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Author Topic: Zelda 1 Sprite Hacking  (Read 1163 times)

linkncb16

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Zelda 1 Sprite Hacking
« on: April 29, 2017, 11:16:18 am »
I'm having some difficulty viewing the item and Link's sprites properly. They almost appear as what they should look like in game, however there is a single line in each sprite that is missing making it hard to edit them correctly.
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Disch

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Re: Zelda 1 Sprite Hacking
« Reply #1 on: April 29, 2017, 11:27:05 am »
Graphics in that game don't line up cleanly on a 16-byte boundary.

In whatever graphic editor you're using, see if you can adjust the offset by a single byte.  That should shift all the graphics into place if you hit it a few times.

linkncb16

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Re: Zelda 1 Sprite Hacking
« Reply #2 on: April 29, 2017, 11:37:35 am »
Graphics in that game don't line up cleanly on a 16-byte boundary.

In whatever graphic editor you're using, see if you can adjust the offset by a single byte.  That should shift all the graphics into place if you hit it a few times.
I got it, thanks!
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Disch

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Re: Zelda 1 Sprite Hacking
« Reply #3 on: April 29, 2017, 11:45:46 am »
YYChr has several buttons that let you move through the ROM at different rates:



The '+' and '-' buttons in the middle adjust by 1 byte.



And no, I can't recommend a better tile editor.  TileMolester is awkward Java garbage, and TLP is lacking some intuitive functionality. YYChr is horribly dated, and the .net version is glitchy to the point where it's barely usable.... but there really isn't anything I've found that's better.

It's kind of like ROM-hacking Hex editors -- all of them are kind of garbage.  Though admittedly I haven't really looked that hard.  Maybe there's some awesome tile editor that I just haven't heard of.



EDIT:  Whoop, looks like I was late.  Oh well.  =P

dACE

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Re: Zelda 1 Sprite Hacking
« Reply #4 on: April 29, 2017, 08:01:17 pm »
TileMolester is awkward Java garbage...

You take that back - TM is awesome.

Stop being so Hanzo Main - Dish  :D

/dACE
« Last Edit: April 29, 2017, 08:06:58 pm by dACE »

Disch

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Re: Zelda 1 Sprite Hacking
« Reply #5 on: April 29, 2017, 09:02:10 pm »
You take that back - TM is awesome.

TM is a fine editor.  But it's Java, so its GUI is completely hideous garbage.

I don't think I've ever seen a GUI written in Java that didn't look like ass.


Java's strength is its uniformity across platforms.  Its weakness is the uniform GUI you're stuck with is trapped in 1997.  So instead of working really well on a few platforms, it can be sub-par on all of them!


PS:  I dislike Java.
« Last Edit: April 29, 2017, 09:12:05 pm by Disch »