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Author Topic: Metroid: Space Complex (Metroid 1 NES Hack WIP)  (Read 42754 times)

DavidtheIdeaMan

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #160 on: July 26, 2019, 01:48:04 pm »
Wooo,it looks great!

Googie

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #161 on: July 26, 2019, 03:30:39 pm »
That pic looks tight, can't wait to see more in the future.  ;)

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #162 on: July 29, 2019, 04:58:12 pm »
The later things i progressed with were mainly in Brinstar.

Sinis created great enemy sprites, and i got it all right coloured now. :)



and at the moment i'm recreating my old Brinstar tiles.
OLD example:

and NEW:

|=> here you see i redid the HUD (numbers, energy meter, health pickups, e-tanks).

ultimaweapon

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #163 on: July 30, 2019, 04:12:27 am »
Your work is amazing Mindflower. I look forward to playing to final project. I will patiently wait for this.
Trust in the Heart of the Cards

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #164 on: August 04, 2019, 10:08:02 pm »
The later things i progressed with were mainly in Brinstar.

Sinis created great enemy sprites, and i got it all right coloured now. :)



and at the moment i'm recreating my old Brinstar tiles.
OLD example:

and NEW:

|=> here you see i redid the HUD (numbers, energy meter, health pickups, e-tanks).
These look good. I do have a question is her running animation missing a frame or is her stride not very long?

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #165 on: August 05, 2019, 03:25:22 pm »
These look good. I do have a question is her running animation missing a frame or is her stride not very long?
Hmm I guess that correlates with the animated choppiness of the Gifs for itself. You had to see it in action to really see it.
There was a change though in the running animation from the old 1 2 3 1 2 3 to a 1 2 3 2 1 2 3 2 pattern. I don't know how much the frame values have changed too. I could send you a tiny test screen (so no spoiler alert) for you to see. I would be curious how you appraise the animation live and in action.
Ah yes and the animation sequence is kinda interrupted whilst on a slope, especially when going down and midair. That's as well to consider.

Your work is amazing Mindflower. I look forward to playing to final project. I will patiently wait for this.
Cool, thanks!

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #166 on: August 07, 2019, 09:51:40 pm »
Hmm I guess that correlates with the animated choppiness of the Gifs for itself. You had to see it in action to really see it.
There was a change though in the running animation from the old 1 2 3 1 2 3 to a 1 2 3 2 1 2 3 2 pattern. I don't know how much the frame values have changed too. I could send you a tiny test screen (so no spoiler alert) for you to see. I would be curious how you appraise the animation live and in action.
No worries, gif's can be troublesome. Given how great everything else looks it seems reasonable it looks right. I was only curious.

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #167 on: September 17, 2019, 09:46:29 am »
So now i want to introduce you to the development of Parallax Wood.




more objects / test screen

« Last Edit: September 17, 2019, 01:03:37 pm by Mindflower »

DavidtheIdeaMan

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #168 on: September 17, 2019, 09:56:37 am »
That looks sick! ;D
« Last Edit: September 17, 2019, 12:34:38 pm by DavidtheIdeaMan »

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #169 on: September 23, 2019, 05:50:59 am »
Today i just polished the torch and flames graphics / animation





this is latest, opted many things some users mentioned. work in progress and still i'm trial 'n erroring till it all looks fine.
but alas, this is it for today i'm done. taking a break, continue soon ;)

« Last Edit: September 23, 2019, 11:50:27 am by Mindflower »

Shade Aurion

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #170 on: September 23, 2019, 10:28:33 am »
Love the woods and those flames are so smooth! Really looking forward to this one MF. It's gonna be one of the big ones! <3

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #171 on: September 23, 2019, 11:02:23 pm »
Love the woods and those flames are so smooth! Really looking forward to this one MF. It's gonna be one of the big ones! <3
Agreed! This looks like it's really coming along nicely!

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #172 on: September 27, 2019, 03:43:21 pm »
Please help me with a vote, need color help:
http://forum.metroidconstruction.com/index.php/topic,4094.0.html

Shade Aurion

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #173 on: September 29, 2019, 03:08:27 am »
I'd go the first one (darkest one) as it is a background and it emphasizes the foreground better

Spooniest

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #174 on: September 29, 2019, 09:46:29 pm »


... Holy shit.

This looks like a TurboGrafx-16 game. If not for the lower color depth, it would almost look like a Mega Drive game. You're clearly a time traveling Space Wizard.

Nice work, Mindflower! I am quite impressed.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

cartridge_rom

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #175 on: September 30, 2019, 04:56:39 pm »
Please help me with a vote, need color help:
http://forum.metroidconstruction.com/index.php/topic,4094.0.html


My vote here (2nd color sample) :thumbsup:

of the 3 color sample models of Metroid Complex

- My vote is for the 2nd image, which is central
- has better colors and more intense
- sprites are seen with better definition and color

the project is getting better every time, good job :beer:

are you programming in MMC 5?

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #176 on: October 01, 2019, 03:00:02 pm »


Feel the Heat!

sics

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #177 on: October 01, 2019, 03:27:11 pm »
Incredible!!!

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #178 on: October 01, 2019, 03:46:14 pm »
I'd go the first one (darkest one) as it is a background and it emphasizes the foreground better


My vote here (2nd color sample) :thumbsup:

of the 3 color sample models of Metroid Complex

- My vote is for the 2nd image, which is central
- has better colors and more intense
- sprites are seen with better definition and color

the project is getting better every time, good job :beer:

are you programming in MMC 5?


Well i got pretty even results to my poll yet, so i'll just wait with that decision i guess. Or i come up with something else.

To your question: no, i'm going with MMC3.


Love the woods and those flames are so smooth! Really looking forward to this one MF. It's gonna be one of the big ones! <3

Agreed! This looks like it's really coming along nicely!

... Holy shit.

This looks like a TurboGrafx-16 game. If not for the lower color depth, it would almost look like a Mega Drive game. You're clearly a time traveling Space Wizard.

Nice work, Mindflower! I am quite impressed.

Incredible!!!

Thanks!

October 02, 2019, 07:33:23 am - (Auto Merged - Double Posts are not allowed before 7 days.)


added some tiles and made the animation a tad slower.
« Last Edit: October 02, 2019, 07:33:24 am by Mindflower »

Shade Aurion

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #179 on: October 06, 2019, 05:54:16 am »
My argument for the 1st image is because the colors are bright in the 2nd and 3rd examples, they draw attention more whereas in the 1st, a background image being slightly duller doesn't distract from what is in the foreground. That way you can have brighter colors in the plain you're actually traversing, for power-ups, enemies, etc without worrying about it being confused with the background. The foreground should be highlighted and the background should frame it. This is the way things work in the majority of games for exactly this reason but nevertheless, this is just my subjective opinion. I just thought i'd expand on why ^_^