Well, here's Alundra.Alundra (PlayStation) -- patch v0 (2/9/17)
Should work, but hasn't been tested all the way through. Let me know if anything goes wrong, or if you can verify that the game is completable without issue.
Doing back-to-back runs of a game that takes me 30+ hours even with a walkthrough handy is more than I feel up to right now, so I haven't tested this all the way through. The changes here aren't very drastic, though, so I'm fairly confident (let's say Han Solo confident) it'll work. Report any issues and I'll fix them, etc. Also note that unlike previous patches, this one targets the BIN directly instead of requiring it to be split to ISO/WAV -- the patching procedure is basically the same, but check the readme for the updated instructions. All three English-language versions (USA 1.0, USA 1.1, and European) are supported.
About 95% of the time it took to do this hack was spent clearing the Japanese version and checking against a walkthrough to make sure I didn't miss any changes. Ultimately, the only alterations I had to make were a single fileswap and one (1) changed byte in another file, though there are a couple of things that I left as they were. Specifically, the default option on the title screen was changed from "Continue" to "New Game," and the text in the load menu was flagged as non-fast-forwardable. I have no idea why they did this, and I may fix it when I'm feeling more like digging through the game code, but since this doesn't directly impact the gameplay I'm not sweating it for now.
Thanks to Cebix for making the excellent psximager utilities, which made putting together this hack a lot easier.
Right now, I'm feeling strangely inclined to look at Cosmic Fantasy 2, but I do still need to tie up loose ends with Eternal Blue and get moving on Silver Star. We'll see what happens, I guess.
If the author is open to it, I'll be happy to contribute VA work - have done so before at a very private level and for work (training videos).
@Piotyr - It's me, Tiny! I heard you were messaging me on my old skype, I no longer use that since I'm in another company! Hope you see this since it was your post that spurred me to finally stop lurking and sign up (also because VA work )
Thanks, but I'm probably not going to go that road. The PCM files aren't compressed or anything, though, so it wouldn't be very difficult for anyone so inclined to replace the voice acting. (Speaking of which, I only recently found out about the new music WD inserted in the last dungeon of Eternal Blue. Probably not going to bother changing it back, since I've retained other music they added, and because I'm personally a big fan of Bill King's music. Even if the Alundra intro theme he did is supremely
unfitting for the soundtrack.)
EDIT: I discovered that most bosses in Exile II were still giving out the EXP and Gold amounts from the US version, so I've made a new version of the patch that fixes the problem. Get it here: http://www.mediafire.com/file/bbn6q2hvydwqdbu/Exile+II+Un-Worked+Design+v1.zip