Oh, that's such an excellent change! contact damage always annoyed me so much in Mega Man games. In the X games is a lot more tolerable because you get so much more mobility (though Zero's knockback is ridiculously exaggerated in X6, but that's beside the point).
In the classic series there is very little in the way of mobility and dodging, so that's a welcome change.
Yeah, that's very true! Especially since you can't slide in Mega Man 2. Reducing contact damage by half did make a difference in some fights, most notably Air Man. Originally, physical contact damage from Air Man was 8, which is a bit excessive for pre Wily stage boss fights. Whenever I was play testing Air Man using the Mega Buster (pre Version 0.6), dealing 1 damage against him while he dealt significantly more damage with physical contact resulted in a lot of close shaves and clutch moments. These fights should be a bit more fair and easier to deal with.
November 12, 2021, 01:10:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I'm currently working on reducing the damage received from bosses projectiles by half. It's currently a bit trickier to find compared to physical contact damage. I've been able to find the damage received from Metal Man and Wood Man's projectiles. Since they're located somewhat close to each other in the game's code, I have a vague idea where the other robot's projectile damage might be located. I want to say somewhere between 3EDA2 to 3EDAD in the ROM map?
3EDA2 to 3EDAD:
04 04 02 04 03* 04 04 04 00 08* 04* 04
3EDA6 = Damage received from Metal Man's Metal Blade
3EDAB = Damage received from Wood Man's Leaf Shield
3EDAC = Damage received from falling leaves in Wood Man fight
NOTE: This is based off of Rockman 2's ROM map
That's what I've been able to figure out so far. I'll keep you guys posted about my progress in the meanwhile. Feedback is always welcome.
EDIT: Version 0.7 update! Implemented some slight quality of life improvements: Megaman's health and weapon energy meters fill up much faster, all bosses health meters fill up much faster as well, Wily stage map path draws faster, and text being typed out in the weapon get screens have been sped up slightly in the English .ips patches. I've also included the version number in the .ips file names, just to avoid any confusion on which version you might have. (Should've done that in the first place, but now I have)
November 16, 2021, 03:17:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Version 0.8 update! Fixed a couple of things and improved some stages. I adjusted the text speed in the weapon get screens in the English .ips patches so they weren't too fast. I'm also considering officially releasing this romhack sometime next week. I'll still keep you posted until then