11 March 2016 - Forum Rules
Started by LagoLunatic, June 27, 2017, 08:07:46 PM
Quote from: Lavama on June 30, 2017, 09:34:35 AMHey, you've done an amazing job with this, and I love the pure absurdity of the randomness. However I seem to of ran into an issue that makes it to where I can-not proceed in Path of Radiance. I've tried going to the issues link you've included in the About section on the randomizer launcher, but it just comes to a 404 page.How should I continue about providing the information on the seed? I can provide the name and the spoiler log, and the save if you'd like, but I'm unsure how to do the save.[spoiler=seed information]Seed: AmalaricEuropa'sNyx, Game: Portrait of Ruin, Randomizer version: 1.0.0Selected options: randomize_pickups, randomize_enemies, randomize_enemy_drops, randomize_boss_souls, randomize_shop, randomize_wooden_chests, randomize_villagers, randomize_enemy_stats, randomize_starting_items, name_unnamed_skills, unlock_all_modes, reveal_breakable_walls, fix_first_ability_soul, no_touch_screen, fix_luck, unlock_boss_doors, fix_infinite_quest_rewards, dont_randomize_change_cube, open_world_map, always_dowsingRandomizing pickups:Placing main route progression pickups: Placing pickup 01B3 (double_jump) at 01-00-03_01 (City of Haze) Placing pickup 01B0 (acrobat_cube) at 05-02-0B_00 (Nation of Fools) Placing pickup 0178 (owl_morph) at 03-00-14_00 (Sandy Grave) Placing pickup 004E (cog) at 00-07-16_00 (hidden) (Tower of Death) Placing pickup 0179 (sanctuary) at 00-08-0D_00 (Tower of Death) Placing pickup 01AE (skill_cube) at 08-02-15_00 (Dark Academy) Placing pickup 01B1 (push_cube) at 06-01-07_09 (Burnt Paradise) Placing pickup 01B5 (strength_cube) at 08-02-03_00 (Dark Academy)Placing leftover progression pickups: Placing pickup 0151 (puppet_master) at 07-00-0B_00 (hidden) (Forest of Doom) Placing pickup 0177 (toad_morph) at 01-02-07_00 (City of Haze) Placing pickup 01B4 (superjump) at 02-02-03_02 (13th Street)All progression pickups placed successfully.[/spoiler]
Quote from: blacksniper on June 30, 2017, 09:45:46 PMIs it just me or do the randomized item/equipment stats seem a little too over powered? Even with enemy stats randomized I mostly just cut through enemies like butter. Very fun though, albeit just not terribly challenging.
Quote from: Dev Anj on June 30, 2017, 10:52:59 PMHave you got to the late game of OoE yet? In my experience the enemy combinations there tend to be quite challenging even with overpowered glyphs.
Quote from: Czarcasm on July 23, 2017, 09:50:51 PMBeen trying out randomizers lately and would like to try this one, but it is being flagged for malware be my antivirus (Avast) and testing it on virustotal gets a result of 8/63 for positive tests.
Quote from: SinWorld on November 21, 2017, 09:52:55 PMIs it possible to make a randomizer for the Japanese version of Dawn of Sorrow, please?
Quote from: Mirby on April 07, 2018, 05:20:02 AMJust wondering, any chance of something similar for the GBA titles? If not that's fine. This is amazing as it is (and thanks for the little mouseover tooltips for each option, that's really appreciated too :3 )
Quote from: SinWorld on November 19, 2018, 02:22:53 PMSome monsters, when their animation?-speed is increased loses their ranged attacks. DoS' Manticore, OoE's Bone pillar (Maybe some others too) shows fast animation of preparing to launch their fireball but no fireball is seen. Even if you are in the fireball's path you don't take any damage. Thank you.
Page created in 0.088 seconds with 20 queries.