11 March 2016 - Forum Rules
Started by Supper, January 17, 2017, 04:59:17 PM
Quote from: Supper on January 25, 2017, 12:18:29 AMAfter a crazy week where every time I thought I was done, some even more wild and inexplicable new change I had to fix popped up, I'm happy to finally release the v0 patch for Vay, as well as the v1 and v2 patches for Lunar: Eternal Blue and Popful Mail!Vay (Sega CD) -- patch v0 (1/24/17)Lunar: Eternal Blue (Sega CD) -- patch v1 (1/24/17)Popful Mail (Sega CD) -- patch v2 (1/24/17)The new Eternal Blue and Popful Mail patches are unchanged in terms of content, but per the feedback in this topic, I've overhauled the patching procedure. In addition to using modern xdelta and bundling a working bchunk.exe -- big, big thanks to elmer for discovering this issue and providing the fixed binary -- I've bundled xdelta and added some .bat files that should make patching as easy as a drag-and-drop on Windows. See the "Automatic Patching" section of the readme files for details. All of this should fix the errors people have been reporting, so if you've been having patching issues, download the new versions.
Quote from: Spooniest on January 25, 2017, 08:07:15 AMUh...what was the actor who played Alex's name? Ashley Angel?He sounds like he just shit himself.
Quote from: Now imagine if you will this scene...Magic Emeperor: Tell me Alex, did ol' Victor Ireland tell you what happened to your voice actor.Alex: He told me enough! He told me you killed him!Emperor reveals helmet to reveal Ashely AngelAshley Angel: No Alex, I am your voice actor.Alex: That's not true, that's impossible!Ashley Angel: Come with me Alex, join O-town!
Quote from: ze10 on January 25, 2017, 08:40:44 AMI've beaten Vay a few years ago. The difficulty was really bullshit and the game ended up not being fun at all... the MP cost for spells really bothered me. This patch should make things more interesting
Quote from: Kallisto on January 25, 2017, 12:08:36 PMI always liked the 2nd to last final area music, and final battle music in Vay.
Quote from: thainferno305 on January 25, 2017, 02:52:24 PMjust tested lunar u did a great job this is much better then the psx version
Quote from: Spooniest on January 25, 2017, 04:34:29 PMI hope my post didn't come off as too abrasive?I said in the start of it; I am for the project.I had no idea that the difficulty was so amplified, and in such a perfunctory way. The numbers by which certain things were raised or lowered suggest that they wanted it to be an easy, quick programming edit.:/ Points off for laziness.Anyhow, I'll be eager to see what these games were supposed to play like.
Quote from: vivify93 on January 26, 2017, 09:15:33 AMI also got Lunar 2 to work and recompiled it into a BIN/CUE with Daemon Tools and ImgBurn. It works amazingly; I love that I can save at any time I want to. Thanks for all your hard work. When's Lunar 1? Kidding on that last bit. :p
Quote from: butane bob on January 28, 2017, 02:43:50 AMLunar 2 froze a few hours in, right when I spoke to Ronfar for the first time. First it showed a few empty dialogue boxes then it just outright seized with a bunch of garbage text characters randomly placed on screen. Using win7 x64, Genesis Plus core via Retroarch.
Quote from: butane bob on January 28, 2017, 06:41:38 PMAlright i got a new copy of the game. Patched it manually this time (before and after patching md5's were correct), and it still crashes at the same part. :\ Has anyone gotten past this point in the game where you speak with Ronfar?
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