I am wondering if there might be a way to hack the NES version of Super Mario Bros. so that I can do the following two fixes?
My intended fixes are:
1. Fixing the number of lives so they are read as proper numbers after both 10 lives and 19 lives instead of showing all these random symbols pulled from the game's character map.
2. Setting the maximum number of lives to 128 ($7f hex) so that (a) you never go beyond this limit, as is the case with the Game Boy Color port Super Mario Bros. Deluxe, though the maximum number of lives in the SNES Super Mario All-Stars version of SMB (and SMB2-J, here called SMB: The Lost Levels) for the NES is 99; and thus (b) no Game Over for losing your next life after racking up 129 or more lives.