Its actually ready, I'm just waiting on word from Qwertymodo to see if he still wants to make adjustments to his code.
here is the new readme to wet your appetites until it arrives
Battle2 and Singing Mountain music tracks added
Octorider, Johnny and Frog King enemies can now be fought
A few restored lines from the pre-release re-added
Unused Weapon effect 'Magical attack' added.
Added unused guns for Lucca with unique projectiles.
Destroyed dome and coliseum map tiles added.
Magus' keep now fully visible on the world map.
Cut Zeal dungeon re-added
changes to linearity
Porre Ferry goes to Choras allowing it to be explored from
The first trip to 65,000000 b.c can be done anytime after
arriving at the End of Time.
Magus can be recruited or fought on the cape anytime after
the ocean palace, making him available for the Blackbird.
Spekkio is optional allowing for no magic runs.
Must now complete both sides of the factory
MSU-1 music fully integrated (still requires the tracks)
The two other islands in Zeal are now fully explorable
1999 is now partially accesible
Full new dungeon in 2300ad
Chrono's mom has a bedroom
Choras has a small ferry station.
Reptite Village in 65000000Bc
Optional battle with the 'Prophet' in the second visit to Zeal
New weapon for Ayla that inflicts random status
Rebalance or Gameplay changes
All Rock triple techs learned permanantly by events and no
longer require an accessory slot.
Spekkio changes forms when beaten not dependant on player level.
Must beat both sides of the factory in 2300
Filling house whith cats much less grindy
Levels gained quicker overall but stat gains spread out to
level ** instead of 50, making the game more challenging but
with better progression.
Marle and Lucca have much better Hit growth allowing them
to use physical attacks more effectivly.
A few DS or Japanese uncensored equipment and Tech names restored
Haste, Protect and Magic Wall now target whole party.
No enemies Charm Megaelixers
Few enemies drop items
all single tech heals have reduced power
Lightning 2 and Life are swapped to make Chrono consistent with the others
Required TP is adjusted to keep the characters learning at the same rate
Magus Cape turns his cape red like in the animated cutscenes
Autorun makes run the default, hold B to walk
Human Glenn is contingent on beating Magus, he will (for now) only be human at the end of Time, the campfire scene, and the ending.