Thanks I was able to get the palette and sprite by adding 0x200 bytes for the header when searching for it. Although, I had some trouble because the size of the palette was actually 16 for the rom I was working on not 64, so it loaded the wrong color. Basically, what I'm trying to do is fix 2 bugs. In the MMX- Zero rom hack, that's on this site, X (who replaces Zero because Zero is now the main character) is missing half his blaster and Zero is also missing his hair. This is because Zero is 32x32 and X is 16x16 so I have to try and change the asm accordingly. I'll begin to look into the asm tomorrow. It took me longer than expected to get tile molester working properly. Oh brother (charlie brown sigh)