yeah i actually thought about adding those instead of replacing, because i think i saw somewhere in your ram map that you were actually able to determine how many subweapons are in the quick slots, but it's not that bad at all, i just thought it might be more handy.
and now to the animation problem.
i found out by myself what it was, first, sorry that i run everytime to you i fell over, seriously
the thing was actually that he used animation no.27 as the being hit from the front, wich had no animation or sprites at all.
for some reason it just took the first sprite from animation 28 and didn't even play it fully.
that might even were the cause of the crash of dsvania.
well,in the end i gave it also the animation no.28 and now everything plays perfectly.
thanks for the help again
February 07, 2018, 03:55:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
well, i hope i don't get annoying now but, do you know how to change the power of the martial arts?
i know that richter's roundhouse kick deals strengh x1, his slide jump deals strengh x1/2 but i want his slide jump to deal the same damage as the roundhouse kick.
any idea how this is determined and how to change?
thanks for everytjing again, your work and knowledge about programming is awesome!