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Author Topic: Chrono trigger plus  (Read 98617 times)

The Timekeeper

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Re: Chrono trigger plus
« Reply #520 on: November 15, 2018, 03:21:07 pm »
There really was no way to go past them and I dislike grinding, so I just used god mode. They're impossible to beat, even with wait mode active. I don't know if it was because I was too low of a level (43). Anyway, after whooping Dalton and then retaking Epoch, I had thought the game locked. There was a big delay of about 30 seconds before Epoch started shooting at the Blackbird.

Also, have you noticed that some of the gateways atop the floating islands of Zeal have a quirky texture? The road that is tied to them is pointing in the wrong direction. I am talking about the gateway near Enhasa, the one near Eternal repose and the one near the Sun Palace.

Shouldn't the 'r' in repose be capitalised? And when you talk to Gaspar inside the eternal repose, his second line should start with a first-letter capital, right? Right now his line is 'have I met you before' with h small letter.
« Last Edit: November 15, 2018, 03:45:37 pm by The Timekeeper »

ThegreatBen

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Re: Chrono trigger plus
« Reply #521 on: November 15, 2018, 06:45:35 pm »
Over 2000 people have downloaded this and you're the first one who couldn't beat the golems, we'll see what happens when my wife gets to that part.

I'll check out the epoch bug when I get there, no idea what could cause it, hope it's just an emulator hiccup.

The little roads below the teleporters are the because they are borrowed from elsewhere on the map, not a big deal.

The R should be capitalized, not sure about the H.

The Timekeeper

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Re: Chrono trigger plus
« Reply #522 on: November 15, 2018, 07:11:01 pm »
Over 2000 people have downloaded this and you're the first one who couldn't beat the golems, we'll see what happens when my wife gets to that part.

Maybe I am the only one who reported it.

Very nice music at Death Peak!

You know, there's one thing that's not really clear: how does the Sun Palace resurface in 2300 AD, while not being present in 600 and 1000, and even in 12,000 considering it was built in that eon?

ThegreatBen

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Re: Chrono trigger plus
« Reply #523 on: November 15, 2018, 07:35:59 pm »
I forget who but there is a guy  somewhere that says over eons the land can shift and places long gone can rise from the ocean again.

Have you tackled the coliseum in 2300 yet?

The Timekeeper

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Re: Chrono trigger plus
« Reply #524 on: November 15, 2018, 07:43:31 pm »
Nope, not yet. Will do after destroying the Black Omen. What level do you recommend I be before attempting it?

ThegreatBen

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Re: Chrono trigger plus
« Reply #525 on: November 15, 2018, 08:08:43 pm »
It's meant to be done before the Omen but after all the other side quests, just be warned there's no save point in there so after you unlock the door go outside and save.

The Timekeeper

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Re: Chrono trigger plus
« Reply #526 on: November 15, 2018, 08:10:57 pm »
All right. I still have Robo's quest so I'll do it after I am done with that.

November 18, 2018, 04:29:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, finally got some free time and was able to destroy Mother Brain. I am inside the Colosseum. It's pretty cool, actually.

Before I get to the Colosseum, I think that the scene after Robo and Atropos fight should have more dialogue. I mean, heck, Robo just had to obliterate his girlfriend, surely it should be more emotional.

Colosseum:
- those creatures related to Lavos have no name and also give no tech points when defeated
- it becomes kind of annoying to keep having to fight the door guards after a while. Feels like grinding. Maybe, once they are defeated, they should just disappear from there?
- the door just before the Lavos Spawn fight automatically closes if you open the menu or if you want to change party members. I assume it's not intended? (edit: so long you don't open the menu when you're in the same area as the door or if the door is present on the screen, it will stay open).
- there's a spot where you have to enter a password, but.... where do you find the password?

1999AD
- damn, it kicks ass! great job, Ben!
- there are some typos here and there, but I didn't manage to catch them all. Could you, perhaps, send me the script so I can proof it?
- I assume you're planning to make the entire map playable at some point?
- after #3 is implemented, think you could modify Epoch to go to 1999AD without having to pass through the Colosseum?
- HAHA, the line with 'make Porre pay for it' got me!
- the Gradeus is pretty cool, but it's actually weaker than the WonderShot... Could you make it either optional or stronger than the WonderShot?
- AtroRobbin - the description has a typo: it should be memento, not momento. Also, does this item do anything beside it being a 'memory'? Or will it do something in the future?

Plus:
65M BC:
- When learning the triple tech from the Nu, there is no line of text informing you of this. The sound pops up, but that's about it. Also, Nu's final line is not in tone with his previous lines, since he shifts to broken English after having spoken in perfect English.
Black Omen:
- It seems you swapped the charmables for the Alien and Panel? Alien now gives Speed Tabs instead of Magic Tabs while the Display gives Magic Tabs instead of Speed Tabs. No problem here, was only curious if it's intended or not.
« Last Edit: November 18, 2018, 07:39:58 am by The Timekeeper »

ThegreatBen

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Re: Chrono trigger plus
« Reply #527 on: November 18, 2018, 08:45:41 am »
I'm always up for expanding scenes.

Adding tech points is no problem, do you have ideas for names?

If the enemies didn't respawn the dungeon would be like 2 minutes long.

I have no idea why the door does that, I've tried reordering the code, simplifying it, complicating it, nothing works.

You found the password on that sheet of paper on the north east side.

Glad you liked 1999, I am going to keep expanding it for as long as I have room.

People keep mentioning typos but never give me any examples...

Adding a simpler way to get to 1999 would be nice but I don't want people flying around there (at least not till the map is finished) and the end of time map is pretty full, I'll see what I can do.

Ya that's probably my favorite new line too, glad someone else finds it funny.

The Gradeus has the same damage but without the random element, if it's not to your taste you don't have to upgrade it.

The AtroRibbon prevents Robo from gaining the boost again on ng+, otherwise he would be the only character with no weakness. But I will correct 'momento'

I'll check the Nu's dialog but I'm sure he always talked broken.

The tabs were switched to control their rarity, both for balance and and to make the shop in 1999 more worthwhile.

I've fixed all the previous stuff you mentioned, I'll try to tackle this this week.

Manamiko

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Re: Chrono trigger plus
« Reply #528 on: November 18, 2018, 10:11:56 am »
I really loved playing through this hack and I believe I achieved most of what I needed. Some very minor fixes others mentioned I passed over, but I did have a question about stats. I notice at lvl 99 , the only character who maxes their hp is Robo at 999. The lowest pool is Marle sitting at 823. Was this intentional in the scope of balance? I ask since we all know between the first playthrough and future NG+ your goal is to max everything out :P

The Timekeeper

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Re: Chrono trigger plus
« Reply #529 on: November 18, 2018, 11:01:00 am »
Adding tech points is no problem, do you have ideas for names?

I guess the smaller one could be Lavos Minion and the bigger one could be Lavos Servant? I am not very creative.

People keep mentioning typos but never give me any examples...
Well, there were quite some in 1999AD, that's why it would be nice if you could give me the script. A typo is when when Sir Chrome brings the Masamune to Frog (in that film) and he says 'It wasn't easy, now lets go get......'

There were more but, again, I'd need to re-read the script as I did not screenshot them.

Adding a simpler way to get to 1999 would be nice but I don't want people flying around there (at least not till the map is finished) and the end of time map is pretty full, I'll see what I can do.

That's what I said: finish the entire map, then it can be explored with Epoch without a problem.

The Gradeus has the same damage but without the random element, if it's not to your taste you don't have to upgrade it.

That's what I meant: it's weaker. Why would anyone upgrade to something weaker? And, well, the guy didn't say he was going to upgrade the WonderShot. He only said something about upgrading something old without really mentioning what.

I'll check the Nu's dialog but I'm sure he always talked broken.

The Nu that you meet in the Hunting Rage DOES talk broken, but the other Nu, the one that changes your name and teaches you the triple tech, doesn't. That one speaks perfect English.



QUESTIONS:
1.How do you battle Johnny? He won't battle me, no matter how many times I talk to him. Need I beat him a certain amount of times, or?
2 How do you obtain Magus's red scythe? EDIT: I already had it: the Reaper. But it's a shame that I can barely see it. I had only now caught a vague glimpse of it.
3. Is Lab 32 that short or did you make it shorter on purpose? I don't remember it being so short.
« Last Edit: November 18, 2018, 12:12:10 pm by The Timekeeper »

Pape29018

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Re: Chrono trigger plus
« Reply #530 on: November 18, 2018, 11:53:27 am »
Adding tech points is no problem, do you have ideas for names?

Enemy names for Lavos minions.

Leech, Parasite, and/or Drone.

People keep mentioning typos but never give me any examples...

Typos that I saw in 1999 A.D., mostly missing punctuations.

"Ha wouldn't that be something"
"La la la la la"
"Currently under construction"
"I'm going to see the new movie 'Masamune' it's a fantasy movie about a frog man that saves the world from a wizard"
This should be 1000G instead of 1000g. -> "That's an Octobino, they're getting to be very popular as pets. It's yours for 1000g.

andrewclunn

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Re: Chrono trigger plus
« Reply #531 on: November 18, 2018, 12:34:11 pm »
I have a crazy idea for how you can get more map space, but it's legit next level and probably shouldn't be done until after you've got all the msu stuff done

Mauron

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Re: Chrono trigger plus
« Reply #532 on: November 18, 2018, 12:49:09 pm »
I have no idea why the door does that, I've tried reordering the code, simplifying it, complicating it, nothing works.
Does your door have events in Object 0's Startup/Idle? I remember Guardia Castle doors having objects that set a RAM value, then the actual door opening in Object 0's Startup/Idle.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #533 on: November 18, 2018, 02:22:55 pm »
Wow a lot of responses, first Manamiko I agree you can't max out hp for all characters but most RPGs are like that including Chrono Cross, it was the values they had at level 50.

Timekeeper Minion and Servant are good names.

I never made a script so it'll be a case by case basis for fixes.

I have an idea for a shortcut to 1999.

9 out of 10 shots the Gradeus will be stronger, and it's the output regulator that Gob fixes.

Johnny can only be fought before you have the bike key, Lab32 has always been that short.

Andrewclunn I'm curious as to what this more map space idea is but I agree that the MSU-1 is priority.


Mauron I'll check it when I get home, is it supposed to have a function in object 0 in order to work right?

The Timekeeper

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Re: Chrono trigger plus
« Reply #534 on: November 18, 2018, 02:30:59 pm »
Wow a lot of responses, first Manamiko I agree you can't max out hp for all characters but most RPGs are like that including Chrono Cross, it was the values they had at level 50.

Oh, man, don't say this. This is a nightmare for a completionist. Is it possible to make them max out through other means? Maybe a special quest after reaching level 99 or obtaining a special item... It can be done in NG+, of course.

I never made a script so it'll be a case by case basis for fixes.

I mean... isn't it possible to just copy it from the game and then paste it here or in a pastebin link?


9 out of 10 shots the Gradeus will be stronger, and it's the output regulator that Gob fixes.

What? Mine is broken then, because it never went over 1000 damage, so far, while the WonderShot went over 2000. Am I missing something here?

Johnny can only be fought before you have the bike key, Lab32 has always been that short.

Well... new game+ it is. But I am fairly sure that most players get they key before going to Lab 32. Maybe someone should drop them a hint or something?


QUESTIONS:
1. Is it possible to have Magus's Reaper Scythe be visible during battles not only when he's attacking, but also when standing by? It's a kick-ass scythe, especially in combination with the cape.
2. Is it possible to integrate the Beastiary, Itemiary and the list of endings from the DS version? They're pretty cool. Especially the endings: gives us a good incentive to obtain all the endings.

Also, I was thinking that Lavos's inner forms should be buffed a little starting with New Game+. I had very little trouble whooping them. Hell, right now, his outer shell is stronger than its two other forms.
« Last Edit: November 18, 2018, 04:02:00 pm by The Timekeeper »

ThegreatBen

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Re: Chrono trigger plus
« Reply #535 on: November 18, 2018, 04:03:27 pm »
Think of it as each character reaching their own personal maximum.

It is possible to copy the script that way but I probably won't, I'll just keep an eye open.

The Wondershot can do over 2000 but far more often it will do 30 damage, but just use whichever you like better.

You can't make his scythe show more often during battle without changing the sprites, I could change his pose at the end of time.

Lavos was really hard to balance without maximum magdef, he will obliterate players that are a few levels too low as it is.

Mauron

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Re: Chrono trigger plus
« Reply #536 on: November 18, 2018, 04:10:52 pm »
I'm not clear on the details, but it seems Object 0 has some special properties to it. It might help if the door opening was done there.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #537 on: November 18, 2018, 09:19:29 pm »
I'm not clear on the details, but it seems Object 0 has some special properties to it. It might help if the door opening was done there.

Ok as soon as I get that far I'll give it a try.

@Pepe29018 you must have a new account your message didn't show up until now, unfortunately I already named the enemies but your list of grammar errors was very helpful, thank you.

I'll hopefully have a chance to upload the fixes tomorrow.

The Timekeeper

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Re: Chrono trigger plus
« Reply #538 on: November 19, 2018, 02:55:46 am »
Think of it as each character reaching their own personal maximum.

But that already happened... their stats: not all characters max out on this. Come on, I really think there should be some hard quest for completionists, starting with NG+ (maybe in 1999AD) to max out the character's health.

Also, what about those features from DS? Beastiary, list of endings etc. Not keen on adding them?

ThegreatBen

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Re: Chrono trigger plus
« Reply #539 on: November 19, 2018, 08:15:41 am »
I already made an optional patch that shoots all characters hp up to 999 between levels 98 and **, that should satisfy the completists while still keeping my balance.

As for the DS extras menu I loved that part of the DS version, unfortunately it's just not feasible to add it.