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Author Topic: The Real Ghostbusters Remastered (GB1, NES)  (Read 41649 times)

The1-uptriforce

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #100 on: February 13, 2019, 05:13:27 am »
Here's another little one, some item name edits.
As the original film had a fair amount of science-y techno-babble, Ghost Vacuum and Ghost Food sound a bit too goofy.
Actually, many of the items could stand to be renamed to bring things more in-line with the movies and the later games.

Ghost Vacuum ------> Super-slammer
Sound Generator ---> Dark Matter Generator
Capture Beam ------> Capture Stream
Hyper Beam --------> Hyper Stream
Ghost Food --------> Ghost Lure
Ghost Alarm -------> PKE-Meter
Anti-Ghost Suit ---> Ecto-Suit
Capture Trap ------> Ghost Trap
Super Trap --------> *SAME*

These would take up the same amount of bytes I think.

that would be great also it would be nice if the Building wasn't called "the zuul" because it was actually The building at 55 Central Park West which was given the address 550 Central Park West in the movie so why not replace the words zuul with the 550 address?

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #101 on: February 13, 2019, 06:11:41 pm »
Is this better? (it's using ASQ_realityA.pal)



Also, I decided to go with this. Start with $0 and vacuum is free (still haven't looked into the names)

« Last Edit: February 13, 2019, 06:31:58 pm by nesrocks »

DannyPlaysSomeGames

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #102 on: February 13, 2019, 06:31:58 pm »
Is this better? (it's using ASQ_realityA.pal)



Also, I decided to go with this. Start with $0 and vacuum is free (still haven't looked into the names)


Yeah it looks nicer.

Also, nice touch on having a vacuum, although a starting bonus would seem like a good idea, to get you rolling.

Actually, I got an idea: it'd be a neat touch to see the Ecto-1 on the hub world(?) instead of it just being the Ghostbusters logo. I'm aware it would take a bit of ASM to have the Ecto-1 face the right way depending on your arrow keys input, and it's a bit of a minute detail, so if you feel like it's not worth the effort, I can understand that. Still looks great on that store screen though.
« Last Edit: February 13, 2019, 06:41:42 pm by DannyPlaysSomeGames »
Hey there

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #103 on: February 13, 2019, 07:08:59 pm »
edit: (previous rant removed) my bad, it is a bug that I hadn't noticed on my hack, it's not on the original game.

Vanya

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #104 on: February 13, 2019, 07:45:04 pm »
Is this better? (it's using ASQ_realityA.pal)



Also, I decided to go with this. Start with $0 and vacuum is free (still haven't looked into the names)



Way better!! The freebie item is probably a good offset to some of the criticism the game has gotten about it's difficulty compared to other versions.

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #105 on: February 18, 2019, 02:42:02 pm »
What do you guys think should be the requirement for "you can now enter Zuul building"?

- Keep it as is (have $15,000). I find this unstable as the player can sell items and go below the amount and it will close again, creating some confusion.
- Open after a certain "PK Energy" amount has been reached. This can work, but wouldn't it feel like you just have to wait for it to open? The items in the store would have to really be needed in the Zuul bdg if you want to justify grinding money in the other sections. Otherwise the player will simply sit and wait, which is the case in the original game. You can just start the game, wait 10 minutes for the building to open and then enter it.
- Open it if the player buys the anti-ghost suit. This forces the player to have the money to buy the suit before time runs out. It is the most expensive item anyway. But it has to be made clear somehow that the item is necessary. How? Maybe a message if you try to enter it "you need an anti-ghost suit".

There are a few other fixes that really, really need to be made.
For example, if you have free slots in the car you can keep buying the same item until you run out of money. That's a horrible bug.
Also, I think it would be great to show the player's health and the anti-ghost suit's health during the staircase level. I know I can do it on the BG, but it's a vertical scroller so it would keep looping along with the level :P Not sure if it's possible to do it with sprites, maybe.

niuus

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #106 on: February 18, 2019, 05:04:42 pm »
- Open it if the player buys the anti-ghost suit. This forces the player to have the money to buy the suit before time runs out. It is the most expensive item anyway. But it has to be made clear somehow that the item is necessary. How? Maybe a message if you try to enter it "you need an anti-ghost suit".
I think this one works, and present a normal challenge.

retroverse

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #107 on: February 18, 2019, 06:36:19 pm »
Great to see work resume on this, the work you've done to enhance the graphics is amazing, it's like a totally different game!  The blue/purple mix of buildings works well, too.

I agree with changing the requirement to enter 'the Zuul building' - having it based on money doesn't make sense from a story perspective, and creates gameplay flaws as you said.  Having the ghost suit purchase as a gatekeeper to allow access would make more sense logically, and helps make the stairwell more survivable when you get there.  Is there a way to tip off the player before the final stages so they know to save money for it?

As for other things to refine the gameplay, it would be nice to be able to repel the ghosts on the stairs with your proton pack, as it's odd this is the only place in the game they don't work.  I agree a health meter of some kind on this section would be very useful, and I heard the controls in the stairwell make it a lot more difficult?  You said a while back about exploring ways to add an element of risk to the ghost catching sections - other versions include the 'sliming' mechanic if time runs out/your trap misses too much, or limits the amount of charge your packs have to encourage quick captures (packs can only be recharged at GBHQ), but I don't know if either is workable.

Do the 'marshmallow man alerts' happen in the NES version?

SuperStarFox

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #108 on: April 11, 2019, 08:39:59 pm »
Will Someone Be Able To Replace All Of The Music From Bad To Much Better Music By Editing The Music And Making It Sound More Better Just Like What Amilgi Did To Sonic The Hedgehog On NES?  :-\

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #109 on: April 11, 2019, 09:10:21 pm »
WhO kNoWs, RiGhT??? mAyBe YeS, mAyBe No! NoBoDy KnOwS!!!  :crazy: :crazy: :crazy: :crazy: :crazy:

#

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #110 on: April 12, 2019, 07:19:30 am »
WhO kNoWs, RiGhT??? mAyBe YeS, mAyBe No! NoBoDy KnOwS!!!  :crazy: :crazy: :crazy: :crazy: :crazy:
I know. tHE answer is yEs, someone is AbLe to do thaT.

Prince Valmont

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #111 on: April 12, 2019, 10:28:52 am »
LOL.

Glad I'm not the only one bothered by the typing style of "Capitalizing Every Word In A Sentence".

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #112 on: April 12, 2019, 10:47:54 am »
@#: Hah yeah, true, in that sense anyone can do it if they try hard enough! So you're right.

@Prince Valmont: At least it wasn't L33t language, so we win just a little.

The game's song doesn't bother me as much as it bothers other people. Could be that I got used to it. One thing I REALLY like about the game's song is that it throws some variety just when you're about to get bored of it. That's really important for a game that has only one song.

If FCandChill or someone else wants to try replacing it later be my guest. The pointers for each channel are at 0x004F3D.
The song itself (channel notes data) starts at 0x004F46 and ends at 0x005BBF. The last channel seems to be the noise one and it's just a few bytes long. I don't know if using the right data it would play something or if the music engine isn't able to play it.
There may be about 600~-700~ extra bytes available for one or two channels if need be.

edit: I just realized those addresses are probably only on my expanded romhack.
edit2: no problem, the addresses were not modified. Those are the right ones.
« Last Edit: April 12, 2019, 12:35:09 pm by nesrocks »

SuperStarFox

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #113 on: April 12, 2019, 04:40:20 pm »
Honestly, The Theme Song From Ghostbusters II on NES (NOT NEW GHOSTBUSTER II) Should Be Used For The Ghostbusters Remastered Version On NES Sice It Sound More Better Than The Original Version!  :-\

FCandChill

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #114 on: April 12, 2019, 07:14:17 pm »
If FCandChill or someone else wants to try replacing it later be my guest. The pointers for each channel are at 0x004F3D.
The song itself (channel notes data) starts at 0x004F46 and ends at 0x005BBF. The last channel seems to be the noise one and it's just a few bytes long. I don't know if using the right data it would play something or if the music engine isn't able to play it.
There may be about 600~-700~ extra bytes available for one or two channels if need be.

I was the one. Thanks for this data... I recently created music utilities for Ninja Gaiden and Super Mario Bros...
I'll try to find some time to look at this game between the Metal Slader and Deadpool projects...

Googie

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #115 on: April 15, 2019, 01:55:15 pm »
I'm really digging the pics you posted, this is gonna be kick ass when it's done. Can't wait to play it.  :beer:

CountBuggula

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #116 on: April 15, 2019, 03:23:10 pm »
I'm really digging the pics you posted, this is gonna be kick ass when it's done. Can't wait to play it.  :beer:

It really highlights just how incredibly BAD the original graphics were.  I can't wait for this one too.

SuperStarFox

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #117 on: April 16, 2019, 02:11:57 am »
How's The Progress On This Game?  :)

Spooniest

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #118 on: April 16, 2019, 08:14:14 am »

https://i.imgur.com/YQPia9K.png

Immediately thought of this: https://youtu.be/XgkhKVpKl_4?t=90

Really helps make this weird sin against nature into a playable software. Not bad at all.
« Last Edit: October 02, 2019, 09:26:24 pm by Spooniest »
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

nesrocks

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Re: Ghostbusters Remastered (GB1, NES)
« Reply #119 on: May 30, 2019, 03:07:37 pm »
Hummm... https://www.engadget.com/2019/05/30/ghostbusters-video-game-remastered-playstation-ps4/

Searching for "Ghostbusters Remastered" on google now won't show this topic, unless the word "hack" is included. Not sure if that happened organically or not. Probably!