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Author Topic: Nakayama Miho's Tokimeki High School (Famicom Disk System)  (Read 26139 times)

FCandChill

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Re: Nakayama Miho\'s Tokimeki High School (Famicom Disk System)
« Reply #60 on: May 24, 2017, 11:49:13 pm »
I'm going to repsond to a PM by filler here because I don't like PMs...

The dictionary does not auto-generate for my utility ... this is because I didn't program it to! You will have to create a dictionary you see fit. Having all the English in all lower case will be a space conserving feature and is less annoying than ALL CAPS...

May 24, 2017, 11:54:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Kingmike made a utility for generating a DTE table for a plain ASCII input ... check that out
« Last Edit: May 24, 2017, 11:54:43 pm by FCandChill »

filler

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #61 on: May 26, 2017, 03:09:59 am »
Lol, show me any game with an all lowercase script.

Thanks for the response! I managed to add values to the dictionary, and I tried Kingmike's tool for dte values. I ended up trying an online word frequency counter which seemed to give me slightly better results.

I still had to cut the script nearly to the bone to get the files to insert, but near the end I accidentally re-dumped the script instead of inserting it, freaked out, and foolishly closed the utility, losing all the dictionary values I was using.

After a couple of pop tarts, I decided I might try writing a php script to count character chunks in the script and see if I can get something that gives a little more wiggle room.

In the meantime, if I get you an updated "main" table file, can you update the utility to use it? I tried adding/changing values in the table file but it doesn't like it.

FCandChill

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #62 on: May 26, 2017, 12:29:09 pm »
Lol, show me any game with an all lowercase script.

BS Zelda


In the meantime, if I get you an updated "main" table file, can you update the utility to use it? I tried adding/changing values in the table file but it doesn't like it.
Sure. There's also some stuff I have to fix... The DTE table in the utility doesn't factor in other DTE characters and Bank 2 for whatever reason refuses to use the DTE table...

darknior

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #63 on: May 13, 2020, 06:48:16 am »
Hi
Some news about this excellent project ?
I found no translation of this game no where on internet ... :(
And will it be possible to finish this game, now when can't phone for real to have some precious informations ... ?
Thanks

filler

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #64 on: May 13, 2020, 10:22:01 pm »
FCandChill expressed an interest in finishing the editing themselves, and inserting the final block but I'm not sure what the status of that is.

FCandChill

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #65 on: December 28, 2020, 12:41:22 am »
I haven't posted an update in a while, but I got back to filler months ago and there was a bit of a miscommunication in the past. In any case, I'm still working on it...



Over the past two years, I've polished up on my romhacking skills. I created a much better script dumper and inserter, learned 6502, learned how to use FCEUX's debugger, and learned how to use xkas. I also switched to MESEN per pennywise's suggestion as it uses IPS patches for save files for the FDS. I took inspiration from Pennywise's Deadzone to rework the compression and get all the text in there without any script cuts. Pennywise even lent a hand with expanding the name. The titlescreen is by Graphicus. The disk fax screen took a lot of asm work for the cursors (approximately 800 lines of ASM). I still have some asm work to do, and I'm currently proofreading the script and formatting it. Because of the compression and the file expansion, I'm making it more verbose and more natural. I'll eventually submit the changes to filler for approval.

Fray

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #66 on: December 30, 2020, 01:52:38 pm »
Great job so far, really! :thumbsup:
Well, I'm waiting this hack with a "tokimeki" heart ::) !!

filler

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #67 on: January 01, 2021, 02:28:30 pm »
Great to see a little update on this. Thanks for all your hard work so far.

Magic_Man_5000

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Re: Nakayama Miho's Tokimeki High School (Famicom Disk System)
« Reply #68 on: January 27, 2021, 02:41:01 pm »
This project is dope. Great to see it's still being worked on.