My table looks completely different than yours. My brother and I then added the table to the hex editor and up came all the script. It appears to me that I see it all there. We were just yesterday looking at the exploration menu dialogue in the hex editor and laying out approaches to translating.
I noticed that when I had my eureka moment in hacking the game, that my original discovery of D6 is also 6D as well. I originally based my table off D6 only to learn that the rest of the table didn't follow the D6 pattern as it appears in the tile editor, but instead originates around 6D. So I had to rework my table to fix it - several times actually, because the tile editor doesn't display the characters sequentially in rows as they appear in the hex table (they bounce around and include special characters not seen in the tile editor).
I thought my hack was going to be done through the battle system tile alphabet, but instead I broke through the first dialogue in the castle (also a lot more convenient for testing).
June 01, 2018, 04:31:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
On further review of your table, it appears you did what I originally did. I followed the order that they appeared in the tile set. But the hex numbers don't follow that order, only generally. The first number is actually a space, then it goes all through the numerals, then special characters ( - ? ! ' ) then it returns back to the top and goes through the hiragana, then towards the end it does the hiragana with the " symbol, then returns to the katakana, dodging the graphics, then does katakana with the ", and finally the " and period symbol appear after some graphics.
The only characters I couldn't find for my table were three that only appear in the first alphabet of the tile editor and not the others: / % and +. I don't think they will make much of a difference, since I don't believe I'd have a need to change those characters, but we will see.
Currently, I've reworked a bit of the graphics for the game, included English fonts for all the 7 alphabets. I've been doing some piecemeal translation work too, but just slowly. I think I will do a text dump and hand it off so a guy that is familiar with the game can help with translation (*crossing fingers*). Right now, I'm trying to stay away from story plots and work on menu stuff.