11 March 2016 - Forum Rules
Started by filler, March 29, 2017, 06:27:25 PM
Quote from: filler on April 30, 2017, 02:54:28 AMWho would like to help me insert this script?
Quote from: filler on April 30, 2017, 02:54:28 AMMiho Nakayama's Tokimeki High School Script Package
Quote from: KingMike on May 07, 2017, 11:59:22 AMCan you find the dialogue in RAM (using the hex editor in FCEUX to search RAM while running)?Or using a program, such one I wrote (I think I called it FDS Builder) to split the FDS image into files, the pointer can be found by finding the offset within the split file and adding it to the file's RAM offset (which would be listed in a contents file generated by the program).
Quote from: FCandChill on May 07, 2017, 10:00:10 PMNice...Assuming you get those pointers, how do you want this program done? Also, it would be nice to get pointers for the DTE table, so it can be modified. Here's options to consider...☐Terminal or ☐GUI☐Import and export script only ☐Edit one by one. ☐BothFor the edit one by one option with a GUI... do you want to see a comparison between the original and the Japanese text while editing the script? ☐Yes ☐NoUse DTE compression ☐Yes ☐NoBe able to edit DTE table ...proper documentation must be provided... ☐yes ☐No...submit a copy. Fill it out with the ☑ character, a checked checkbox.
Quote from: FCandChill on May 06, 2017, 06:46:54 PMYeah, I checked it out. Does this game not use pointers for the dialogue? Some games generate pointers on the fly. If not, offsets will not be enough to create a tool for you...
Quote from: filler on May 08, 2017, 06:02:37 PMThe table file should be sjis. I can double check.
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