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Metroid: Space Complex (Metroid 1 NES Hack WIP)

Started by Mindflower, May 08, 2017, 11:43:11 AM

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Mindflower

Hello everyone, this is a thread for my new hack.
It's also featured on Metroid Construction.

Working Title:

METROID
SPACE COMPLEX




It's located in deep Space, in which Samus is going to experience a great Adventure. She travels from planet to planet finding secrets, fighting enemies and bosses, travelling through meteorites. The world is some interconnected space.
As of the background story honestly, i have to think about that one. Anyone good ideas? ;)


Current DEMO Version:
Space Demo v0.7
In case of interest just send a pm!


THEMES:
Brinstar - Open Alienated Space
Norfair - Floral Hills and Landscape / Temple
Kraid - Deep Cave
Ridley - Slimes and Mushrooms
Tourian - Glass + X


new pictures:
Spoiler






Brinstar (Space Area)







Kraid (Cave Area)



Norfair (Flora Area)



Stone Temple @ Flora Area
[close]

old pictures:
Spoiler


NORFAIR


KRAID


RIDLEY
[close]


BACKGROUND MUSIC:
Youtube Links.
unordered, Tracks are all WIP, could get altered and the areas where they are used in the video could be or not be where they are in the final hack.
Spoiler


Goals in short:
Story line gets written.
Graphic gets completely overhauled. New Music Tracks get composed. Levels are built from scratch. Some new Upgrades gonna get featured.

Goals achieved:
Graphics and Background Music done partially (see numbers down below)
A Bomb Upgrade, healing and hurting Units are already implemented. There are plans for more!!

- in numbers -

GRAPHICS:
Brinstar 90%
Kraid 90%
Norfair 60%
Ridley 5%
Tourian 15%

BG MUSIC:
Brinstar 90%
Kraid 90%
Norfair 80%
Tourian 90%

LEVELS:
Brinstar 70%
Norfair 20%
Kraid 30%

FEATURES:
Healing and Hurting Tiles 100%
Bomb Upgrade / easier Bomb Jumping 50% (couldn't make it as an upgrade yet)
Walljump 0% (i would appreciate help here!!!!)
Springball 0% (help!!!?)
Spacejump 0% (is it even possible?)

Animations 20%
Slope Detection 0% (desperately waiting for Editroid 4 and new asm mods)



So far, i will give additional info and updates whenever i'm willing to or something new is implemented.
I've got the blessing of a job with a lot of free time and i get more experienced, thus i am optimistic of a completion of the whole thing.

I am very happy about critics, feedback of all kind, suggestions, or the opportunity to work together.
Especially in regards of asm modifications i would love help! :whoa:

Stay tuned. Cheers!  :bounce:

DavidtheIdeaMan

Well well a new amazing Metroid romhack in the works huh,you have my complete attention! :)

Ziko

Hot on the heels of Rogue Dawn huh? I can definitely sink my teeth into this one too.

Mindflower

#3
More Pics!   :woot!:
Spoiler




CAVE





SPACE
[close]

Great to see your interest!

At the moment I'm working some improvement proposals from the last playtest session into the Hack (I'm on metroidconstruction.com since October 2016), some minor polishes plus a few new screens.
The result will be Space Demo v0.7.
I guess it will be in the next two weeks.

Stay tuned  :beer:

DavidtheIdeaMan

Those screenshots look just damn beautiful,Im liking this romhack so far,also a suggestion,maybe you can change Samus's sprite overtime?

Mindflower

#5
Quote from: DavidtheIdeaMan on May 09, 2017, 10:40:15 AM
Those screenshots look just damn beautiful,Im liking this romhack so far,also a suggestion,maybe you can change Samus's sprite overtime?
Thanks. Regarding Samus' Sprite i experimented with some designs but am not really satisfied yet. Turns out shaping landscapes is far more easy for me than drawing good figurative designs. That being said, it's on top of my to do. Whenever I've got something finished worth mentioning I'll let you know and work it into the Hack.
Cheers!  8)

Mindflower

#6
A brandnew Song.

Get ready for Rampage in the Temple!
It's dangerous here.

TEMPLE RAMPAGE





A Floral Sign of Life
Spoiler
[close]

Painting the enemies in the background's green colour palette makes them stand out less, but makes them merge/ blend with the background.
Especially because there are many green air tiles(passable for Samus and enemies), it goes for a little "hide and seek" atmosphere. Like ambushing sprites you didn't see at first.
What do you think, do you like that idea or is it too distracting (cause that's what i asked myself as well)...?
Curious 'bout your opinions.
Cheers!

May 18, 2017, 07:50:05 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Graphical Prototype:

The Lab
Spoiler


[close]

Note: it was a fast sketch to accommodate all the lab tiles i painted thus far. I just wanted to know how it actually looks in the game (as those tiles were all painted during train rides over weeks, now). And it turns out nicely. But i need far more variation!

May 18, 2017, 10:00:52 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

In the meantime, here's Green Hill Zone
Spoiler
[close]

DavidtheIdeaMan

Awesome work there Mindflower,those screenshots look fantastic!

rainponcho


Mindflower

#9
Hey people i decided to release another demo with the latest changes. Still it's far from being finished, but there's some sense of progress since Space Demo v0.6.

In case of interest shoot a pm!!


Some of the changes to the i remember :
Spoiler


  • Used more of some sprite works of Demick's Roidz Hack,
    most noticeable the Samus Sprite (dude you did an awesome job here!)
  • Optimized the Missile Doors' look.
  • Made the game less linear.
  • Added a few new screens in all three areas. (Brinstar, Kraid, Norfair - the others are not even started)
  • Reworked some palettes.
  • Corrected a Palette swap bug.
  • Rebalanced certain areas.
  • Drew more background layers, most certainty in the cave.
  • Made the world even more connected.
  • Removed the Bounce on Hurt Effect of the Hurting Tiles (what do you think about this?)
  • Made some areas easier to navigate and traverse through (most noticeable in Brinstar's vertical shaft)
  • Won some free space by optimizing some of the Combo layouts.
  • Got rid completely (at least i hope so) of scrolling issues.
[close]

I couldn't get rid of at least two bugs, anyone some advice on those???

  • Sprite issue, some sprites for example the morph ball upgrade, have some cut off corners. I don't know how to prevent this.
  • Sometimes when you die, afterwards you have more/less energy tanks/missiles than before. I don't know how to address this, i used the "Generate Password Tracking Data..." cautiously, but with no success. Help!

Other than that, have fun.
Very curious about your feedback!

Cheers!

Mindflower

#10
Hey, this hack is still alive.
That's one of the things i did lately:
Spoiler
[close]
Yep, an old screen, for those who playtested a later demo, but with more layers and polish.

Cheers!

June 20, 2017, 11:02:37 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Hey folks,

in the meantime i had plans how to do a slimy mushroom area.
Some little ideas i had during a trainride:



By the way:
Someone got a better picture hoster app than the imgur app? Too many times the upload doesn't work properly.

PachaWillWatchYa

Graphics look interesting, I'm not really into Metroid but I might try this once it's released.

About image hosting sites, I use Photobucket, which works ok, but it usualy takes me more than 10 minutes to upload a single picture(this could actually be due to my internet speed but I'm unsure).
Ironicaly, Imgur is a little faster for me and rarely screws up, but a few people told me that Photobucket is better, so i switched.
There is also Imageshack, though I haven't really used it.

Mindflower

New pics     8)
Been busy!

Floralfair
Spoiler







[close]


Kraidcave
Spoiler



[close]


As well as the beginning of Slimy Ridley Mushroom Disaster. Stay curious!






Quote from: PachaWillWatchYa on June 25, 2017, 03:31:33 PM
Graphics look interesting, I'm not really into Metroid but I might try this once it's released.

About image hosting sites, I use Photobucket, which works ok, but it usualy takes me more than 10 minutes to upload a single picture(this could actually be due to my internet speed but I'm unsure).
Ironicaly, Imgur is a little faster for me and rarely screws up, but a few people told me that Photobucket is better, so i switched.
There is also Imageshack, though I haven't really used it.
Nice to see your interest.
Thanks for the tipp regarding photobucket. It's working well for me, much more flawlessly as imgur.

DavidtheIdeaMan

Nicely done Mindflower,simply amazing,keep up the great work!! ;D :thumbsup:

Mindflower

Just an experimental graphical draft i made during holidays. Splish splash!



DavidtheIdeaMan


Mindflower

My first playground with Character Sprites. I'm on a learning exercise, on the way but not quite there i think. What do you think?