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Author Topic: Chrono trigger plus  (Read 434196 times)

Mauron

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Re: Chrono trigger plus
« Reply #220 on: August 12, 2017, 07:05:33 pm »
I might be able to add a haste status when attacking or using certain techs. Stat boosts are fixed numbers only, and only armor supports permanent status effects.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #221 on: August 12, 2017, 10:20:33 pm »
I wouldn't worry too much about it if it's going to be trouble, just need a gimmick to bring the swallow up to the level of the safe helm.

Also what's the command for adding +1 to an address? So I can make the Rubble disappear after being fought 5 times?

Mauron

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Re: Chrono trigger plus
« Reply #222 on: August 12, 2017, 10:40:50 pm »
Byte Math -> Value to Mem. This command only works on the 7F02XX range, so you'll need to copy it to storage elsewhere.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #223 on: August 12, 2017, 10:48:46 pm »
Yup that's the one, thanks

August 13, 2017, 08:49:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Couldn't get the byte math to work my mem-mem scripting wasn't the problem so I decided to just make it fightable once, in practice this seems just fine balance wise as I really didn't want ultimates learned before Chrono's return.

Also added an optional fight with the "prophet" adding another 5 minutes of life to Zeal.

« Last Edit: August 13, 2017, 08:49:50 pm by ThegreatBen »

Mauron

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Re: Chrono trigger plus
« Reply #224 on: August 13, 2017, 09:22:40 pm »
What kind of AI do you have on the Prophet?
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ThegreatBen

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Re: Chrono trigger plus
« Reply #225 on: August 13, 2017, 09:53:10 pm »
Enemy c9 ;)

Mauron

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Re: Chrono trigger plus
« Reply #226 on: August 13, 2017, 10:10:53 pm »
Good choice.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #227 on: August 15, 2017, 08:27:13 am »
Good choice.

Thanks.

I'm currently at the end game with playtesting, it is bug free so far and will be officially released very shortly, if anyone has any last minute suggestions now is the time.

Pape

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Re: Chrono trigger plus
« Reply #228 on: August 15, 2017, 08:44:08 am »
Thanks.

I'm currently at the end game with playtesting, it is bug free so far and will be officially released very shortly, if anyone has any last minute suggestions now is the time.

It would be nice to see Ayla get some Fist/Claw/Knuckle type weapons at shops and inside treasure chest(s), these would inflict status effects and/or elemental damage, similar to Yang's Claws from FFIV. I do know that hacking Ayla's Fist weapons on her makes them disappear, so they are probably hardcoded to her current level.

Mauron

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Re: Chrono trigger plus
« Reply #229 on: August 15, 2017, 01:23:02 pm »
You can disable Ayla's fist routines, but doing so would prevent any fist upgrades from leveling. Making them preserve previous items would be harder.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #230 on: August 15, 2017, 01:45:33 pm »
I can add fist weapons, they would simply get overwritten when she reaches the appropriate level, this could be used to have a crappy weapon get overwritten by the Bronze fist allowing you to switch between it and Iron fist at will.

Where would you put them?

andrewclunn

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Re: Chrono trigger plus
« Reply #231 on: August 15, 2017, 02:51:00 pm »
Would this impact Ayla's ability to fight on the black bird?  This seems like a non-trivial change.

ThegreatBen

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Re: Chrono trigger plus
« Reply #232 on: August 15, 2017, 02:59:57 pm »
No the blackbird scripts don't touch her weapon slot and even if it were empty it still allows her to fight anyway.

If I do add any fist weapons it'll be an optional patch anyway.

ThegreatBen

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Re: Chrono trigger plus
« Reply #233 on: August 23, 2017, 09:13:44 pm »
Finished my play through 100%

Lavos boss rush removed
Spekkio works 100%
Added one weapon for Ayla (need to charm Azala)
Reptite and Balthazar glitch fixed
Prophet optional boss added to Zeal dungeon on second visit


That makes the last of the bugs squashed, but in order to submit it here I need emulator screen shots, I just can't seem to find where mine are getting stored, so if anyone can get me some the official release can come.
« Last Edit: August 23, 2017, 10:40:38 pm by ThegreatBen »

qwertymodo

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Re: Chrono trigger plus
« Reply #234 on: August 24, 2017, 02:02:28 am »
Hit me up before you go for an official release, I've made a handful of bugfixes to the audio code.  Not quite to 100%, but getting there.

ThegreatBen

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Re: Chrono trigger plus
« Reply #235 on: August 24, 2017, 11:34:06 am »
Sent it off to Qwertymodo this morning, but he could still use a save in order to add singing mountain and I need emulator screenshots of new content in order to submit it here (I really wish I could just use a damn screen capture)

The final release will have three optional files: Autorun, red Magus cape, and 5% human Glenn (if Magus is killed Frog will be human at the end of time and in the campfire scene)

darthvaderx

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Re: Chrono trigger plus
« Reply #236 on: August 24, 2017, 01:26:09 pm »
The final release will have three optional files: Autorun, red Magus cape, and 5% human Glenn (if Magus is killed Frog will be human at the end of time and in the campfire scene)

One last suggestion, if you kill Magus and Glenn becomes a human again, in the new game + he can also be human again without having to kill Magus (I love this character), just when he joins the team, he regrets and undoes the spell ...
But I know it would be too much work to do this now, maybe in a next update, thanks ...
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

ThegreatBen

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Re: Chrono trigger plus
« Reply #237 on: August 24, 2017, 01:58:00 pm »
It's more of a novelty at this point but if I manage to get a fully working human Glenn there will be a way to have both.

Requiring two play throughs of course

lexluthermiester

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Re: Chrono trigger plus
« Reply #238 on: August 25, 2017, 12:12:32 pm »
Wow, this is really coming along! Nice. I was going to chime in a about a glitch I encountered, but it seems to have been taken care of.. Looking forward to the final. Which begs the question, is the final save games going to be compatible with the current beta saves? I'm thinking no, but it's worth asking.
« Last Edit: August 26, 2017, 11:19:51 pm by lexluthermiester »

ThegreatBen

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Re: Chrono trigger plus
« Reply #239 on: August 26, 2017, 07:48:12 pm »
The ending movie from the psx/DS version has Glenn as a human and Magus alive, this suggests that Magus reversing the curse is cannon, as such the 5% human Glenn optional patch is now 8% with him appearing in human form in the moonlight parade ending regardless of Magus' status.