Formerly "[Lunar IPS] Grossly-Inflated Patch Size?"
So, I'm finally finishing up a Super NES ROM hack I've been putting off and I've run into a minor technical... well, not a "problem" so much as a "what the heck?" For some reason, Lunar IPS seems to want to spit out a file that's about one-fourth the size (665 KB) of the actual ROM (2,048 KB).
The only things I've done to the ROM is edit a few data values and change a couple of graphics. I can't see any reason for this huge file size happening other than maybe Lunar IPS doesn't handle edited, compressed graphics very gracefully? I'm not really sure. I do know, however, that Floating LIPS (and I would assume BEAT) spits out a file that's about 100-time smaller (6 KB in size) -- something I expected Lunar IPS to do, since it was doing that up until I started editing graphics.
Considering how very little I actually changed, I'm just... utterly baffled by what Lunar IPS is giving me to work with. Would anyone happen to know why Lunar IPS is giving me an IPS file that's more than 100 times larger than the BPS file Floating LIPS provides? I'd really prefer to use the IPS format, even though I know BPS is basically (vastly) superior in all but the most negligible of ways (popularity being one of them)... but the grossly-inflated file size for my patch is just absurd, considering just how little I've actually changed...
Thanks in advance.