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Author Topic: Castlevania: Symphony of the Night - Quality hack [PSX]  (Read 19250 times)

gideovame

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #40 on: January 14, 2019, 09:56:55 am »
Is there any way to get a version of this that simply removes the black bars at the top and bottom of the screen? I don't want any of the other features, particularly the opening of the hatches that increases the map size.

erecyog

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #41 on: January 19, 2019, 02:18:39 pm »
In the USA version of the game, Richter's Flame whip (Item crash with no sub-weapon equipped) functionally does nothing.
This is something that the Japanese 1.2 version of the game fixed, it was changed to Fire-elemental and does double damage over the normal whip.

I think most people didn't bother to use the Flame whip, because once you pick up a sub-weapon, you lose the ability for the rest of the game.
But I'd like to incorporate the fixes from the newer revisions of the game, if it's possible.

MagicalFlyingD00d

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #42 on: January 30, 2019, 05:38:40 am »
Can you add the Richter sprites with his different outfit of the Saturn version?
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Sephirous

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #43 on: January 30, 2019, 11:08:54 pm »
Can you create a way to de-equip so you can access the flame whip again later in the game?

Aceearly1993

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #44 on: January 31, 2019, 03:07:15 am »
It would be neat to restore several pickup items - a prime example is the $5000 gold pickup which unfortunately went unused in the original game.

Can you create a way to de-equip so you can access the flame whip again later in the game?
I seconded this idea. I think it could be done by mapping other buttons to such function (e.g. Circle button for Flame Whip attribute activation in addition to regular sub weapons).
« Last Edit: January 31, 2019, 03:17:31 am by Aceearly1993 »
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Vanya

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #45 on: January 31, 2019, 05:18:24 am »
Can you add the Richter sprites with his different outfit of the Saturn version?

Or even better, a custom sprite that actually looks like his artwork.

SCD

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #46 on: January 31, 2019, 06:48:58 pm »
You mean something like this:


The other sprites that I want to see be edited is change the sprites of the 1st & 2nd forms of Dracula to make them look more like their Rondo of Blood counterparts:


Another thing that should be added to this hack is restore the priest's unused dialogue that was suppose to play when entering the confessional room in the Royal Chapel:

https://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)/Unused_Voice_Clips#Royal_Chapel
« Last Edit: February 02, 2019, 12:48:46 am by SCD »

Timbo

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #47 on: February 01, 2019, 01:46:52 pm »
I suppose I'll jump in on this too. Can you add all of Richter's sub weapon crashes to Alucard and allow him to actually throw the Cross as well?

Sephirous

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #48 on: February 02, 2019, 09:07:26 pm »
I wouldn't mind seeing the exact sprites of Dracula and Dracula's Monster from Rondo Of Blood directly imported into SOTN.

MagicalFlyingD00d

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #49 on: February 07, 2019, 05:08:27 pm »
Is there plans to add the exclusive stuff from the Saturn version? Like the God Speed Shoes and Underground Garden or whatever it's called.
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Vanya

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #50 on: February 07, 2019, 06:03:13 pm »
That would be pretty dope. Better graphics for some of those extras would be even more so dope.

MagicalFlyingD00d

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Re: Castlevania: Symphony of the Night - Quality hack [PSX]
« Reply #51 on: February 12, 2019, 03:27:48 pm »
Got a link to the Saturn version Richter sprites: http://spritedatabase.net/files/saturn/281/Sprite/RichterBelmontSAT.PNG
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