11 March 2016 - Forum Rules
Started by Mindflower, May 08, 2017, 11:43:11 AM
Quote from: Metalwario64 on August 05, 2020, 07:53:34 PMIs that desert going to have Ninja Gaiden III style parallax scrolling?
Quote from: Mindflower on August 05, 2020, 08:17:11 PMHello metalwario, the desert is going to have animated background tiles AND a parallax scrolling layer.I worked it out meticulously and actually right now i am implementing it, as we write.greets.
Quote from: lexluthermiester on August 07, 2020, 09:31:47 AMI'm curious, with everything you're changing and adding in, how big is the final rom going to be? Are you using the same mapper or changing to something like MMC5?
Quote from: Cyneprepou4uk on August 07, 2020, 11:24:31 AMhttps://wiki.nesdev.com/w/index.php/INES_Mapper_012Same as MMC3 + 256K CHR
Quote from: Mindflower on August 07, 2020, 10:53:24 AMIf you ask me now, the answer is i am working on the MMC3 Mapper resulting in a 728kB ROM. Upgrade to MMC5 is not planned, cause Editroid doesn't support it.So yes, space can be a problem.
Quote from: lexluthermiester on August 08, 2020, 08:09:43 AMWith everything you've been doing I figured it was getting to the upper limits like 512Kish, but 729K? WOW! Isn't the MMC3 limit 768K?
Quote from: Mindflower on August 08, 2020, 08:11:49 AMRight that's what i meant, the actual file size of the resulting nes-file is 728kB.
Quote from: Mindflower on August 30, 2020, 10:50:29 PMTime to breath some fresh air into this forum thread.It's a desert update again!There are many things that got worked on extensively, bg tiles, parallax scrolling, enemy and Samus sprites and overall polish.https://youtu.be/YSwf_qv93MIAlso the team and followship behind Space Complex recently gained some momentum, which is really nice and (sometimes) overwhelming at the same time.Most things focus on the discord to be honest.https://discord.gg/UhRqEJsCheers.
Quote from: Dreamwhale on August 31, 2020, 07:49:35 AMThis looks amazing! Rarely have I seen NES graphics looking as detailled and organic as yours. The updated sky is a significant improvement, imo.For the sake of readability: Have you considered making the interactive and non-interactive dunes more distinct? At the moment I sometimes find it hard to quickly discern which ones you can land/walk on - even though I "rationally" know it's always the lowest one, my direct perception sometimes is conflicted. Maybe you could make the non-interactive ones less detailed/lighter or darker (e.g. removing the highlights)/more interrupted outlines at intersections etc.? edit: I've made a quick mock-up, but I've got no idea how to upload it
Quote from: scarlet on September 02, 2020, 11:25:00 PMThis looks and sounds *amazing*. Wow. Are the songs your original work or are they 8-bit versions of other songs? They're beautiful.
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