A lot of interesting developments for this game lately!
Will the individual patches that have been released recently like map display and 3 digit stat gain be integrated into SoR at a later time and if not, will they be compatible with it?
They're both compatible; Show All Maps simply changes "load the map progress bytes" to "load FF FF". It's basically easy mode, so it's staying optional. 3 Digit Bonuses has been part of SOR for awhile, I'm just releasing bugfixes as standalone in case someone wants to add them to their own mod. Taking inspiration from FF6.
Way down the road I want to release an editor; I do have unreleased Nightmare
modules but I want something more all-encompassing like ff3usme
. For now though, I'm importing RetGal's Spanish translation for a Spanish version. I had just enough space to move my 9 custom font tiles elsewhere, now it just needs playtesting to make sure space I overwrote isn't used anywhere else. After that, I'll have to figure some way to patch SOR's text changes on top of the Spanish. (Scale Mail is Water Attribute, Dragon Shield repels Reptile, etc)
New ASM mod!
What do you think?
There's more than enough room to relocate the spell text, just editing the pointers will take awhile. Now the game saves the spell's power and accuracy% to the screen buffer, so I can call them in the description! The code for displaying MP cost etc is the same at the end of each spell description, so I'm looking into a way to make the text reader jump to one location rather than repeat myself 81 times. Roadblock is that the text reader (A7B5) uses ANOTHER sub-language to process commands, so I can't just JSL somewhere.
...Okay, I found the command! Every spell's text starts with one, so I added one to the end that jumps to my display routine too. As a bonus, I freed up 6 bytes of text for each spell description.
...And now there's display bugs
Some letters are cut off, and there's a green flash when Axs checks his spells. Wtf did I do?
Wasn't able to reproduce the green flash, but I tracked the unfinished letters bug to vanilla missing some newline characters. And speaking of which, I found another vanilla bug to fix. On page 2+, the arrows have spell descriptions from the previous page.