11 March 2016 - Forum Rules
Started by nesrocks, June 08, 2017, 10:44:33 PM
Quote from: nesrocks on June 14, 2017, 07:09:50 PM@FCandChill: that'd be nice, but I want to try and do it myself, as training for my pc game (in which I'm using nsf files). In fact, for ghostbusters Macbee already found a nsf someone made that maybe I could use as reference. I haven't looked into the music format in the game yet, but I know the addresses.
Quote from: nesrocks on December 06, 2017, 09:55:34 PMI think it could be replaced with a nicer one instead, and either expand the rom or get space from the music which occupies 3100 bytes by itself (that's 3x more than the pitfall 2 theme on the super pitfall hack). The music engine could be improved to be modular and accept looped sections. As it is, there are many repeated parts copied over and over. But that is just too much for me, I'm going to stick to graphics and easy to implement gameplay improvements.
Quote from: nesrocks on May 09, 2018, 09:47:49 PM@FC I'm still not sure what I'll do with the music. I haven't really touched that yet. So much to do on this hack. When the time comes I'll see if you can help, if needed.I've worked some more on the hack. as is the case with changing things, some people may prefer the old version. But I changed the city to a not so dark theme. It required writing a lot of assembly code to draw those road tiles, as the original was simply a repeated blank one.Added someone to the lyrics screen (so many calls, she's bored):With this I hope I have covered every relevant character from the movie.I'm working on the game's ending. So spoiler ahead:Sorry but you are not allowed to view spoiler contents.Also, not sure I've mentioned this already, but I expanded the ROM (2 extra PRG banks) and now I'm using a crystal clear "Ghostbusters!" shout. Credits for that go to NewRisingSun. I wanted to have two versions of the hack, one not expanded without the shout and one expanded, but this was complicating things and was one of the reasons I stopped hacking this game. So I decided to just go with the best version.Other than these, I've been fixing some more bugs. Still no release date in sight.
Quote from: nesrocks on February 12, 2019, 07:18:35 PMI tried that, but I can't use reds/oranges/pinks because they are too close to the blinking color from the alarm. Grays look depressing and blues are too saturated...
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