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Arcturus - The Curse and Loss of Divinity

Started by Helly_, April 13, 2017, 04:16:56 PM

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LunaireticOmega

Quote from: Thelostrune on March 15, 2022, 10:02:53 AMDid you try setting the "Frames' setup" to 60 instead of Auto? As I mentioned, on my Windows 10 laptop it helped quite a bit.

I tried all manner of options, the first being the framerate setting, but it doesn't help the fact that battles are extremely sluggish... :(

Thelostrune

Quote from: LunaireticOmega on March 15, 2022, 10:31:28 AM
I tried all manner of options, the first being the framerate setting, but it doesn't help the fact that battles are extremely sluggish... :(

That sucks. I don't think it's Windows 10 specifically, as it runs fine on my laptop, although it is quite a beefy machine at that.
It's likely some other kind of complication, which isn't unheard of with Windows 7 to 10 updates.
Owner of the SoundTeMP Sound Sources & Information Compendium spreadsheet.

LunaireticOmega

Quote from: Thelostrune on March 15, 2022, 10:54:07 AM
That sucks. I don't think it's Windows 10 specifically, as it runs fine on my laptop, although it is quite a beefy machine at that.
It's likely some other kind of complication, which isn't unheard of with Windows 7 to 10 updates.

My previous computer, which has a Windows 7 installation, is far more powerful than a pre-built and runs the game absolutely flawlessly (except for dialogue boxes that have character portraits). When I try to play the game on Windows 10 (on the same computer), it runs slower overall, and when battles start, the game drops to somewhere around 10 FPS and gets worse as the battles drag on.

I simply have no idea why that is, and what could've changed from Windows 7 to 10.

Sara-chan

Quote from: Thelostrune on March 15, 2022, 10:02:53 AM
Quite a few more than just 4. Pretty sure I figured out how to get the game to recognize the books. I mentioned getting a data.pak dump from someone else, which contains the books with improper unicode names. The game recognizes those.

Yeah, it'll recognize the filenames as long as they are in whichever codepage your system is currently running. So if you use Windows in English by default for example, it has to be mangled the same way Korean would be mangled by the English codepage. If you use Windows in Korean by default (or run the game through LocaleEmulator in Korean codepage), they have to be in proper Korean. Etc. It's that kind of situation. That said, I can only find 4 book text files in the latest version from Helly, so I'm not sure where the others have come from! If you have Helly's versions of them then that would be very useful for us to finish up Helly's patch. I know how to get the original files for all of them (as shown in your picture), it's Helly's translation that concerns me.

Quote from: Thelostrune on March 15, 2022, 10:02:53 AM
The game should "switch over" to a higher quality version of the soundtrack while it's running, from 11khz to (apparently) 24khz. At least, it does so for me.
The ADP files in the BGM.pak file are 22,050Hz, but this is still very low quality audio compared to what is common nowadays -- it just doesn't sound very good by modern standards. I'd personally gladly redo all of the music files using the official soundtrack as a source if I had a way to encode IMA APC ADPCM.
In a sky full of people, only some want to fly.
Isn't that crazy?

Thelostrune

#224
Quote from: Sara-chan on March 15, 2022, 05:09:38 PM
That said, I can only find 4 book text files in the latest version from Helly, so I'm not sure where the others have come from! If you have Helly's versions of them then that would be very useful for us to finish up Helly's patch. I know how to get the original files for all of them (as shown in your picture), it's Helly's translation that concerns me.

Oh, my fault. Thought you meant how many books in the game itself and not the ones that were included in the translation patch. I don't think those were ever published and since he vanished without a trace to my knowledge, the books will probably have to be translated again.
Owner of the SoundTeMP Sound Sources & Information Compendium spreadsheet.

LunaireticOmega

Quote from: Thelostrune on March 15, 2022, 05:24:33 PM
Oh, my fault. Thought you meant how many books in the game itself and not the ones that were included in the translation patch. I don't think those were ever published and since he vanished without a trace to my knowledge, the books will probably have to be translated again.

He's still active on the website RPG Codex, but I never bothered to contact him on there. It's possible he has his reasons, but I would've also preferred an explanation. <:3

Thelostrune

Quote from: LunaireticOmega on March 15, 2022, 09:20:08 PM
He's still active on the website RPG Codex, but I never bothered to contact him on there. It's possible he has his reasons, but I would've also preferred an explanation. <:3

Hey, good to know that he's alive at least. I'll take a shot at contacting him sometime soon.
Owner of the SoundTeMP Sound Sources & Information Compendium spreadsheet.

LunaireticOmega

Quote from: Thelostrune on March 15, 2022, 09:28:57 PM
Hey, good to know that he's alive at least. I'll take a shot at contacting him sometime soon.

After going through the Arcturus thread on there, it seems there was a lack of motivation coupled with being troubled that he couldn't fix some of the errors, most likely the actor errors that pop up. Maybe with your contact and him seeing the spark on this forum might convince him to continue, even just a bit. :)

Bonk

Quote from: Sara-chan on March 15, 2022, 05:09:38 PM
Yeah, it'll recognize the filenames as long as they are in whichever codepage your system is currently running. So if you use Windows in English by default for example, it has to be mangled the same way Korean would be mangled by the English codepage. If you use Windows in Korean by default (or run the game through LocaleEmulator in Korean codepage), they have to be in proper Korean. Etc. It's that kind of situation. That said, I can only find 4 book text files in the latest version from Helly, so I'm not sure where the others have come from! If you have Helly's versions of them then that would be very useful for us to finish up Helly's patch. I know how to get the original files for all of them (as shown in your picture), it's Helly's translation that concerns me.
The ADP files in the BGM.pak file are 22,050Hz, but this is still very low quality audio compared to what is common nowadays -- it just doesn't sound very good by modern standards. I'd personally gladly redo all of the music files using the official soundtrack as a source if I had a way to encode IMA APC ADPCM.
Not sure if relevant:
https://github.com/dbry/adpcm-xq

Thelostrune

Fixed an issue with maria_desk.bmp, where it was somehow saved in v5 and not v3 and Arcturus doesn't handle v5. Sorry about that, download link is the same:
https://www.mediafire.com/file/awr5e29cshzbn8q/data.rar

Also bad news regarding the battle results roulette graphics.
The game does not check for these files, only bushrmks.tga and mvp.tga. Makes it impossible to replace those two, sadly. I checked thoroughly with Procmon, though maybe someone can find a solution.

Quote from: Helly_ on January 18, 2018, 06:58:49 PM
dodnhage is 'Shared'
mlaajugi is 'Monopoly'
Owner of the SoundTeMP Sound Sources & Information Compendium spreadsheet.

LunaireticOmega

#230
Quote from: Thelostrune on March 16, 2022, 03:11:47 PM
Fixed an issue with maria_desk.bmp, where it was somehow saved in v5 and not v3 and Arcturus doesn't handle v5. Sorry about that, download link is the same:
https://www.mediafire.com/file/awr5e29cshzbn8q/data.rar

Also bad news regarding the battle results roulette graphics.
The game does not check for these files, only bushrmks.tga and mvp.tga. Makes it impossible to replace those two, sadly. I checked thoroughly with Procmon, though maybe someone can find a solution.

I appreciate you finding that quickly, and unfortunate for the battle roulette graphics, but we can't win them all.

I made an unintentional breakthrough with Win10 on the game's speed within battles. For some reason, if I glitch the graphics by changing focus away from the game and back to it, the game runs perfectly despite, well, the now-garbled graphics. Additionally, does anyone else also have an issue where they're forced to run the game in full-screen, yet there's still a title bar at the top of the window that cuts off a bit of the top of the client?

Thelostrune

Quote from: LunaireticOmega on March 17, 2022, 12:23:05 PM
Additionally, does anyone else also have an issue where they're forced to run the game in full-screen, yet there's still a title bar at the top of the window that cuts off a bit of the top of the client?

Borderless Gaming should fix that.
Owner of the SoundTeMP Sound Sources & Information Compendium spreadsheet.

LunaireticOmega

Quote from: Thelostrune on March 17, 2022, 12:43:59 PM
Borderless Gaming should fix that.

Well that worked, thank you!

Now I just need to know how to get the game to run at full speed in battles, and I should be good to go!

Sara-chan

As an update on my own end, I found a way to encode music for the game.
Sadly Bonk's link wasn't useful at all -- different formats.
But I made a version of FFMPEG that can convert to the game's type of ADP through a lot of work, given I already knew FFMPEG could convert from it.
And the game does indeed support higher quality music (48kHz works fine) which especially surprised me...
In a sky full of people, only some want to fly.
Isn't that crazy?

LunaireticOmega

Well, I guess running the game with DxWnd at 1280x1024 solved my battle speed issues and everything else. I could've sworn I tried it before...

Anyway, that gives me time to run through the game again and do testing, maybe some work on asset edits.

I can also beat the game in about 8 hours, if someone needs me to test things in later chapters!

stragusmagus

All we have to decide is what to do with the time that is given us