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Author Topic: MegaMan X Help Translate READY.  (Read 2915 times)

blade133bo

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MegaMan X Help Translate READY.
« on: July 23, 2017, 11:16:25 am »
Sorry. :huh:
Someone can help me? :'(
I need change part down of "D" for down "E"
the game repeats the high part of D turned

now it looks just like that, Need fix "T".

Help me please.  :banghead:
« Last Edit: July 29, 2017, 09:02:08 pm by blade133bo »

ThegreatBen

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Re: MegaMan X Help Translate READY.
« Reply #1 on: July 31, 2017, 09:59:37 pm »
The E is symmetrical just like the D just draw exactly half of the E over the D and when it flips it should complete the image

justin3009

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Re: MegaMan X Help Translate READY.
« Reply #2 on: July 31, 2017, 10:53:11 pm »
The problem is with the 'D' itself I think. Pretty sure he's going for 'Listo' so the sprite assembly of the 'Ready' text would have to be modified. Kind of a problem unless he already has the graphics expanded to have the T involved. Otherwise it's going to need more than just a quick sprite assembly change.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

slidelljohn

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Re: MegaMan X Help Translate READY.
« Reply #3 on: August 11, 2017, 03:16:23 pm »
Sorry. :huh:
Someone can help me? :'(
I need change part down of "D" for down "E"
the game repeats the high part of D turned

now it looks just like that, Need fix "T".

Help me please.  :banghead:

Rom addresses for the D in ready in mmx v1.1 rom
$8D:FCD1 top of D, the value is 0x05
$8D:FCB5 bottom of D, the value is 0x05

Open up a hex editor and change the value at
$8D:FCB5 to 0x02. 0x02 is the bottom of E.
You may need lunar address to convert the rom
address to pc address. Hope that helps with your
project. :thumbsup:
« Last Edit: August 11, 2017, 03:23:00 pm by slidelljohn »

blade133bo

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Re: MegaMan X Help Translate READY.
« Reply #4 on: August 12, 2017, 03:01:23 pm »
Rom addresses for the D in ready in mmx v1.1 rom
$8D:FCD1 top of D, the value is 0x05
$8D:FCB5 bottom of D, the value is 0x05

Open up a hex editor and change the value at
$8D:FCB5 to 0x02. 0x02 is the bottom of E.
You may need lunar address to convert the rom
address to pc address. Hope that helps with your
project. :thumbsup:
Thanks very much, I'd almost given up hope.  :laugh: :thumbsup:

slidelljohn

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Re: MegaMan X Help Translate READY.
« Reply #5 on: August 12, 2017, 08:41:17 pm »
Your welcome! And never give up. Where there is a will there is a way. Can you post post a picture of your results?

You should consider downloading vsnes and giegers snes debugger. Those 2 programs will help you with your translations. Vsnes is really helpful in finding your tiles that you will need to edit and giegers snes debugger will help with tracing the snes code. That's what I used you help you.

If you need any other help just let us know.
« Last Edit: August 12, 2017, 08:54:36 pm by slidelljohn »

blade133bo

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Re: MegaMan X Help Translate READY.
« Reply #6 on: August 13, 2017, 09:05:12 am »

Maybe need fix graphic, but. :thumbsup:
Sorry, i don't understand debugger. ::) I will have to dedicate more time.  :banghead:
And need same ofssets X2 and X3, already I translate compilation Megaman X Collection Gamecube, but can't edit videos *.h4m.
Now try Ps2 version, With good results, but will take me more time.
Regards.