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Author Topic: [NES] Super Mario Bros. Co-op  (Read 2566 times)

Corpse Grinder

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[NES] Super Mario Bros. Co-op
« on: February 10, 2019, 11:36:14 am »

- mod graphix
- mario-raccoon
- respawn mod (turn on\off in secret menu)

ROM - https://drive.google.com/open?id=1gs4nZMIu3snnt11Djrqs3a11LLbafGuX
emulators
 mednaffen - https://drive.google.com/open?id=1DYMrAT4oHMjXe4qw1KMlSsXKiEzjVjUd
 fceux - https://drive.google.com/open?id=1hqsMXMsoOjDJ8A-RZsyukfpZL2YYwU2y

original rom - Super Mario Bros. (W) [!].nes
ROM / ISO Information:
No-Intro Name: Super Mario Bros. (World)
(No-Intro version  20130731-235630)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
« Last Edit: February 11, 2019, 01:35:18 pm by Corpse Grinder »

zfreeman

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Re: [NES] Super Mario Bros. Co-op
« Reply #1 on: February 11, 2019, 01:31:00 pm »
Which game are you using as a base, could you give a CRC32? And, do you know if is this compatible with original hardware?

NesDraug

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Re: [NES] Super Mario Bros. Co-op
« Reply #2 on: February 11, 2019, 04:27:33 pm »
Seems like you have to play it on the modified version of the emulator (provided in original post). I got it to work. He's using the original Super Mario Bros. (W)

I actually got it to work, can't wait to play it with some pals! This is amazing!
 
https://nesdraug.tumblr.com/post/182743428844/trying-out-super-mario-co-op-by-corpse-grinder
Hello! You found my shop of strange and wonderful things!
https://www.tumblr.com/blog/nesdraug

Da_GPer

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Re: [NES] Super Mario Bros. Co-op
« Reply #3 on: February 11, 2019, 06:05:56 pm »
Since this uses a modified emulator, I can't accept this as a true NES ROM hack. It should be able to run on an accurate emulator like Mesen or on a real system, not on an emulator that was modified to play the game.

doomguard45

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Re: [NES] Super Mario Bros. Co-op
« Reply #4 on: February 11, 2019, 10:19:45 pm »
Seems like you have to play it on the modified version of the emulator (provided in original post). I got it to work. He's using the original Super Mario Bros. (W)

I actually got it to work, can't wait to play it with some pals! This is amazing!
 
https://nesdraug.tumblr.com/post/182743428844/trying-out-super-mario-co-op-by-corpse-grinder

Use custom pal from folder Mednafen - palettes/nes.pal for fceux too.

Since this uses a modified emulator, I can't accept this as a true NES ROM hack. It should be able to run on an accurate emulator like Mesen or on a real system, not on an emulator that was modified to play the game.


SMB co-op without additional modifications - https://www.romhacking.net/hacks/4180/

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #5 on: February 12, 2019, 01:01:08 am »

sics

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Re: [NES] Super Mario Bros. Co-op
« Reply #6 on: February 12, 2019, 06:05:40 am »
 I think it's an awesome job to continue like this, does this hack uses the technology that VTxx uses or is something different? :thumbsup:
« Last Edit: March 28, 2019, 11:04:15 pm by sics »

nesrocks

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Re: [NES] Super Mario Bros. Co-op
« Reply #7 on: February 12, 2019, 07:16:41 am »
It seems to be the same thing as this http://forums.nesdev.com/viewtopic.php?f=22&t=18407

doomguard45

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Re: [NES] Super Mario Bros. Co-op
« Reply #8 on: February 12, 2019, 10:13:03 am »
I think it's an awesome job to continue like this, does this hack uses the technology that "VTxx" uses or is something different? :thumbsup:

VT03, but PPURAM is extended for more sprites(256 sprites on screen and 512 sprites in VRAM). Also second NT with low priory(behind main NT).

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #9 on: February 12, 2019, 12:10:30 pm »
I think it's an awesome job to continue like this, does this hack uses the technology that "VTxx" uses or is something different? :thumbsup:
Graphics VT03. Also, added 2nd background.

IAmCaptPlanet

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Re: [NES] Super Mario Bros. Co-op
« Reply #10 on: February 12, 2019, 04:58:22 pm »
is there a patch just to get racoon tails in smb1? (or on the co-op hack)

i LOVE the 2 player hack SO MUCH, btw!

i mainly die because whoever is Luigi is always slow AF.

maybe an alternate hack that does away with the time limit could work,

also, if you could find a way to get the ? blocks to spit out 2 items would be cool.

sics

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Re: [NES] Super Mario Bros. Co-op
« Reply #11 on: February 12, 2019, 10:17:26 pm »
Corpse Grinder
 It's an incredibly great job, I'm very excited to know that they finally put that technology to good use, there are so many possibilities for its use that I do not have words to describe what I feel, I really only have to congratulate the person or people behind it of this work :beer:

Nesrocks
It seems to be the same thing as this http://forums.nesdev.com/viewtopic.php?f=22&t=18407
It is an excellent contribution, thanks for the info!

Spoiler:
If he says something weird, it's the translator's fault I'm sorry I do not speak English :thumbsup:

« Last Edit: March 28, 2019, 11:03:20 pm by sics »

Corpse Grinder

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Re: [NES] Super Mario Bros. Co-op
« Reply #12 on: February 13, 2019, 01:34:11 am »
is there a patch just to get racoon tails in smb1? (or on the co-op hack)
Patch doesnt exist. Thats because Mario's grfphics is defferent.
Quote
also, if you could find a way to get the ? blocks to spit out 2 items would be cool.
If Mario is fiery or raccoon and takes damage, then he becomes big.