News: 11 March 2016 - Forum Rules

Author Topic: Chrono trigger plus  (Read 466604 times)

Mauron

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Re: Chrono trigger plus
« Reply #260 on: October 04, 2017, 11:13:25 pm »
The race patches change events in the two Lab 32 entrances. They probably can't be applied directly, but you can export the events in Temporal Flux and import them to your hack.

The two bug fixes might not work with your hack, but the changes in them seem well documented.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #261 on: October 05, 2017, 07:59:57 am »
The race patches change events in the two Lab 32 entrances. They probably can't be applied directly, but you can export the events in Temporal Flux and import them to your hack.

The two bug fixes might not work with your hack, but the changes in them seem well documented.

That would be the easiest way, just import the scripts and then re add my changes, i have to check gamefaqs I think at one time the author did give me permission.

As for the bug fix and uncensored patch, a good chunk of that is already in there.

October 06, 2017, 07:38:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I decided to release this, I want to find something really good to offer for the bike race so I'll fix it for the next release along with a few other things I want to add.
« Last Edit: October 06, 2017, 07:38:21 pm by ThegreatBen »

Recklessly Impressionable

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Re: Chrono trigger plus
« Reply #262 on: October 09, 2017, 01:42:25 am »
Aww boy, it's finally out and i have the whole day free tomorrow to dig in. Much thanks Ben. Probably the new element i'm most excited about is on the balance side of things... it seems like Lucca might actually be worth using with these changes. I usually never use her or Magus, so they'll certainly comprise 2/3 of my time in this playthrough.

Tootzo

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Re: Chrono trigger plus
« Reply #263 on: October 09, 2017, 04:01:43 am »
First of all, thank you Ben for this awesome patch.
I’m running the game on a SNES mini and I got stuck at the beginning: apparently Crono can’t leave his room after waking up  :o
I haven’t tried the clean ROM, so I don’t know if something is going on because of the “Plus” patch. I have also applied the auto-run, Magus’ red cape and human Glenn patches. The game starts regularly, though I noticed it takes quite a few second of black screen in transitions (when booting the game, before the pendulum is shown; after pressing start, before you’re given the choice of the action/wait battle system; after the screen fades out from the world map view of Leene, before loading Crono’s mom calling her son).

I can move around Crono, interact with the curtains on the window, but when I go down the stairs, the room doesn’t change. I can still move around but the game won’t transition to the next room, anywhere I put Crono on those stairs.

Has any of you even a slight idea of what’s going on?
Thanks in advance

EDIT: I tried with a ROM patched with only the “plus” content (no auto-run, no human Glenn, no Magus Cape) and have the same issue. Then I tried with the clean ROM and I am able to leave my room. Since I read from your patch notes that you added a bedroom for Crono’s mother, may it have something to do with that? Maybe the game is trying to load the additional room but something gets in the way and the transition is never triggered when Crono goes down the stairs...
« Last Edit: October 09, 2017, 04:38:55 am by Tootzo »

ThegreatBen

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Re: Chrono trigger plus
« Reply #264 on: October 09, 2017, 09:13:07 am »
Nobody has reported any bugs yet so that's good.

Luca and Magus are both better and more useful in this hack, the only character that's still a little underwhelming is Frog, though he has some buffs that weren't in the original.

mufasaa

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Re: Chrono trigger plus
« Reply #265 on: October 09, 2017, 09:28:43 am »
Hello  :) Thanks for releasing this, it's pretty cool. I patched a couple different versions of CT, an SFC and SMC, but I couldn't find any rom with the DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312 hash, but the other 2 non headered roms worked.

I only tried it real quick and went to Medina in the beginning of the game, and went up to Cyrus's castle and the graphics are all glitched out in the castle, I was using snes9x-1.54.1 on XP, so not sure if it's just a problem with that emu.

Once I get a chance to play through it I will be sure to report any bugs I find.

Tootzo

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Re: Chrono trigger plus
« Reply #266 on: October 09, 2017, 11:36:24 am »
Nobody has reported any bugs yet so that's good.

Well, I actually said that Chrono cannot leave his own room. I'm afraid this is an issue with SNES mini built-in emulator. I can't try it using Retroarch at the moment. Can someone with a SNES mini please confirm that the game is stuck in Chrono's room using the built-in amulator?
It should work with Retroarch, since that uses snes9x which seems to be the emulator most people are using here, but I'd lose the rewind functionality.

Ben, if you'd like to try some modifications to your patch to make it run in the SNES mini built-in emulator, I can test it for you.

ThegreatBen

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Re: Chrono trigger plus
« Reply #267 on: October 09, 2017, 01:51:22 pm »
Sorry because you're new your posts don't go up right away so I didn't see it until now, I know nothing of the snes mini so I can't help there, but just trying it myself I could leave my room and saw no glitches at the northern ruins.

darthvaderx

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Re: Chrono trigger plus
« Reply #268 on: October 09, 2017, 04:06:53 pm »
Nobody has reported any bugs yet so that's good.

At a certain point, there is a scene where the sentence breaks the dialog box on the left, I can not remember when it was (I'm on the first visit to Zeal), I have to play again from the beginning to know when this happened (SNes9x here).
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

mufasaa

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Re: Chrono trigger plus
« Reply #269 on: October 09, 2017, 05:53:03 pm »
Yeah I just tried it again and there were no glitches this time at the northern ruins, so I'm not sure what was up with that, maybe too many things running on my computer when I first tried it or something.
Thanks

Tootzo

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Re: Chrono trigger plus
« Reply #270 on: October 09, 2017, 06:08:45 pm »
Sorry because you're new your posts don't go up right away so I didn't see it until now, I know nothing of the snes mini so I can't help there, but just trying it myself I could leave my room and saw no glitches at the northern ruins.
Don't worry. I thought my comment got published before yours.

Anyway I tried the patched game in snes9x for Mac. Unfortunately the emulator on High Sierra can't pick up input from keyboard: not a single key is working in the emulator, so I'm stuck looking at the rolling demo of the game, unable to start playing  :( Just issues over issues here...
I'll try with snes9x on my desktop PC, but I'm confident enough Chrono Trigger has no issues there; I'm afraid the problem lies in the SNES mini built-in emulator, as I said. Unfortunately your words about the SNES mini let me infer you're not going to see if the patch can be modified to run on that console.
I might give up and use Retroarch module for this game only, even if it means missing the rewind functionality the SNES mini has.

Thank you for your time and great work with this patch! (Gratz to Maron and qwertymodo too  ;) )

ThegreatBen

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Re: Chrono trigger plus
« Reply #271 on: October 09, 2017, 06:26:37 pm »
Ya a few of my earlier dialog boxes have that before I learned to indent the first line, it's certainly nothing game breaking, I fixed most of them, if you can remember where I'll fix it before next release.

Tootzo

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Re: Chrono trigger plus
« Reply #272 on: October 10, 2017, 08:13:33 am »
Well, I finally managed to try the patched ROM on the SNES mini using snes9x emulator instead of built-in (clover) and I can finally leave Chrono's room.
The "long black screen between scenes" issue is also gone. I think the patch is modifying something the Clover emulator relies on to run the ROM.
Unfortunately I lose the rewind feature of SNES mini for Chrono Trigger, but saves states seem to work fine, so it's not a biggie.

I'll keep you posted if I find some other strange behaviors.

djnforce9

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Re: Chrono trigger plus
« Reply #273 on: October 10, 2017, 03:24:41 pm »
Just wanted to say that this looks highly intriguing. I remember a very old hack that let you explore 1999 but you clip through everything, chunks of the map were missing, and there were no set locations to visit. This on the other hand sounds like a good reason to play through Chrono Trigger yet again if only to see the new content you've added (which sounds considerable given how you've added some of the DS content and an entirely new area).

Thanks!! Looking forward to your final release.

ThegreatBen

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Re: Chrono trigger plus
« Reply #274 on: October 10, 2017, 03:59:43 pm »
Thanks for the interest, I think you'll find my 1999 far more satisfying.

Mufasa and Tootzo sorry your posts didn't show up for me until this morning, I'm glad to hear Mufasa has his working properly, map glitches is crap I really don't want to have to fix. Tootzo I hope you have better luck getting yours going.

A really awesome update, user Joseph Lithius has added full item descriptions to every item in the game. We are in talks to add some more of his content.

Josephine Lithius

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Re: Chrono trigger plus
« Reply #275 on: October 10, 2017, 05:01:21 pm »
Surprise and terror!

So, as some of you may remember, many moons ago, I was working on a couple of different Chrono Trigger projects.  My original plan was to combine "Level Zero" and "Retranslation" into one thing -- for my own entertainment.  I kind ended up going went mad with power, when I realized just what I could do, using Temporal Flux, and went well beyond the original scope of that idea.
Some time later, I grabbed all the new/changed content, from that project, and started over, using the base game.  Eventually, though, I kind of got burnt-out and lost interest -- but, not before getting some fun stuff done.

Well, come this month, I found out that ThegreatBen (and company) released a really cool-looking ROM hack that, coincidentally, shared the name of my own project, as well as someone else's.  And, as it turned out... it basically did what I'd intended to do... but, far better.  So, to finally get to the point... I decided to donate what I'd done to Ben (and company)'s project.

All that being said, expect to see some fun changes in some unexpected, in the future.  "What kind of changes?"  Well, that's up to Ben, at this point, hee hee!  But, there's definitely one or two changes coming which I hope fans of the base game will enjoy.

Cheers!

lexluthermiester

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Re: Chrono trigger plus
« Reply #276 on: October 11, 2017, 12:49:34 am »
Playing through the release and so far having a blast. Found a few minor graphical glitches and one glitch where Ayla just refuses to say anything when you try talking to her(played through 65milBC early). Nothing game breaking though. Enjoyed the new areas. I'm up to the first time in the ocean palace.

edale

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Re: Chrono trigger plus
« Reply #277 on: October 11, 2017, 03:46:11 am »
Just read through the entire thread, going to have to give this patch a try, especially as I already have the MSU-1 files.

I've seen several comments about patch compatibility. https://www.romhacking.net/utilities/1080/ That tool lets you select 2 IPS patches, and compares the changes they make to see if things are using the same memory addresses and such. It gives you a % compatibility, and can print up a report on the conflicting addresses, if any exist, for those trying to get them to work together.

Melissa

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Re: Chrono trigger plus
« Reply #278 on: October 11, 2017, 07:07:04 am »
Does it related somehow to flames of eternity or crimson echoes?

ThegreatBen

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Re: Chrono trigger plus
« Reply #279 on: October 11, 2017, 07:38:22 am »
Playing through the release and so far having a blast. Found a few minor graphical glitches and one glitch where Ayla just refuses to say anything when you try talking to her(played through 65milBC early). Nothing game breaking though. Enjoyed the new areas. I'm up to the first time in the ocean palace.

Yes I believe Ayla goes silent after the events, a small price to pay for having the option to do it anytime. But what graphical glitches are you on about?

I know I'm not supposed to be working on this right now but I couldn't resist, here's what I managed to glean from Joseph's patch

All items have descriptions

New scene at Cyrus' grave if Magus is present

Fritz now gives a permanent discount if you save him

All character's have dialog if they are in the lead when asking to borrow the clone.

Only the party will call Magus by his given name, everyone else still calls him Magus

Lucca will meet you at the castle entrance in 600ad instead of passing two sets of guards and the king.

Will fix the bike race today