11 March 2016 - Forum Rules
Started by RetroRain, May 28, 2017, 04:39:09 PM
Quote from: Satoshi_Matrix on May 28, 2017, 09:18:38 PMSure, it's a meaningless relic,Could you release another version that maintains the score system and score balls?
Quote from: RealGaea on May 28, 2017, 10:15:16 PM"The menu acts like the pause" Can't aim with the menu onscreen.
Quote from: RealGaea on May 28, 2017, 10:15:16 PMCan you make an alternate version with the japanese styled logo?
Quote from: Zynk on May 28, 2017, 11:31:48 PMFound a bug. When you change weapons using Select then enter a boss room, Mega Man's palette reverts to his default palette. No issues when you change weapon via Start Menu.
Quote from: Ness on May 29, 2017, 04:00:02 AMThis hack seems really cool, I'll try it soon.
Quote from: Ness on May 29, 2017, 04:00:02 AMNow though, I really wonder why moving the boss HP meter to the right of the screen has become a standard for hacks. It's no big deal, I can get used to it and I'm not going to sperg out over it, but I find it distracting and I really wonder why it's become a standard for hacks.
Quote from: Ness on May 29, 2017, 04:00:02 AMAs for switching weapons with select, it only works one way? Some hacks use "select" to cycle through weapons, "select+down" to cycle through them the other way, and "select+start" to switch back to the buster. Only being able to cycle through weapons one way ends up making waste more time than going through the menu, except maybe in the first few stages of the game, while something like I just described ends up more useful, faster, and have the advantage of being able to be set to shoulder buttons for people who play on emulators.
Quote from: Zynk on May 29, 2017, 04:26:49 AMI find the Select weapon switch convenient, but could the teleport animation when using it be disabled? It would make the game a little faster.
Quote from: Ness on May 29, 2017, 06:12:19 AMHowever, is it just me or does the hack lag more than the original game? For instance in the first part of Ice Man stage, it felt to me like there is a bit more lag.
Quote from: Ness on May 29, 2017, 06:12:19 AMIf your goal is to make the game feel more like its sequel, I have a suggestion for water: add the 'water splash' effect when MM jumps in and out of water, as well as the air bubble coming out of his mouth when he's underwater. That would be nice.Also do you think you can animate the small HP and energy capsules?
Quote from: SCD on May 29, 2017, 12:08:24 PMThis is a neat hack that you did
Quote from: RetroRain on May 29, 2017, 02:53:39 PMQuestion for you guys:Does the Remastered logo look okay? Should I narrow the spaces between the letters by one pixel, or leave it alone? It was just something that was bothering me, but it's not a big deal.When I have a chance, either towards the end of the week, or next week, I will release another version (Version 1.1), fixing that weapon-switch palette bug.Thanks for your interest in the hack.
Quote from: Asaki on June 03, 2017, 11:14:19 PMJust tried this last night, and it doesn't work on the Everdrive, or in Nestopia (says "CPU jam!"). I checked the CRC and it matches up.
Quote from: Satoshi_Matrix on June 04, 2017, 04:08:46 AMIt would take some considerable doing, but I hope someone someday can make an NES conversion of the PSP remake, Powered Up. I'm not expecting playable bosses and the stage editor, but Powered Up considerably improved the level designs of all stages, added Oilman and Timeman to increase the boss roster to eight like every other Megaman game, and added that intro stage.
Quote from: acediez on June 04, 2017, 04:01:16 PMDoes this fix the insane falling speed you get when you fall from or walk off some surfaces, like the moving platforms on Gutsman stage?It's a small detail, but it has always bothered me
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