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The hardest game you ever played.

Started by A.D.R.I.A.N, February 05, 2017, 10:11:38 PM

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Zero Meaning

Quote from: Spooniest on May 23, 2021, 02:21:25 AM
Fuck you, Rare. Sure, just dump me into a level with a new game mechanic where I have to make a Spring-Loaded Snake I've never met and don't care about, jump really high, and don't fucking bother to tell me how unless I look it up online or read the manual, then start filling the level with toxic waste.
This isn't quite true. You're introduced to Rattly in the first world, and even if you never read the manual, the button to make him jump high is written out in bananas. There are several other points in the game where Rattly appears, and there's even a level where you're forced to play as him (Rattle Battle). The rising water mechanic is also used in a previous level (Slime Climb).

With any older game, the manual contains most of the story, the controls, and various other important pieces of information. Nowadays, we're spoiled by games with baked-in tutorials. Back then, reading a manual was the norm. Now that the internet is widespread, it's not too hard to skim through a pdf online.

I will 100% agree with you that the level you had problems with is difficult. It was a wall for me too back in the '90s. The later race level (Screech's Sprint) is also tough as nails, iirc.

Jorpho

Quote from: Zero Meaning on June 06, 2021, 12:00:47 PMWith any older game, the manual contains most of the story, the controls, and various other important pieces of information.
Eh, maybe not any older game. There are absolutely some poorly-written and incomplete manuals out there.
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

cccmar

#82
Quote from: Zero Meaning on June 06, 2021, 12:00:47 PM
With any older game, the manual contains most of the story, the controls, and various other important pieces of information. Nowadays, we're spoiled by games with baked-in tutorials. Back then, reading a manual was the norm. Now that the internet is widespread, it's not too hard to skim through a pdf online.

Had the same problems when it comes to stages, mainly because Battletoads is mostly about memorization. I didn't find it insanely difficult once you remember things, but yeah, that's another thing.

And yeah, we tend to forget about it nowadays, but back then you'd use the manuals much more often (and guides, especially in Japan; they had them for every single game in existence, it would seem). Nowadays you just check things online and you'll find tons of info on most games, unless they're some "very" obscure regional exclusives.

Zero Meaning

Quote from: cccmar on June 06, 2021, 01:01:29 PM
back then you'd use the manuals much more often (and guides, especially in Japan; they had them for every single game in existence, it would seem).

Yes, and helplines, too. Part of the reason why many games back then were so tough must have been to make money from people calling in or getting a Nintendo Power subscription.

Back on topic, the hardest game I've played has to be Ghosts 'n Goblins. I can barely get past the first guy, not to speak of the rest of it. While I never owned that, I did have Super Ghouls 'n Ghosts, which was also pretty difficult (I never beat it until later with save states). The fact that you're forced to play through the games in that franchise twice to get the true ending is absolutely sadistic.

Has anyone mentioned the Disney games? Some of those were utterly ruthless. I'm thinking of The Lion King, Aladdin, etc. In that whole era, companies were trying to crack down on customers abusing rentals, so they made the games so hard that it was more worth it to simply buy the games rather than renting multiple times. That was really the only way to dedicate enough time to be able to beat them.

Let's also not forget the Super Star Wars trilogy. Holy crap, were those games bullshit. Especially Empire. Just ridiculous.

Noside

Wanna go insane? play Legacy of the Wizard for the NES witout a guide, that frustrated me and it's impossible.

Spooniest

Quote from: Zero Meaning on June 06, 2021, 12:00:47 PM
This isn't quite true.

Help, I've been "well ackshually"-d! :D Hehehe

There was a lot about that game that frustrated the hell out of me, which reading the manual or knowing the mechanics would not have helped with, though. I was trying to keep it concise for the sake of brevity.
Yamero~~!

Zero Meaning

Quote from: Spooniest on June 07, 2021, 06:19:52 AM
Help, I've been "well ackshually"-d! :D Hehehe

There was a lot about that game that frustrated the hell out of me, which reading the manual or knowing the mechanics would not have helped with, though. I was trying to keep it concise for the sake of brevity.

Yeah, sorry about that!

I grew up with DKC1 and 2, so spent many hours getting 'good' at them (I still suck). Many consider DKC2 to be the hardest of the original trilogy, which could very well be true; several of the late levels are bonkers. Just now went through a few levels and forgot how awful Animal Antics is.

Jorpho

Seems to me that trying to get 101% completion in DKC1 without a guide is a rather mind-melting endeavor. But I must confess I have yet to play DKC2.
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!

Eldrethor

Quote from: Zero Meaning on June 07, 2021, 07:20:04 AM
Yeah, sorry about that!

I grew up with DKC1 and 2, so spent many hours getting 'good' at them (I still suck). Many consider DKC2 to be the hardest of the original trilogy, which could very well be true; several of the late levels are bonkers. Just now went through a few levels and forgot how awful Animal Antics is.

Oh god, Squawks' section in Animal Antics is the reason why I get shudders from hearing Stickerbush Symphony. The beehive levels were also miserable though, with the worst of them being Parrot Chute Panic with purple Squawks.

gamingcat02261991


pianohombre

This game is pretty cake most of the way through, which kind of throws you off for the final boss (Jecht/"sin"/Brasska's final aeon in Final Fantasy X). I recently read a strategy to get 2 Wings of Discovery to unlock Trio of 9999 with Rikku, but he has a cheap sword-blow that knocks out most of your party unless you cast protect, and if he uses Jecht Beam on your party member and you don't use soft to unpetrify him you have to fight him with only 2 characters now. This move blasts through Stone Ward if you add that to armor and Petrify Grenade is a rare item if you try to get stone proof. There's a lot of different strategies online, but I'll probably beat it within the next couple days. I know some monsters in the Monster Arena are tougher than Jecht, but most FF games are pretty cake usually you don't need a strategy guide.
"Programming in itself is beauty,
whether or not the operating system actually functions." - Linus Torvalds

DragonSpikeXIII

Space Megaforce. I could finish S.T.G. just fine, but not Space. I could always go back though, we'll see.

ultimaweapon

"Cobra Triangle" and "The Adventures Of Captain Comic" on the NES were extremely hard games for me. I haven't beaten either game. I've at least beaten Ghost N Goblins!  :laugh:

Trust in the Heart of the Cards

tc

The bonkers CPU opponents of Hyper Street Fighter II.