They suffered through plug and pray and now want something better?
Anyway I wonder why N64 emulation is still so iffy like this. Is it all a legacy of initial forays into uncharted territory and being held together with chewing gum and twine still being the basis for today, is it just that the N64 was such a failure but also a bit of a pain that nobody cares to sort it or is it actually a pain that benefits from plugin hell.
I think few consoles got quite the popularity as the NES and SNES, at least from emu developers eager to push forward.
The next one I can think of is probably the PS1 but I think even that was stuck in plugin hell for years until pSX (or however it was capitalized).
GBA and DS are the only consoles I can think of where people got to work on emulation before the hardware was even released.
Genesis and Game Boy are systems that went on for years with "good enough" emulation.
It seems we had a bit of forward progress with original Game Boy emulation this year, with some discovery on accurate timing of the console. Seems someone finally got the Pinball Dreams trilogy playing, among the last licensed games to remain unplayable due to hardware emulation flaws (sounds like there's still work to be done on a few very obscure mappers).
As for Genesis, this year was the first time I heard anyone speak of how to properly emulate the Sonic & Knuckles lock-on (since just concatenating the ROMs was Good Enough) or how SRAM is actually mapped by the carts.
Though in the case of Genesis emulation, I think it was quite before they even looked into Pico as an extension (I hear it can now technically be emulated, but hasn't resolved the issue that in addition to the ROMs, the UIs were a separate, non-digital media. Sounds like a significant problem.)