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Chrono trigger plus

Started by ThegreatBen, January 22, 2017, 06:29:11 PM

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ThegreatBen

All I'm doing with Schala is giving her a non cannon ending by destroying Lavos in the Ocean Palace, the Chrono Trigger fanbase is pretty devided on Chrono Cross and anything that connects it will piss off some and anything that denies it will piss off others.

Also if anyone is looking to help and has a save game of this hack between the end of time and the Ocean Palace let me know.

ThegreatBen

Still dont have a controller but I have taken a jab at a few of the reported bugs, I decided to release a 1.2 beta for anyone that wants to see the new features or (hopefully) just not have the bugs.

Also for anyone wanting to report bugs these ones are known and hopefully fixed (untested)

Battle with Magus on the cape being skipped

The item chest in the Blackbird being able to be opened more than once

Being able to learn Poyozo Dance repeatedly

Inn in Choras freezing the game

Magus not appearing on the left port on the Blackbird

https://www.dropbox.com/s/a0l6o4td89pllf7/chrono%20Trigger%20%2B.ips?dl=0

Chronosplit

#342
Hey Ben, did you ever look at BraveSword?  This could be a small thing for later on.  I have a "fix" for the item description malarky.  It doesn't work the way as it says because it was never intended to work that way.  The description is wrong, buuuuut there is more to it than that as the untangling involves adding descriptions that should have existed.  Here's what I said in my thread about it:

Quote-After combing through Itemizer and weapon translations, I've found that BraveSword doesn't work as the description says because it was the wrong description.  Let me explain: weapon descriptions tend to run duplicates of others, for example if one is just {null} all blank ones just have {dup hexcode} tag to copy that instead of using another 00 for it.  The thing is that BraveSword's description is in it's slot and Demon Hit/the new Masamune copy from it.  As for the item properties, BraveSword's status is just like any normal weapon therefore it should instead be that Demon Hit only uses it's own description.

-Speaking of Masamune, it's actually supposed to have it's own special description due to it being important.  It's not much, just a "Sword forged by Melchior" sort of thing, but it's a description that no other weapon has as the original text did not have unique descriptions outside of effect details.

The New/upgraded Masamune also has a different type of description, a "powered up" sort of thing.  I had adapted this to my own text for Masa and Mune, so I can't really help much with ideas on that.

ThegreatBen

Youre right, it has its own unique description but for some reason carries the "2x damage v mag" is there any easy way to fix this?

Chronosplit

#344
Quote from: ThegreatBen on February 13, 2018, 08:32:48 PM
Youre right, it has its own unique description but for some reason carries the "2x damage v mag" is there any easy way to fix this?
1. In Temporal Flux, look at the item names in your strings.  Find BraveSword, Demon Hit, Iron Sword, and both Masamune's hex numbers to the far left of your list.
2. Copy the description in BraveSword's number in Item Descriptions.  Paste this into Demon Hit's slot, and that gives Demon Hit it's description.  That's right, the description matches the item on this list by hex number.
3. Go to where Iron Sword is in Item Descripitons (it duplicates BronzeEdge's which is {null}, all of Frog's normal weapons do it this way), copy that description and paste it to where BraveSword's number is.  That makes BraveSword normal.
4. The first Masamune you find in the list should be the original one you give Frog.  The second one is the powered up version.  How you handle this is up to you; you can just do the same to the new Masamune as with BraveSword, or you can give both a completely new one.  You should be able to add description lines and save as usual no problem (so long as they aren't too long or anything, it's simple to test as looking at it in a save).  After you're done, save as normal.

While you're at it, you can also make Power Meal less "recovers from" (that's easy to spot, it's the only item with the ? in the description and actual items start after all equipment) but this can be a side thing.

EDIT: Oopsie.

ThegreatBen

Thanks Chronosplit, I'll give it a shot tomorrow, on the plus side Pelapas has confirmed pretty much all known bugs are fixed in the beta.

The Black Omen is currently only fightable once, this is not intentional and I will try to fix it.

2tack

Any news on a working new playable character?

Mauron

I'm nearly done with Hi-Tech, and will be moving on to the 8th character patch after that.
Mauron wuz here.

Vanya

Cool to know it'll be worked on. :beer:

Chronosplit

#349
Quote from: ThegreatBen on February 14, 2018, 11:05:54 PM
Thanks Chronosplit, I'll give it a shot tomorrow, on the plus side Pelapas has confirmed pretty much all known bugs are fixed in the beta.

The Black Omen is currently only fightable once, this is not intentional and I will try to fix it.
No problem!  Here's what Frog's weapons ended up looking like on mine for reference, probably should've done this before (UIs won't match because Wine, note that I referenced the new Masa and Mune speech on my own work so that won't fit Plus).


(Oh, note that 3A isn't actually BronzeEdge but an empty space between Arms and Frog's Swords.  So I wasn't completely correct there as BronzeEdge uses the dup too after looking at it, but it still works the same way.)

ThegreatBen

Quick update, fixed the wrong tag on the Bravesword, only one or two small minor things remain for bugs, currently have optional Crono working up until the end of Magus' castle, time to start working on singing mountain.

ThegreatBen

#351
Work is still going on this, I've decided to put singing mountain on the back burner for now because it's a ton of work plust the palette for it doesn't exist in game so it will have to be made.

I'm currently up to Tyrano lair with optional Chrono but people have reported crashes before that point so I'll probably have to new game plus

March 27, 2018, 01:04:10 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Ive also decided to make another optional patch that makes the bike key and Masamune continue into ng+ allowing you to skip parts of the game if you wish.

andrewclunn

Hmmm... Would players still be able to do the parts optionally skipped in that situation, or would the robot security and masamune restoration quests no longer be available?

ThegreatBen

Actually now that you mention it that might not work since 65000000 bc is no longer dependant on story triggers but its own personal ones so it would need some tweaking. I think Arris dome is story triggers so it should be optional until you actually start the jetbike.

Chronosplit

#354
There's a similar bug to BraveSword in the items, in that Power and Magic Seal have no descriptions and Relic dups off of one of the seals.

To fix that, do this in item descriptions:


Note: Re-open your ROM after saving this and check the descriptions.  For some reason on some of mine the first copied down both run together, but after editing that out it all works as intended.

ThegreatBen

I have no such problems on my version, must be something related to your own work.

Update: things are working just fine right up to the first visit to Zeal

Xaliphe

Quote from: ThegreatBen on March 29, 2018, 06:35:45 PM
must be something related to your own work.

But the descriptions are missing in the vanilla rom too and looking at yours in TF shows they don't have descriptions either.  :huh:

Chronosplit

Quote from: Xaliphe on March 29, 2018, 09:48:07 PM
But the descriptions are missing in the vanilla rom too and looking at yours in TF shows they don't have descriptions either.  :huh:
I checked my clean one to make sure before working on it, I can confirm that.

Maybe you fixed it before I did?  :huh:

ThegreatBen

My guess is that Josheph Lithius fixed it with his items descriptions hack, you guys must be checking the 1.0 version of my hack before that part was added.


So I had quite a bit of time to work on this today, first I improved some of my maps, I made the Choras ticket office and mom's bedroom bigger to fill the screen, I also improved the stairs in the Zeal dungeon and added an indentation to Gaspar's dialog at the Eternal Repose.

And finally optional Crono is working up until the second Zeal visit, I have to say that it is neat without him in the party and having all three characters contribute to the conversation at story parts.

lexluthermiester

Hey, long time no see! Did I miss an official release? Or is it on another site?