Didn't work much on this yesterday but I did make it so Crono could be swapped at anytime only a forced character in Zeal.
Funny you mention that. I've been kind of half-testing keeping the party entirely free to rearrangement (PAR code 7F01DE00
), during my playtesting -- mostly to put the "story-centric" character into the first slot (Lucca during The Queen is Gone, Robo during The Factory Ruins, etc). I've experienced a few odd priority issues, here-or-there -- usually with a non-Crono character getting stuck in an animation -- but only one event, so far, outright broke
If you swap Lucca and Crono's placement around, before the Dragon Tank battle, after beating the boss, the game soft-locks. If I had to guess at why, it's because the game is trying to call an event from CHR00 (the first party memory) rather than Object 1 (specifically Crono) and, if Lucca is in the CHR00 spot, the events can't continue. It's kind of odd that it would do that after
telling Object 1 to finish off the Dragon Tank, though... but, then, the guts of Chrono Trigger
are full of weird and unexpected things... like, for example, in the Denadoro Mountains, there's a second Ogre gauntlet which, for whatever reason, was disabled.
Oh, and, if you want a laugh, at an inappropriate time, try putting Robo in the first party slot, before the R-Series battle. I found the results pretty amusing
Not having Crono in the first party slot, during the party in 65M BC, will also soft-lock the game, during the party and after waking Ayla.