News: 11 March 2016 - Forum Rules

Author Topic: Chrono trigger plus  (Read 465563 times)

andrewclunn

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Re: Chrono trigger plus
« Reply #120 on: June 01, 2017, 10:54:47 pm »
Any chance of being allowed to skip the Speckio get magic event to allow for no magic runs?

lexluthermiester

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Re: Chrono trigger plus
« Reply #121 on: June 01, 2017, 11:31:50 pm »
Any chance of being allowed to skip the Speckio get magic event to allow for no magic runs?
Is that even possible? IIRC, there are a number of enemy's that are immune to physical attacks, including a phase of Lavos itself.

Mauron

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Re: Chrono trigger plus
« Reply #122 on: June 01, 2017, 11:37:40 pm »
Spekkio's event unlocks further tech learning for the characters, not just magic. Skipping the event would lock Crono at Cyclone + Slash for the whole game.
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andrewclunn

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Re: Chrono trigger plus
« Reply #123 on: June 02, 2017, 03:41:42 am »
Is that even possible? IIRC, there are a number of enemy's that are immune to physical attacks, including a phase of Lavos itself.

Lucca has a fire based attack without magic.  Robo.  Ayla.  Yeah it's possible.  This would be an obvious challenge though, and I'd love to play a no magic run and fairly easy by just making the portals not blocked until you get magic.

Chronosplit

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Re: Chrono trigger plus
« Reply #124 on: June 02, 2017, 10:32:23 am »
Slash is also regarded as Lightning magic (the big clue here is the Wind part which never got in).  The only element you would be missing is water, which really means the only magic-specific monsters you'd have to worry about are Blue Scout and maybe Hexapods/Retinite (if you didn't obtain Magus to just spam Ice 2).

You wouldn't be dying to Shadows or anything like that at least.
« Last Edit: June 02, 2017, 02:21:53 pm by Chronosplit »

Thirteen 1355

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Re: Chrono trigger plus
« Reply #125 on: June 02, 2017, 10:34:40 am »
Spekkio's event unlocks further tech learning for the characters, not just magic. Skipping the event would lock Crono at Cyclone + Slash for the whole game.

Strange nobody is reading this...
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ThegreatBen

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Re: Chrono trigger plus
« Reply #126 on: June 02, 2017, 12:21:36 pm »
Any chance of being allowed to skip the Speckio get magic event to allow for no magic runs?

Not something that I (or probably anyone else) would be interested in, but since it was 3 bytes and changes nothing for anyone else Spekkio is now optional.


andrewclunn

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Re: Chrono trigger plus
« Reply #127 on: June 02, 2017, 04:36:06 pm »
Not something that I (or probably anyone else) would be interested in, but since it was 3 bytes and changes nothing for anyone else Spekkio is now optional.
:woot!:

ThegreatBen

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Re: Chrono trigger plus
« Reply #128 on: June 02, 2017, 07:59:05 pm »
Here is the changelog so far


         Restored content

    Battle2 and Singing Mountain music tracks added
 
  Octorider, Johnny and Frog King enemies can now be fought
     
       A few restored lines from the pre-release re-added

    Unused Weapon effect 'Magical attack' added.

   Added unused guns for Lucca with unique projectiles.

       Destroyed dome and coliseum map tiles added.

       Magus' keep now fully visible on the world map.

                 Cut Zeal dungeon re-added

             


            changes to linearity

Porre Ferry goes to Choras allowing it to be explored from
the beginning.

The first trip to 65,000000 b.c can be done anytime after
arriving at the End of Time.

Magus can be recruited or fought on the cape anytime after
the ocean palace, making him available for the Blackbird.

        Spekkio is optional allowing for no magic runs.



                            Nu content
   
      MSU-1 music fully integrated (still requires the tracks)

      The two other islands in Zeal are now fully explorable
     
      1999 is now partially accessible

      Full new dungeon in 2300ad
     
      Chrono's mom has a bedroom

      Choras has a small ferry station.


                       
               Rebalance or Gameplay changes

 All Rock triple techs learned permanently by events and no
 longer require an accessory slot.

Spekkio changes forms when beaten not dependent on player level.

Filling house with cats much less grindy

Levels gained quicker after 23 but stat gains spread out to
level ** instead of 50, making the game more challenging but
with better progression.

Marle and Lucca have much better Hit growth allowing them
to use physical attacks more effectively.

A few DS or Japanese uncensored equipment and Tech names restored

Haste, Protect and Magic Wall now target whole party. 

               No enemies Charm Megaelixers

               Few enemies drop items   

          Single tech heals all reduced power

         Lavos is always as strong as the Ocean Palace version

SunGodPortal

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Re: Chrono trigger plus
« Reply #129 on: June 02, 2017, 11:24:17 pm »
No enemies Charm Megaelixers

Few enemies drop items   

Single tech heals all reduced power

All sounds interesting but I'm a little confused about these three. I have no idea what the first and third one mean. Would you mind clarifying? And does the second one mean that now very few enemies drop items?
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andrewclunn

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Re: Chrono trigger plus
« Reply #130 on: June 02, 2017, 11:52:52 pm »
Does Spekio's form reset on new game+ ?

Vanya

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Re: Chrono trigger plus
« Reply #131 on: June 03, 2017, 01:12:50 am »
Is the incomplete forest ruins dungeon entrance used?

lexluthermiester

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Re: Chrono trigger plus
« Reply #132 on: June 03, 2017, 03:48:43 am »
All sounds interesting but I'm a little confused about these three. I have no idea what the first and third one mean. Would you mind clarifying? And does the second one mean that now very few enemies drop items?
What think he means is that using Ayla's Charm tech to steal MegaElixers from some enemies no longer functions[to which I say WTH? Why? And BOOOooo!]. He's also saying that enemies will generally drop fewer items[which I also don't like but understand as it can be abused]. And the last, single tech healing now heals all party members, but at a reduced effect/power level.
Is the incomplete forest ruins dungeon entrance used?
I'm betting yes, but that's only a guess. Seems logical though.

BTW, Ben, my above two complaints aside, these changes seem like they are going to make for a very fun hack/mod!  :thumbsup:
« Last Edit: June 03, 2017, 04:01:32 am by lexluthermiester »

Thirteen 1355

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Re: Chrono trigger plus
« Reply #133 on: June 03, 2017, 06:46:27 am »
         Lavos is always as strong as the Ocean Palace version

Um, that means Lavos' first form is as strong, if not stronger, than its final form, meaning that to be able to stand a chance against its first form, you need to grind until the third form's practically a joke.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #134 on: June 03, 2017, 07:30:16 am »
Yes you can no longer get an easy unlimited supply of megaelixers by charming Ruminators, this really ruined the game because it made you invincible and you didn't need to use anything but your strongest moves anymore, now you have to use everything at your disposal.

you also have to buy stuff from shops now as enemies no longer supply you with more than you'll ever need.

what I meant by the single tech healing is that they all heal for less, group heals heal for a little, single target heals heal a decent amount, but if you want full group healing you use a dual tech, they are more useful overall in this hack, teamwork bitches.

this project was a rebalance before it was an expansion, and my testers said no changes mattered as long as they had unlimited items and easy healing.

Spekkio resets on NG+

@1355 point noted, a planet destroyer needs to be scary and you can skip the shell with the epoch, also the ocd in me really hates inconsistency, but you make a valid point. We'll see how it works in practice.

June 03, 2017, 07:33:15 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also no on the pyramid dungeon, they didn't cut it they decided to handle it differently so there's really no need to do anything more with it.

SunGodPortal

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Re: Chrono trigger plus
« Reply #135 on: June 03, 2017, 07:39:00 pm »
I wasn't as excited about the rebalancing efforts at first but now I'm more interested. The change in tactics should keep me from playing the whole game on auto-pilot.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #136 on: June 03, 2017, 09:06:09 pm »
I wasn't as excited about the rebalancing efforts at first but now I'm more interested. The change in tactics should keep me from playing the whole game on auto-pilot.

This guy gets it, its not super punishing like CT zero or the other insane hard hacks its just enough to make you experience the game again.

Zeal dungeon was finished but it was on my hard drive  and went through power change mode and I lost more than half my work.

getting Magus on the Blackbird is going to happen but what a huge mess some of the scripts involved are.

lexluthermiester

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Re: Chrono trigger plus
« Reply #137 on: June 05, 2017, 11:09:36 am »
I had an idea about the Schala plot twist. Don't know how well it would work, but what if she was trapped in the sealed pyramid and could then be rescued. Just an idea for the future.

Thirteen 1355

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Re: Chrono trigger plus
« Reply #138 on: June 05, 2017, 11:17:56 am »
I would hate to see the consistency with Flames of Eternity being crushed, though...
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ThegreatBen

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Re: Chrono trigger plus
« Reply #139 on: June 05, 2017, 11:36:50 am »
Update time, the Zeal dungeon is 100% finished and seamlessly implemented, I'm done about a 1/3 of the way done allowing Magus before the Blackbird.

I had an idea about the Schala plot twist. Don't know how well it would work, but what if she was trapped in the sealed pyramid and could then be rescued. Just an idea for the future.

Schala was in the Ocean Palace, the Blackbird is the Ocean Palace, so it makes sense that thats where you would find her.