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Author Topic: Metroid: Space Complex (Metroid 1 NES Hack WIP)  (Read 33032 times)

lexluthermiester

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #140 on: July 08, 2019, 03:21:55 am »

The first two Screens in the game.
Nice!

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #141 on: July 08, 2019, 07:28:56 am »
The first few Screens, Samus now has a red palette and spawns on the Ship, refined the surface tiles and its palette.

DavidtheIdeaMan

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #142 on: July 08, 2019, 09:16:15 am »
Lovely work Mind,plus I think the red sprite of Samus looks better than the purple to be honest,anyways I can't wait to see what you reveal next? :)

itemdrop

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #143 on: July 08, 2019, 09:36:23 am »
I love the red suit. samus is ultra fast XD

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #144 on: July 08, 2019, 09:37:48 am »
I love the red suit. samus is ultra fast XD
I am new to Gifcam and with this I set the fps maybe a bit too high, thus the fast speed.

Deathofreligion

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #145 on: July 08, 2019, 04:04:10 pm »
Looks good

Googie

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #146 on: July 10, 2019, 07:51:49 pm »
I'm really digging the recent screenshots, they look awesome. :beer:
This is most gangsta.


Vanya

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #147 on: July 11, 2019, 09:11:52 am »
Samus looks good, but the gunship feels too big.
Could it be scaled down?

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #148 on: July 11, 2019, 09:20:04 am »
Samus looks good, but the gunship feels too big.
Could it be scaled down?
It was loooong work to bring it over from Super Metroid (means pixel by pixel, making it function with NES's limited palette, assigning enough tiles to it (almost an entire CHR page,...). Samus is quite a lot bigger in Super Metroid, so it makes for another proportion.
I have no plan to change the Spaceship Sprite, sorry. I would have to do it from scratch and had to get rid of this piece of work, which I'm not gonna do, but i see where you're coming from.

Shade Aurion

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #149 on: July 11, 2019, 10:24:20 am »
I actually really liked the purple/blue palette. Is a color change in the cards for later acquired suits?

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #150 on: July 11, 2019, 04:35:43 pm »
I actually really liked the purple/blue palette. Is a color change in the cards for later acquired suits?
Sure. Depends a bit on the color scheme of the surroundings, and what suits and contrasts these well. Suit and palette are a set for each area. Also, the transition between suits will be during the area transition (= while you ride the elevator), keep that in mind.

I liked the dark blue/Grey suit palette as well but I find the red definitely gives a better contrast in this given situation.

Mindflower

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Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« Reply #151 on: July 19, 2019, 01:12:11 pm »
New Songs, so clean your auditory meatus!

1.) trit C
A song about desperate melancholia. Where's gratification to be found?

2.) Witch
An uneasy film noiresque spooky song. Watch your Step!

I'm producing a lot of audio output over time, obviously not all tracks can make it into the game. The pool of tracks is growing bigger and bigger, so one of the things this hack will have for certain is a fleshed out bgm soundtrack, using the old Metroid Sound Engine.