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Author Topic: FF I Miscellaneous Changes  (Read 714 times)

linkncb16

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FF I Miscellaneous Changes
« on: April 08, 2017, 12:24:25 pm »
I found this hack which includes a myriad of changes to the original. There are a few in particular (see below) that I would want to apply to my hack as well. So I'm wondering how can I apply only the desired changes to my ROM? I couldn't find any patches that only changed just some of those elements without the others. Is there any way someone could walk me through the process of implementing them myself?

Changes:
-New, animated title added at game startup
-Saving is now done from the main menu instead of via inns, tents, & such
-You can now sort your magic spells and delete unwanted ones
-Water & such things are animated now
-Default (pre-bought/equipped) equipment & spells added at new game
-Dual-wield ability given to Ninja
-Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies
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Disch

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Re: FF I Miscellaneous Changes
« Reply #1 on: April 08, 2017, 01:58:37 pm »
I found this hack which includes a myriad of changes to the original. There are a few in particular (see below) that I would want to apply to my hack as well. So I'm wondering how can I apply only the desired changes to my ROM?

GFF is pretty extensive, and lots of people want to use it as a base for their hack.  Though, AFAIK Grond didn't set up any kind of segmentation -- it's just all one big hack.

So if you want to separate it, you'll have to "hack the hack", so to speak.

I'd take one of the below paths:

1)  I think there are some IPS patchers that show you individual changes the patch makes, and allows you to select which sections you want to patch.  I know I've used a patcher like this before, but I can't for the life of me remember the name of it.  Anyway, if you find such a patcher, you could use some trial-and-error to apply different sections of the hack until you've isolated what parts do what.  Or... you can contrast the patch changes to the disassembly (or a ROM map) to see if you can guess what parts of the patch might be changing before applying them.

2)  Given the popularity of GFF, it's possible someone has already done this.  Try googling for a GFF ROM map, or a list of GFF changes.

3)  A lot (but not all) of these changes have been done independently (and individually) by other hackers.  Rather than using GFF in bulk, you could take those individual hacks.  There's a big post on gamefaqs about common bugfix/enhancement patches.  You might find some stuff there.   https://www.gamefaqs.com/boards/522595-final-fantasy/45575058


That's about all the advice I can give you.  I don't really care enough about GFF to bother actually looking at it in detail.




Though again... GFF is huge so pretty much any approach you take here is going to be daunting and time-consuming.

linkncb16

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Re: FF I Miscellaneous Changes
« Reply #2 on: April 08, 2017, 03:14:02 pm »
I'd take one of the below paths:

1)  I think there are some IPS patchers that show you individual changes the patch makes, and allows you to select which sections you want to patch.  I know I've used a patcher like this before, but I can't for the life of me remember the name of it.  Anyway, if you find such a patcher, you could use some trial-and-error to apply different sections of the hack until you've isolated what parts do what.  Or... you can contrast the patch changes to the disassembly (or a ROM map) to see if you can guess what parts of the patch might be changing before applying them.
I'll try this. Thanks :)
Also, does anyone know how to contact Grond (or anyone else who could help?). It doesn't look like he has been active on this site for a while.
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