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Author Topic: Chrono trigger plus  (Read 195400 times)

andrewclunn

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Re: Chrono trigger plus
« Reply #780 on: July 20, 2019, 07:47:25 pm »
I now get a game lock immediately on entering the the bar at the end of time while at "The Time Egg" portion of the game.

ThegreatBen

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Re: Chrono trigger plus
« Reply #781 on: July 20, 2019, 07:52:00 pm »
That's weird it worked perfectly for me, did you try from an earlier save?

I'm gonna give you a new version, it's just cool bonus stuff I added.

Pape29018

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Re: Chrono trigger plus
« Reply #782 on: July 22, 2019, 07:55:45 pm »
I don't know if this has already been mentioned before, but would it be possible to name the upgraded Masamune with a new name to differentiate between the unupgraded one. I was thinking of Masamune 2, akin to Excalibur and its upgrade Excalibur 2 found in the Final Fantasy series... or maybe use the Mastermune name for Chrono Cross.

andrewclunn

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Re: Chrono trigger plus
« Reply #783 on: July 23, 2019, 09:57:00 am »
I don't know if this has already been mentioned before, but would it be possible to name the upgraded Masamune with a new name to differentiate between the unupgraded one. I was thinking of Masamune 2, akin to Excalibur and its upgrade Excalibur 2 found in the Final Fantasy series... or maybe use the Mastermune name for Chrono Cross.

That's already been done in the newer versions I've tested.

ThegreatBen

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Re: Chrono trigger plus
« Reply #784 on: July 23, 2019, 01:29:54 pm »
So I started testing this myself in order to track down some reported crashes, and I figured while I was there I might as well make Ayla recruitable early.

She can be recruited (optionally) immediately after finishing the Dreamstone quest which is available upon arrival at the end of time. So far she works perfectly up until Magus' castle.

pleasejust

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Re: Chrono trigger plus
« Reply #785 on: July 24, 2019, 11:35:13 pm »
curious, does this hack balance the difficulty/make the game harder? I remember the original being too easy in general.

lexluthermiester

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Re: Chrono trigger plus
« Reply #786 on: July 25, 2019, 06:43:17 am »
curious, does this hack balance the difficulty/make the game harder? I remember the original being too easy in general.
There are other projects that make CT more challenging. If you're looking for a flavor of CT with more challege there is the following;
http://www.romhacking.net/hacks/993/
OR
http://www.romhacking.net/hacks/1740/
That one is the better of the two, IMHO.

I'm hoping this project will be on par with the difficulty of the original.  :thumbsup:
« Last Edit: July 27, 2019, 03:12:00 am by lexluthermiester »

ThegreatBen

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Re: Chrono trigger plus
« Reply #787 on: July 25, 2019, 10:08:50 am »
This version is a little harder and far more balanced than the original,  you'll be required to use your available resources, purchase from shops, changes your party etc.

Ayla recruited early works 100% now, I'm still fixing bugs and refining things.

I've added a few more spots where the entire party contributes to the scene rather than just the three party members as well.

I've personally tested up as far as exile from Zeal.

andrewclunn

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Re: Chrono trigger plus
« Reply #788 on: July 25, 2019, 10:17:02 am »
curious, does this hack balance the difficulty/make the game harder? I remember the original being too easy in general.

There's an optional NES difficulty patch that ups the anti for harder gameplay.  I personally think this hack makes the game slightly harder in the early game (before getting to the end of time) and then it opens up so much that the difficulty has a lot to do with how much optional stuff you do.  Some item, stat, and skill changes make Lucca, Marle, and Frog much more viable end game characters.  Crono has the same end game awesomeness, but takes longer to get there.  I feels a lot more like an ensemble cast (ala FF6) than before.

For testing, send me the newest version, as it seems like a lot has changed.  My apologies for dropping off.

ThegreatBen

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Re: Chrono trigger plus
« Reply #789 on: July 27, 2019, 12:54:03 pm »
So I finally played through to the end, everything is working fine now but I'm adding some additional scenes to the mid game.  ;)


andrewclunn

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Re: Chrono trigger plus
« Reply #790 on: August 02, 2019, 09:47:21 pm »
Well here's a bug.  Crono is dead, but there his is in the End of Time, sleeping in his bed.

August 04, 2019, 07:05:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Another one.  When Robo falls in battle he stands back up.  Graphical glitch?

August 04, 2019, 07:16:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Scratch that, it's not Robo, it's anyone and it happens after they're selected as a target, or a target all move is selected by another character.

August 04, 2019, 07:52:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hmm, that issue might only be a problem in the Black Omen.  I wonder if this impacts the normal game...  Also A particular guru's hut on a floating island is completely borked.  Walking around the sky in Zeal and the projection that does nothing.

Another thing is that the local where Magus is saying that he has a front row seat to the end of the world... yeah that save point says ti's the dark ages, when it's 1999.  Actually none of the saving on the world map says the right time during 1999.

August 04, 2019, 08:02:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
A feature request: carry over the config settings from New Game Plus.
« Last Edit: August 04, 2019, 08:02:48 pm by andrewclunn »

ThegreatBen

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Re: Chrono trigger plus
« Reply #791 on: August 05, 2019, 12:50:57 pm »
Some of that stuff has been fixed, I'm currently playing through and grabbing all the last few bugs.

andrewclunn

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Re: Chrono trigger plus
« Reply #792 on: August 05, 2019, 01:23:45 pm »
One thing to note, all my testing has been with the sound off (for reasons).  So any audio bugs, I have not found.  I can try these later, but I'm not able to the way I've been testing so far.

Mauron

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Re: Chrono trigger plus
« Reply #793 on: August 05, 2019, 02:30:50 pm »
A feature request: carry over the config settings from New Game Plus.
I took a peak at this. I found where the settings are reset, but I'll need to do some digging before making any changes.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #794 on: August 05, 2019, 05:23:53 pm »
I wouldn't mind if the fair prizes catfood and Silver points carried over too actually.

andrewclunn

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Re: Chrono trigger plus
« Reply #795 on: August 05, 2019, 06:03:23 pm »
Okay, and I say this as somebody who should know this, but what the heck is the point of the cat food?

ThegreatBen

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Re: Chrono trigger plus
« Reply #796 on: August 05, 2019, 06:16:29 pm »
Cat food gets you more cats

Mauron

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Re: Chrono trigger plus
« Reply #797 on: August 05, 2019, 07:54:08 pm »
Fair prizes, cat food, and silver points would be best addressed by moving the RAM values to a different area. The code I'm looking at now zeroes 7F0000-7F01FF (mostly storyline progression flags), 7E0400-7E04FF (mostly not documented, also time, copy of controller settings, and specific menu data), and 7E2990-7E29AF (mostly settings, including controller settings, also recruited characters). Then it copies default settings from the ROM, and default controller settings from the ROM to the 7E0408 area.

The 7E2990 area could probably be skipped on New Game+ (except for 7E29AF), and the second controller settings could be copied from RAM instead of the ROM. I'm not sure why there are two controller settings areas, but it's best to preserve them for now.

Edit: New Game+ resets all initial data, then copies part of SRAM back into RAM. So there's already options on how I can work with this data.
« Last Edit: August 05, 2019, 10:52:14 pm by Mauron »
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #798 on: August 08, 2019, 09:24:52 pm »
This should have been ready by now but I had to add this in

https://youtu.be/JD3wB8obqIY

@Mauron I know the bytes right before 7E2990 don't reset on Ng+ so those ones probably don't either, I use them for my events and reset them manually at event 00.

lexluthermiester

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Re: Chrono trigger plus
« Reply #799 on: August 08, 2019, 11:49:45 pm »
This should have been ready by now but I had to add this in

https://youtu.be/JD3wB8obqIY

@Mauron I know the bytes right before 7E2990 don't reset on Ng+ so those ones probably don't either, I use them for my events and reset them manually at event 00.
That's really very cool. Will enemy's target it and will it take damage?