcHuLeS »

Spooniest

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #84 on: September 25, 2020, 09:36:22 pm »
The CD loading room between the Royal Chapel/Reverse Chapel and the Coliseum (next to the 2x2 chapel room, where the Spectral Sword is in Regular Castle and the Spectral Sword w/shields and spears is in the Reverse Castle) is still blue on the map.

Also, just checking, there are now 1896 rooms right?
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.