11 March 2016 - Forum Rules
Started by Helly_, April 13, 2017, 04:16:56 PM
Quote from: LunaireticOmega on January 14, 2018, 04:34:04 AMSpoilerI did check the computer (or well, a stone tablet) on the 12th floor, but I only got the login credentials that didn't seem to have a place to input them. I tried running the string of 0s and 1s through a binary converter, but I didn't get anything from that either. :C[close]Edit: Nevermind, I must haveSpoilerused a terrible converter, because I just did it again and unlocked it. XDGaia Theory, huh? It's still in Japanese, but I see an ARC-TORUS at the bottom. [close]
Quote from: Helly_ on January 14, 2018, 09:59:31 AMSpoilerYeah, I still have to find a way to display books correctly. In any case, it's that crazy scientist explaining the design of the Ark: It's in the form of a torus, thus ARC TORUS thus Arcturus...[close]
Quote from: ArcturusFan on January 15, 2018, 12:55:15 PMSometimes the game crashes if I use Salamander, and unfortunately it isn't an error I can just skip through like during that event in Dome. Did this happen to you too, LunaireticOmega?
Quote from: LunaireticOmega on January 15, 2018, 01:01:08 PMI haven't used Salamander to that extent yet, but an enemy in the endgame uses Salamander and it didn't crash. However, I have had audio error crashes against those whirlwind and skinny white fairy (with the hairdos) enemies. Perhaps I overloaded the sound channels, or it called for a sound effect it couldn't pull from the files. Either way, it tends to crash against those two.
Quote from: ArcturusFan on January 15, 2018, 01:06:22 PMThat's exactly it! I just had the same error using Fire Pillar against those enemies, which means it wasn't Salamander's fault If it helps, my error states: Direct Sound Buffer Creation Failed (80004001)
Quote from: ArcturusFan on January 15, 2018, 06:46:38 PMUnfortunately the same bug we were talking about keeps appearing randomly whenever I fight some of the monsters in Chapter 2, nuking the game and making me lose all progress Going to Merhem with Sizz was a bit of a chore but somehow I thought the new spells were triggering it, but the trip to Dome with Elluard is very frustrating since the bug is often triggered before I can even flee the battle, and the monsters triggering it are in very narrow corridors and aren't limited to a single area.How could we fix it? Is it somehow linked to the patch or is this something the original version had, too?
Quote from: LunaireticOmega on January 16, 2018, 01:42:38 AMYou might just have to hope you can outspeed them and flee.
Quote from: ArcturusFan on January 16, 2018, 10:38:14 AMLet's see if Helly can help with this bug, otherwise I would have to do as you said. Unfortunately the start of Elluard's mission in Chapter 2 is also a bit of a difficulty spike (especially compared to Sizz, which was able to devastate an optional werewolf boss and gain almost 10 levels thanks to Fire Pillar alone ), so I fear I actually need to grind a bit.
Quote from: LunaireticOmega on January 16, 2018, 02:14:35 PMUnfortunately, for Elluard's situation, none of your party members are Humanists, and normal attacks, along with regular skills, are pretty iffy in terms of damage. You might have to rely on Elluard's Occipital Blast for high BP/low HP enemies and bosses like I did.
Quote from: ArcturusFan on January 16, 2018, 09:02:55 PMOccipital Burst is almost unbalanced, some of the human bosses go down in two or three hits I noticed that sometimes my skill disappear and aren't even listed in the status menu anymore, only to reappear randomly, usually after a story event. Is this a bug or is it supposed to happen?As for Elluard's story in Chapter 2, I am breezing through the bosses but I have a very hard time fighting regular enemies, especially after Astennu Chodal. Even dismissing the ones that are bugged and crash the game, the others seems so much stronger than the story bosses it's really puzzling and I feel I'm doing something wrong even if I grind and buy new equipments as usual.
Quote from: LunaireticOmega on January 16, 2018, 02:14:35 PMHelly_, how are the graphics placed in the game? I'd like to try helping with the visuals if I can, like the scenario selects and the character names on the status screen.
Quote from: Helly_ on January 17, 2018, 04:03:53 PMNever had that one before!I'm trying to reproduce it, will keep you updated.If you want to help, I'd be glad to let you have a try at them You'll find below a link to both the scenariohttp://www.mediafire.com/file/h122r32h3m1b1li/result.7zhttp://www.mediafire.com/file/ppo2j2nbxi1vb52/scenario.7zhttp://www.mediafire.com/file/5pc7tfa4i0x6aj0/userinterface.rarThe 'result' stuff needs to be put in data/texture/resultThe 'scenario' stuff needs to be put in data/texture/scenarioThe 'userinterface' stuff needs to be put in data/bmp/userinterfaceThanks!
Quote from: Helly_ on January 17, 2018, 04:03:53 PMNever had that one before!I'm trying to reproduce it, will keep you updated.
Quote from: LunaireticOmega on January 17, 2018, 07:32:50 PMThank you. What are the results translated to, aside from MVP? And the Act 2 location names?Edit: How does this look?
Quote from: ArcturusFan on January 18, 2018, 02:12:37 PMIf it helps, the bug was instantly triggered each time I attacked the female fairy monster, the one with the strange hair\hat you find in the fields during Chapter 2. Sometimes the bug was also triggered while fighting the typhoon enemies, but that was far less frequent and I wasn't able to replicate it.Another strange thing I noticed since the Prologue is that, by manipulating the game's camera, you can open treasure chests that are actually far or out of reach, almost as if the game was calculating the distance based on the camera's angle rather than the real distance between the chest and the characters. If that's a bug, it's definitely one I would like to keep though
Quote from: Helly_ on January 18, 2018, 06:58:49 PMYes, I should have translated them before sending those pics over Anyway, it looks really really great! Thanks a bunch Translations:bushrmks is 'Distribution'dodnhage is 'Shared'mlaajugi is 'Monopoly'MVP is MVP!Regarding the scenarios, sselecta1 & 3 is :Year 738Republic's capital DomeDifficulty: Hardsselectb4:Year 738TranquileeDifficulty: Normalsselectc2:Year 739Nebuchadnezzarsselectd3:Year 740ThyatiraI'll keep looking, but I've yet to make it crash :-/And that camera thing is not a bug, it's a feature! Well, I don't think I can do much about it anyway (Also, it's the only way to get to some hidden characters in the game)
Quote from: LunaireticOmega on January 18, 2018, 09:34:49 PMI appreciate the compliment! I'll see about working on the other ones too, and the act 2 map screens. The quickly-translated Tranquilee was tasked as "easy", but is it actually "normal", and is Dome "hard" instead of "normal too?The game crashes for me on those two enemies too, consistently.By hidden characters, are we talking about cameos, overall plot-related characters, or optional party members like Vincent and Yuffie in Final Fantasy VII?Edit: Went ahead with "hard"
Quote from: ArcturusFan on January 19, 2018, 09:46:35 AMWhen you have a minute, could you help me understand the Catalyst and boss issues I mentioned before? Sorry, but there are probably three people playing the game right now and finding information is very hard
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