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Sonic Generations Chao World?

Started by yumika, June 13, 2017, 08:21:46 PM

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yumika

I thought about this recently, since the game was so short do you think Sega should of added a chao garden into the game to give it more play value? If they did, what kinds of chao would you have liked to see?

Jorpho

Quote from: yumika on June 13, 2017, 08:21:46 PMSega should of have added
English pls.

I poked at the Chao Garden in Sonic Advance and found it to be completely pointless.  There are a zillion other ways for people to get their virtual pet fix nowadays.

Also, it's a bit late to talk about what a developer "should of" done with a game five years after its release date.  Why shouldn't they have added it to Sonic Lost World?  Or Sonic Boom?
This signature is an illusion and is a trap devisut by Satan. Go ahead dauntlessly! Make rapid progres!

SleepyFist

I spent hours in SA2 Battle's Chao Garden but evidently only scratched the surface of the A-Life labyrinth,
if it made a comeback I would have liked more than three gardens, maybe more varied effects from animals and generally more stuff that the Chao could do while you hung around in the garden.

I have a Construct2 file setup for a short Chao in Space RPG, I wanted to hammer out something for SAGE this year but I'm too busy with my Mario64 hack and Yume Nikki fangame, might do it next year depending on how long they take/how much I procrastinate.

SunGodPortal

Quote from: Jorpho on June 13, 2017, 10:37:37 PMEnglish pls.

I poked at the Chao Garden in Sonic Advance and found it to be completely pointless.  There are a zillion other ways for people to get their virtual pet fix nowadays.

Also, it's a bit late to talk about what a developer "should of" done with a game five years after its release date.  Why shouldn't they have added it to Sonic Lost World?  Or Sonic Boom?

Instead of being a jerk, maybe you could have sat this conversation out, eh?
Cigarettes, ice-cream, figurines of the Virgin Mary...

Jorpho

Apologies; that was probably a bit snappier than I'd intended.
This signature is an illusion and is a trap devisut by Satan. Go ahead dauntlessly! Make rapid progres!

NERV Agent


yumika

Quote from: Jorpho on June 13, 2017, 10:37:37 PM
English pls.

I poked at the Chao Garden in Sonic Advance and found it to be completely pointless.  There are a zillion other ways for people to get their virtual pet fix nowadays.

Also, it's a bit late to talk about what a developer "should of" done with a game five years after its release date.  Why shouldn't they have added it to Sonic Lost World?  Or Sonic Boom?

Sorry not my first language. I just thought if would of been more fitting if they did in this game taking SA and SA2 in consideration. That was all.

FAST6191

The fewer reminders of the abortion that was the Sonic Adventure series the better.

SleepyFist

#8
Quote from: FAST6191 on June 14, 2017, 01:08:23 PM
The fewer reminders of the abortion that was the Sonic Adventure series the better.
Sorry but no,
It's not a popular opinion but the games do have their good points, SA2 was far better than SA1 despite the linear mission structure, out of all the 3D Sonic games I even consider it to be the among the best in terms of control and stability, way back I even liked the story, even though it was cheapened by future entries not leaving Shadow dead.

Anyway this thread is to talk about Chao Garden, which could be modded into Generations PC by anyone with time and skill on hand.
All I'd want is a general expansion of everything there was before, more things Chao could do without prompting, more mutations, better minigames, improved store, daycare, and more important stats, and much better explanations of things for new players.

Chronosplit

What about a new Blue Sphere, except it's completely randomized and you can build your own maps?

SleepyFist

Quote from: Chronosplit on June 14, 2017, 09:00:58 PM
What about a new Blue Sphere, except it's completely randomized and you can build your own maps?
I don't know how easy/hard it is to setup levels in generations or whether you could build an external framework for custom& randomized levels, but I think Blue Sphere itself might be doable, swapping the rings for blue spheres doesn't seem like a stretch, kicking the player on red sphere touch I could see being harder, don't remember if there was a condition that could be hijacked to pull that off,
I played the game 5-10 frames at a time so my memory of the mechanics is a bit choppy.

yumika

Quote from: Chronosplit on June 14, 2017, 09:00:58 PM
What about a new Blue Sphere, except it's completely randomized and you can build your own maps?

I really like that idea, especially since it was so challenging in the 3rd game. It would be great for the gamers who love to challenge themselves.

FCandChill

Quote from: SleepyFist on June 14, 2017, 01:46:06 PM
It's not a popular opinion but the games do have their good points, SA2 was far better than SA1 despite the linear mission structure, out of all the 3D Sonic games I even consider it to be the among the best in terms of control and stability, way back I even liked the story, even though it was cheapened by future entries not leaving Shadow dead.

The adventure series was very ambitious for the time ... heck it still holds up today (if you skip the god awful cutscenes). The real issue with the series: it was an early 3D series which tried to use a 3D engine at high speed. The 3D engine and camera is far from perfect (even most modern games have imperfect ones) and using an imperfect engine at a high speed magnifies the issues.