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Chrono trigger plus

Started by ThegreatBen, January 22, 2017, 06:29:11 PM

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ThegreatBen

There was a beta release a while ago to show of Joseph Lithius' contribution, the official 1.2 release is coming soon.

Yesterday I put in another big day on this and really refined my Frog King encounter, he is now animated and Frog fights him solo as was originally intended.




andrewclunn

I'm going to take my power leveled no magic save and test a new game plus run with your new version where I will get magic, but also not play with Chrono unless required, attempting to do all the masamune quests, but getting the dreamstone before fighting zombar.  That should be a good test.  Let me know when it drops.

lexluthermiester

Quote from: ThegreatBen on April 01, 2018, 08:34:37 AM
There was a beta release a while ago to show of Joseph Lithius' contribution, the official 1.2 release is coming soon.

Quote from: ThegreatBen on April 01, 2018, 08:34:37 AMYesterday I put in another big day on this and really refined my Frog King encounter, he is now animated and Frog fights him solo as was originally intended.
Nice!

ThegreatBen

Been working quite a bit on this again, polished up my  maps some more, corrected numerous grammar mistakes, added some more reactions to events in cult of Lavos and1999, and as far as I know optional Crono is working completely.

I'm thinking Leene Square 1999 still feels Pretty bland though, will probably rework it.


lexluthermiester

Again, nice! Looking forward to it!

ThegreatBen

#365
Thanks for the bump, now I can post an update.

I'm currently at the end of the Black Omen but still struggling with an old bug, once its fixed I'm giving it to Andrew Clunn to test on NG+

Many maps and dialogs fixed or improved especially in 1999, Leene square (1999) completely redone.

The quest to upgrade the Wondershot now triggers even if its equipped.

Offering an optional patch to use current music when in the party change menu

Working on making an optional patch to let you go back to your ship after fighting queen Zeal instead of jumping right to Lavos.

The new Schala ending is started but still under construction.




andrewclunn

Quote from: ThegreatBen on April 15, 2018, 10:05:47 PM
Offering an optional patch to use current music when in the party change menu

That's a great idea.

ThegreatBen

It took forever to figure out how give you the option to skip the fight with Lavos after the Black Omen, but its fully implemented now, it was originally intended to be an optional patch but it integrated so smoothly it just felt right.

Decided to lower the difficulty a small bit on the base patch and make an optional patch with my intended difficulty. Max 10 items, more powerful Reptites, less money from battles, etc

I also felt Magus' castle was just a bland dungeon crawl so I added some scenery to change its theme from generic stone dungeon to haunted victorian castle.

Everything is pretty much ready except I decided to add a functioning movie theatre to West City in 1999.

andrewclunn

Just one suggestion, in your hard difficulty patch, you should also adjust the number needed in the prehistoric trading post, as 10 item cap for fangs and such will make that a needless back and forth crawl, which would basically make the whole thing a pointless endeavor.

Also, this is sort of a "nice to have" request, but an all in one patch that has all the optional ones applied would be nice.  I do like that you're breaking all of these out modular style, but when it is really and truly done done, an all inclusive patch should be part of the mix.

ThegreatBen

I only have the byte to set a limit when purchasing from shops, so the prehistoric drops will be fine, most other enemies dont drop anything and chests exceeding the limit is convenient.

If you check the huge debate over the change of Magus'  cape color a few pages back you'll understand why we need optional patches, this game is such a beloved piece of art to so many people that it would not surprise me in the least if every single change I've made has pissed at least one person off.

andrewclunn

When you're ready for me to test, let me know, but also tell me if the order matters for applying patches (obviously one that expands the rom size might mean that it has to happen first or last).  Also, (and this doesn't apply if this newest version isn't MUS-1 compatible) let me know whether I should test in SNES9X or Higan and which music pack you intend to be used with it.

ThegreatBen

Finished the new features today, just tweaking the optional patches now but here are some teaser pics until then.




andrewclunn

I'd ask, but I don't want to spoil it for myself.

ThegreatBen

Finished this morning, just sent it off to Andrewclunn, The Human Glenn patch doesnt seem to work and just corrupts the game so it has been partially implemented into the main hack.

The overall difficulty has been lowered a bit and I made an increased difficulty hack, it halves money, increases the number of items required by the trading hut in 65000000 bc, further lowers the power of ultimate single techs, boosts some enemies that were really weak before, increases the price of shelters and although I forgot to add it to the version I sent Andrewclunn sets a 10 item max cap from stores.

andrewclunn

#374
Quote from: ThegreatBen on May 12, 2018, 02:16:45 PM
Finished this morning, just sent it off to Andrewclunn, The Human Glenn patch doesnt seem to work and just corrupts the game so it has been partially implemented into the main hack.

The overall difficulty has been lowered a bit and I made an increased difficulty hack, it halves money, increases the number of items required by the trading hut in 65000000 bc, further lowers the power of ultimate single techs, boosts some enemies that were really weak before, increases the price of shelters and although I forgot to add it to the version I sent Andrewclunn sets a 10 item max cap from stores.

Ah okay, ignore that question then.  I asked what it did exactly in a PM because I thought it was supposed to stop me from buying beyond ten of something.  Understood, that'll be in a later version.

May 12, 2018, 03:35:36 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

First bug.  The Amulet (Schala's charm) was carried over into New Game plus.

May 12, 2018, 03:45:18 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Second bug, went to fight the ghost of Cyrus with just Chrono first thing.  Ayla apparently talked??? and then the game froze.

May 12, 2018, 03:50:54 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Also, for the two way ticket ferry return trip.  Every other time I get a "Yes." or "No."  But here I get a "Yes" or "no"  Not really a bug, but something I saw.

May 12, 2018, 04:05:09 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Went back to fight Cyrus with Marle.  Ayla still spoke, but no soft freeze.

May 12, 2018, 04:07:08 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Not a bug, but I LOVE how the game handles the controls during the candy scene when Marle is lead.

ThegreatBen

"No" is now capitalized, verified on a virgin rom that the Amulet always carried over, the ghost thing is interesting, if no other characters are present it defaults to Ayla's dialog when you survive 3 rounds (impossible on a new game) the second time you probably saw Marle's dialog though as Ayla's is impossible with Marle present according to the code.

Anyways good finds keep it up thanks.

Mauron

There's a bug in the original game, where it checks for Lucca's presence before Marle's line. Only a party of Crono, Marle, and Magus will cause this error originally.
Mauron wuz here.

ThegreatBen

Oh yeah I see it now, who would have guessed a vanilla bug would cause a problem in this hack, anyway its easily fixed

andrewclunn

Love the new Lucca time explanation (save the queen, save the princess) intro.  One suggestion, the guard outside the king's chambers talks about having not seen the queen's frog guard thing lately.  Perhaps he should change his tune if Frog is in your party when talking to him?

I also noticed a quick "You are now approaching..." when almost at the northern exit of Gaurdia forest.  Only happened once and seems sort of out of place when it's not appearing anywhere else.  Was this a new feature idea that you decided against, but left in by mistake in one place?

ThegreatBen

Thats what the wooden sing by the forest exit says, youmust have read it on the way by but it was always there.