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Chrono trigger plus

Started by ThegreatBen, January 22, 2017, 06:29:11 PM

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The Timekeeper

#540
Quote from: ThegreatBen on November 19, 2018, 08:15:41 AM
I already made an optional patch that shoots all characters hp up to 999 between levels 98 and **, that should satisfy the completists while still keeping my balance.

WOHO! Going to release it along with the new version of the main patch?

Quote from: ThegreatBen on November 19, 2018, 08:15:41 AM
As for the DS extras menu I loved that part of the DS version, unfortunately it's just not feasible to add it.

Cannot be integrated with the SNES version or you don't know how? Or there isn't enough ROM space?



1. Inconsistent translations within the Hero's Grave when retrieving the items from the sealed chests. When you go to 1000AD and retrieve the Valkyrie, it will say it got upgraded from Siren. When you go to 600AD and retrieve the Siren, it will say that you obtained Siren Kiss
Same thing with the sword: 1000AD - Kali Blade; 600Ad - Onimaru

Should I keep reporting you these inconsistencies or will you integrate the DS translations at some point?

2. Very nasty bug when redoing the Geno Dome (Robo's Quest) area in NG+. The scene where he confronts Atropos will loop over and over and the game will lock if it gets to the battle. The scene starts looping after you trash Atropos and she's about to fade out - most likely caused by the AtroRibbon item. You need to get out of the room real quick, else you risk needing to reload the game.

3. Can't tell if bug or not. After you've done Frog's Quest and avenged Cyrus, you can no longer battle the Frog King in NG+ (he'll just say: Alright, I give up) if you previously trashed him the very first time, even though I have both the upgraded Masamune and the Hero's Medal on me. So, I can't tell if the effect is kept from the previous fight or it's doubled now that I have the 'extra' Hero Medal.

ThegreatBen

The DS extras menu are just way beyond my ability.

Nope, keep reporting the errors, and I'll fix them.

You're the first one to NG+ the Geno dome and report, it's definitely the ribbon, I'll have to fix that.

Not sure why upgrading the Masamune would affect the Frog King, very possible the bytes just didn't reset on NG+.

Looks like I have more work to do.

The Timekeeper

#542
You know what would also be nice? A Triple Tech for Marle, Lucca and Frog? How on earth do these three not have one? They're like the first four characters in the game. And some double techs for Magus would also be quite welcome.

One more thing: The SeraphSong is pretty useless. It's very slow paced, especially considering that by the time you can obtain it, your battles are either very fast or very long and require massive amounts of MP. Maybe it should refill MP every time its wearer's turn is up.

I think that having too many Blobs in the Cult of Lavos is breaking the balance of the game because of their respawn. They drop Barriers each and every time and you can sell these barriers for quite a sum and make loads of cash. What if you buffed all of the door guardians and then you wouldn't need to have them respawn each and every time? Would make for more challenging fights while taking out the grinding part. That way, you could also add Aliens, since they fit within that place and then people wouldn't abuse of their charmable Tabs, since they wouldn't respawn.

ThegreatBen

#543
I'm getting caught up on the fixes, still need to fix the doors, I decided to leave the AtroRibbon in but removed it's function, it was causing bugs I didn't feel like fixing and I decided I didn't care if people wanted to play through 3 times to max out Robo's magdef.

SeraphSong does suck, I'd like to speed up how often it acts, not sure what that would entail.

More dual and triple techs would be cool but that's not an option with current editors as far as I know.

The Frog King thing was because of a byte not resetting, it's fixed now.

Mauron

Hi-Tech supports additional techs, but it won't expand the data for you.

I can give you some pointers on that if you're interested.
Mauron wuz here.

ThegreatBen

Quote from: Mauron on November 19, 2018, 07:25:10 PM
Hi-Tech supports additional techs, but it won't expand the data for you.

I can give you some pointers on that if you're interested.

I'm definitely interested, I'll message you in a few weeks when I'm ready to start back into serious hacking.

The Timekeeper

Ben, why does your own written-in dialogue mostly have indentations in the beginning of sentences? No other dialogue in the game has, but yours.

ThegreatBen


andrewclunn

The SeraphSong was a godsend for me and my grindy no magic run.  Robo needs him some mutant grinding!  But that's an edge case of insanity I'll admit.

ThegreatBen

For some reason I get a black screen if I try to edit the text in the Northern Ruins, so for now that stays. Had to redo a lot of my recent fixes think I got it all back though, hopefully I'll get a few minutes to upload the fixes soon.

The Timekeeper

#550
Okay, so here are some typos/spelling errors that should be fixed. I'll highlight my changes in bold and also underline them. By the way, there are some of your own texts that have phrases/sentences starting on one window and continuing on the other, rather then being broken down into two parts. It looks aesthetically unpleasant, given that the original dialogue does not do that. Also, you have this weird habit of not ending sentences, but rather separating them through commas...

Spoiler
1. Cinematic film.
O: Magus!! get ready to meet your end!
C: Magus!! Get ready to meet your end!

2. Coliseum - reading the notebook
O: You found an old ruined notebook full of strange symbols and drawings of Lavos, the only legible word is 'Judgement'
C: You found an old ruined notebook full of strange symbols and drawings of Lavos. The only legible word is 'Judgement'.

3. Coliseum - after reading the notebook
O: Marle:This is pretty creepy, what happened here?
C: Marle: This is pretty creepy. What happened here?

4. Coliseum - entering the password
O: You enter 'Judgement' as the password and the computer fires up, it is full of information on Lavos and time portals unfortunately it is corrupted, all you can do is unlock the door console.
C: Entering 'Judgement' as the password fires up the computer. Information on Lavos and time gates can be read. [SHOULD CONTINUE ON NEXT WINDOW] Unfortunately, the data is corrupted, but the door console can be unlocked.

5. Coliseum - the computer in Lavos Spawn's room
a)
O: This facility here is in much better shape than any we've found so far, this will be our base of operations in our war against Lavos.
C: This facility here is in much better shape than any we've found so far. This will be our base of operations in our war against Lavos.

b)
O: We constructed a fort out of the remains of the old Gaurdian castle to protect this facility from Lavos spawn and the murderous robots coming in from out in the ocean.
C: We constructed a fort out of the remains of the old Guardia Castle to protect this facility from Lavos Spawns. [SHOULD CONTINUE ON NEXT WINDOW] The fort should also keep the murderous robots at bay. They keep coming in from out in the ocean.

d)
O: We may have finally found a way to save this world from Lavos, an old man appeared today he was dressed in clothes I've never seen before, he claimed that he came here through a time portal created by Lavos, if we can find a way to harness this power we might be able to go back and stop Lavos.
C: We may have finally found a way to save this world from Lavos. [SHOULD CONTINUE ON NEXT WINDOW] An old man appeared today, dressed in clothes I've never seen before, claiming that he came here through a time portal created by Lavos. [SHOULD CONTINUE ON NEXT WINDOW] If we can find a way to harness this power, we might be able to go back and stop Lavos.

e)
O: Tomorrow we're going to summon a Lavos spawn, then after we extract its energy we just simply have to kill it.
C: Tomorrow we're going to summon a Lavos Spawn. [SHOULD CONTINUE ON NEXT WINDOW] After we extract its energy, we will have to kill it.

6. After reading the computer text
O: Marle: They weren't a cult after all, they were just trying to stop Lavos the same as us.
C: Marle: They weren't a cult after all. [SHOULD CONTINUE ON NEXT WINDOW] They were just trying to stop Lavos, the same as we want to.

7. Talking to the blue robot in 1999AD in Arris Dome
a)
O: I'm sorry but Arris is for residents only, if you're looking for stores might I recommend West City.
C: I'm sorry, but Arris is for residents only. [SHOULD CONTINUE ON NEXT WINDOW] If you're looking for stores, then I recommend visiting West City.

h)
O: R-66Y? I didn't think you'd be coming back here, allow me to escort you down below.
C: R-66Y? [SHOULD CONTINUE ON NEXT WINDOW] I didn't think you'd be coming back here. [SHOULD CONTINUE ON NEXT WINDOW] Allow me to escort you down below.

8. Talking to the girl in the 1999AD Market about the film.
a)
O: I'm going to see the new movie 'Masamune' it's a fantasy movie about a frog man that saves the world from a wizard
C: I'm going to see the new movie 'Masamune'. [SHOULD CONTINUE ON NEXT WINDOW] It's a fantasy movie about a frog man that saves the world from a wizard.

b)
O: They say it's loosely based on a true story. <- 'story' here shouldn't have indentation. It should be under 'They'.

9. Interacting with the Octobino (1999AD)
a)
O: That's an Octobino, they're getting to be very popular as pets. It's yours for 1000g.
C: That's an Octobino. They're getting to be very popular as pets. [SHOULD CONTINUE ON NEXT WINDOW] You can have it for 1000G.

b)
O: Oh it's so cute I want it.
C: Oh! It's so cute! I want it!

10. Refusing to buy the Octobino
O: Aw you suck!
C: Hmpf. You suck!

11. (this is actually original dialogue, but still wrong) Trashing Dalton Plus and retaking Epoch.
O: Ayla: It  Okay?!
C: Ayla: It okay?!
Note that there's an extra space in the original.

12. (also original dialogue) The scene where Melchior comes into the Guardia Castle to make weapons out of the Rainbow Shell.
O: MELCHIOR: This is a very rare! <- straightforward: It has an extra 'a'


TEXTURE GLITCH: At first, I thought it was a one-time thing, but this glitch happens every now and then in the same spot. Link: https://prnt.sc/ll61s6
It's the battle with those two Lavos creatures just before going down the flight of stairs leading to the notebook with the password. What's also weird, apart from this 'merging' is that once you beat the creature, you're still left with the creature in the left of the screen.
[close]

In the future, might I ask you to send me future dialogues of yours in a PM so I can proof them? I'd like to help, if that's okay with you.

ThegreatBen

A lot of those I'm going to leave, I like my commas, and some of the changes were purely changes to dialog, though I am glad to have your reports and have been using them.

I'll have to check that enemy when I get there, it's probably just an index thing.

I also ask that in the future you use spoiler tags for things like that.

The Timekeeper

By the way, did your wife get to the Golem Twins? Do let me know how she managed them and what her level was at that point.

ThegreatBen

She's currently gathering pieces of the Masamune, but I will be sure to let you know how it goes.

The Timekeeper

Eh, by the way, your readme says 'New weapon for Ayla...'. When do you get it? I've finished NG+ and no sight of it. Unless you need to reach level 99 to get it.

I was thinking: maybe you could make Barrier and Shield also target the whole party? Or at least introduce some MegaBarriers and MegaShields that do that.

ThegreatBen

#555
I need to remove that from the readme, the new weapon for Ayla was causing problems, I would like to add the option to switch back to her previous fists after she reaches level ** though.

I definitely want to do more with barrier and shield, because of their short duration they are currently useless, I don't know if there's currently anything known about their data though.

Mauron

The status effect durations are set in a couple places, and the way it's set up causes some to share a setup. It's not impossible to change, but tricky.
Mauron wuz here.

ThegreatBen

Quote from: Mauron on November 21, 2018, 04:26:31 PM
The status effect durations are set in a couple places, and the way it's set up causes some to share a setup. It's not impossible to change, but tricky.

Odd because the spells of the same effect last all battle.

Mauron

If you want the consumable items status effects to be permanent, or the tech status effects to wear off, that's an easier change. My tools don't currently support that, but I'll get patches out shortly.

If you want to change the duration for a temporary status effect, that's trickier.
Mauron wuz here.

ThegreatBen

Making shild and barrier last all fight would be enough, what about SeraphSong? Is there any way to speed it up?