11 March 2016 - Forum Rules
Started by Supper, January 17, 2017, 04:59:17 PM
Quote from: Magma Dragoon on July 09, 2017, 02:45:16 PMYou know, I've been wondering if WD made any significant changes on the shooters they ported (Elemental Gearbolt, RayStorm, RayCrisis, Thunder Force V).
Quote from: Supper on January 17, 2017, 04:59:17 PMSpoiler* The US version modified the very end of the game to make Alex take extremely high damage from Luna's lightning blasts unless the player uses the Alex's Harp item.[close]
Quote from: Imaynotbehere4long on August 17, 2017, 09:16:40 PMI'm curious: when do you plan on uploading these to the main site? That way, your patches show up in the searches and more people can find them (I'm sure more people than us forum members would like to try out your patches). For example, I had heard about what happened with Exile II: Wicked Phenomenon, but it wasn't until now, digging through the archives of the Personal Projects subforum, that I saw something was done about it. I'm gonna risk playing Devil's Advocate here and say that, although I found it frustrating at first, when I figured out what I had to do, I actually thought that part of the game was pretty clever. SpoilerBasically, in the game's plot, Luna has been hypnotized into fighting Alex, and when Alex plays the harp, that helps Luna remember who she is and fight the brainwashing, and as a result, restrain her attacks and deal less damage. Now that I know that wasn't part of the original game, I wonder what the point of that part was.[close]
Quote from: Thug on August 30, 2017, 11:01:52 AMSo WD had increased the difficalty of the first Lunar in PSX version. That explains why did I always have to spend extra time on mob-grinding to level up in order to beat the first boss in a town. Nice work!
Quote from: cj iwakura on July 09, 2017, 09:54:54 PMI know Elemental Gearbolt is hard as ALL HELL on the US version, but Alfa System games aren't exactly easy...
Quote from: illuminerdi on July 08, 2017, 10:34:58 AMI just wanted to take a moment to say thanks, Supper. I am a HUGE fan of Working Designs, however I definitely agree that you're doing the right thing fixing the asinine changes they made to the difficulty of their games.Also I wanted to take a moment to explain why I'm a fan of WD. Their translations have aged terribly, and they did butcher the script of many games they worked on.BUT - I'm 35. In the late 80s and through about 2000 there really weren't anyone localizing games like these. Many of these games *WERE* niche, and gaming itself was still pretty niche back then. If it wasn't for WD I have no doubt that most/all of these games would have never been released in English before the days of fan translations. Since fan translations weren't even a thin until the late 90s, and emulation of systems like the PSX wasn't really viable until the mid 2000s, many of us would have missed out on ever playing these games at all.I don't think hating on you is at all fair, but do try to understand that many of us love WD because of what they did, not because of HOW they did it.Still though, I think changing the difficulty was a completely stupid thing to do, and in some cases (Exile 2) it completely broke the game. There was no good reason to do that, and thank you again for what you're doing.Perhaps you could take a break from WD games and look into doing fixes for other games? I'm sure WD wasn't the only company monkeying with game balance when bringing games overseas (Squaresoft circa 1992 I'm looking at YOU), so perhaps there are other games that could use some fixing? (And yes I know that FFIV has already been fixed, I'm just pointing to that as an example).
Quote from: YeahYeahNo on September 18, 2017, 04:03:52 AMI have a question, does the psx version share the same translation or is it more acceptable?
Quote from: Chronosplit on September 18, 2017, 09:51:44 AMThe translation itself is untouched in these patches.The difference between PSX and SCD text is some new parts are in but others were taken out. I can't really say if one is more acceptable than the other as they tend to both have the same quality.
Quote from: Supper on September 03, 2017, 05:36:23 AMIf something was meaningfully altered for the US version and it's in my power to revert it, I'm doing it, regardless of whether I think it was for the better.
Quote from: Szczepaniak on September 19, 2017, 04:06:46 PMI don't want to criticise you, seeing as you're doing all the lifting here, and I'm enjoying these patches for free, but why take that attitude?Why not cherry pick? Why not create the definitive or *best* version?I read through your notes with great fascination, and there's actually a few things I didn't like being reverted.
Quote from: Szczepaniak on September 19, 2017, 04:06:46 PMThis is pretty cool. I read the ReadMe files with the SCD/TCD games, and my emulation set-up is with ISO/MP3 on my Xbox.The ReadMe states I need to put the audio files in WAV format with the ISO, and all of them get renamed, and then I need to use the accompanying CUE?Is this to help people inexperienced with emulation? Because I just want to patch my ISO, rename it back to what it was, and then drop back in my original folder on my Xbox with my original CUE. I'm assuming the patcher doesn't actually change the audio data, since it's simply altering numerical numbers in the game itself... Right?
Quote from: Szczepaniak on September 19, 2017, 04:06:46 PMThis is the same disturbing kind of hubris Working Designs had. I don't want to criticise you, seeing as you're doing all the lifting here, and I'm enjoying these patches for free, but why take that attitude?Why not cherry pick? Why not create the definitive or *best* version? Or create varied patches, maybe with a menu system, where players can choose what they want? Sort of like how Vampire: Bloodlines had options to vary a patch to the user's taste.I mean, I basically don't understand your stoic determination to revert everything in your power, even if it's for the worse, while at the same time admitting there's a ton of stuff you can't revert.I read through your notes with great fascination, and there's actually a few things I didn't like being reverted.Now I'm wondering... Do I put up with crappy changes to get the few good, or do I revert even if it means losing good stuff...?Regardless, I appreciate the work. For Exile II previously I'd played through the JPN release, switching in the English audio files. Nice to play it through properly.
Quote from: butane bob on September 20, 2017, 02:40:28 AMCan anyone confirm if WD butchered Dragon Force in any way?
Quote from: GHANMI on September 20, 2017, 07:44:12 AMIt's really unfortunate you don't like these
Quote from: Supper on September 20, 2017, 11:42:39 AMAnyway, thanks for giving these patches a spin. Hope you're enjoying the games despite any changes you don't like.
Quote from: Szczepaniak on September 20, 2017, 01:34:36 PMNo, thank YOU for making them. Many years ago I had wondered if it were possible for someone to take the Exile 2 data and swap in the variables from the JPN version. In the end I put the English audio files in the JPN version, and it worked reasonably enough. Very cool to now have a playable version. I've also been meaning to play the Lunar games for the last 20 years. Now might finally be the time!I had some trouble with the drag-n-drop method (Win XP), but got there in the end with command line patching. I should mention, some games' post-patch hashes did not match what was in the Readme for that game (ie: Exile 2), and for some reason both my Lunar games on Sega CD didn't match the pre-patch hash. However, everything booted fine after patching, and the changes seem to be in place. Could I be looking at a random crash down the line? Also, not sure if this is the patch for Magic Knight Rayearth, or my RHEA board screwing up, but I was playing it patched and on an SD card on actual Saturn. Right at the start, after you fall off that flying griffon thing, the game seemed to half-freeze. The voiceless dialogue boxes popped up, but after the text had run it just hanged there for ages. Like it was trying to find and load data but couldn't find it. I managed to get beyond this part and save, and reset the Saturn, and it worked fine again. I'm not sure if the unpatched version does this.
Quote from: legendarysnake1 on October 04, 2017, 01:00:14 AMi tried to apply the popful mail patch on the bin( i dragged the bin file to the bat file) it opened a cmd window, i saw the progress there. the windows closed by itself. i tested and the first enemie was damaging me with 12 points instead of 10 of japanese versions. the mages enemies give me 20 points of damage instead of 10. ok. maybe i will see the diference on the store, i thinked. the prices:amulet 1500 goldorange 90 goldcherry 180 goldits all the same. the patch didnt worked.the rom was downloaded on -- mention of specific rom site excised --. can someone help me?
Quote from: lexluthermiester on October 04, 2017, 11:23:14 PMYou need to follow the patching instructions precisely, no drag&drop. The ISO you have is likely just fine. Just make sure you follow the patching directions.
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