I meant adding new rooms but moving existing ones to new places is enough for time being.
But when I moved the room, to select it I needed to select it's original map tile.
Is this one of the bugs you fixed?
Right, DSVEdit 1.4 can't correctly add new map tiles. You can replace existing ones but any new ones you add don't show up in game. You'll have to wait for 1.5 to add new ones.
Thanks for the reply.
This is the exact room Im talking about:
In that image the game is already locked upp in place.
This is what I did:
Started a new file, defeated the first boss and then went straight ahead to Wizardry Lab.
Upon getting there, I simply walk around and right when I am about to attack the ice blocks, the game locks.
I am doing this in a New 3DS through a Blue Gateway Card (R4 clone)
I even redownloaded a new rom and repatched it to be sure.
All of this was done WITHOUT the Balore soul yet, so maybe thats something worth noting since I notice you turn it on/off, while I still havent even got the soul yet from a fresh file. (It takes like 10 or so mins to get there right from the start)
Let me know if you need more details.
I see, maybe it's something with the 3DS...? The only real hardware I've tested it on is an old DS phat.
I don't think it could be affected by you not owning the Balore soul yet, my patch doesn't check that. It only checks whether it's equipped or not.
Well, I can't really test this since I don't own a 3DS (only a DS phat and DS lite). And I have no solid idea why this bug would occur either.
But I tried some stuff and made a couple test patches:
Patch A: https://www.dropbox.com/s/nfvor8ovbs3ng5x/patch_a.ips?dl=0
Patch B: https://www.dropbox.com/s/5fi91cxznjp2vo6/patch_b.xdelta?dl=0
Patch A has most of the features removed, it just breaks balore blocks when you hit them with a melee weapon, but it doesn't care if you have balore's soul, it doesn't fix the hitboxes, etc.
Patch B has all the features of the completed patch, but it uses the free space overlay feature from DSVEdit 1.5.
Could you please test these and tell me if either one works for you? If the second one does then I can use that as the fixed patch.