Un-Worked Designs: Working Designs minus bullshit difficulty (Latest: Lunar 2)

Started by Supper, January 17, 2017, 04:59:17 PM

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FlamePurge

Quote from: Furluge on July 25, 2022, 01:50:21 AMExcept that's never what it's been about. It's always primarily been a soapbox for SupperTails66 to bitch about Working Designs the same way he edits all the pages for their game pages on The Cutting Room Floor to whinge about them. Providing a few minor tweaks to gameplay was just the excuse to do that that which is why he suddenly vanished once his soapbox time was over and he was expected to, you know, actually make working patches for games.
yeah everyone loves *checks notes* being forced to pay upgrade currency to save your game. a basic feature of any rpg. good change, working designs. such a minor alteration.

you haven't been around since '17, did you really crawl back here just to shit on this abandoned project set or what? say something constructive for once in your life instead of whiteknighting a company that's been dead for over a decade.

as for supper: he's been releasing quality projects ever since he moved on from un-worked designs. he isn't coming back to them, sure, but these and his other endeavors are still marked accomplishments. what have you accomplished? other than coming onto a game modification forum and bitching because someone disagreed with you on what a dead company, who didn't and never will care about you, know you exist, or want to do anything of the sort, i mean of course. you're doing an amazing job at that, even if literally no one asked nor wanted to hear from you.
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lexluthermiester

Quote from: FlamePurge on July 25, 2022, 02:07:12 AMyeah everyone loves *checks notes* being forced to pay upgrade currency to save your game. a basic feature of any rpg. good change, working designs. such a minor alteration.

you haven't been around since '17, did you really crawl back here just to shit on this abandoned project set or what? say something constructive for once in your life instead of whiteknighting a company that's been dead for over a decade.

as for supper: he's been releasing quality projects ever since he moved on from un-worked designs. he isn't coming back to them, sure, but these and his other endeavors are still marked accomplishments. what have you accomplished? other than coming onto a game modification forum and bitching because someone disagreed with you on what a dead company, who didn't and never will care about you, know you exist, or want to do anything of the sort, i mean of course. you're doing an amazing job at that, even if literally no one asked nor wanted to hear from you.
Well said!

uVSthem


FlamePurge

I don't think it was, but not much was honestly changed in Lunar 2: EBC. It's probably the game WD touched the least.

Edit - Yeah, it looks like EBC had 3 changes. I get the feeling Supper mostly included it for completion's sake.
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uVSthem

Ok, thanks. I guess I'm not missing much without the patch.


Quote from: FlamePurge on July 25, 2022, 07:39:31 PMI don't think it was, but not much was honestly changed in Lunar 2: EBC. It's probably the game WD touched the least.

Edit - Yeah, it looks like EBC had 3 changes. I get the feeling Supper mostly included it for completion's sake.

FlamePurge

- Restored an Althena Statue in an evil area from WD's 666s to the original 100s
- Can hold X to skip through dialogue (If I had to hazard a guess, I'd say this is what's causing the crashing)
- Some music shuffling about the White Tower and Destiny, not sure what

Pretty inconsequential changes overall
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vassago

Hello. Does someone here have a list of what Working Designs changed on these two games they published? The games are:
•Albert Odyssey: Legend of Eldean (Sega Saturn)
•Growlanser Generations (PlayStation 2)

SCO

All i know about working designs it's that it's the company that translated arc the lad 1 and one of the first things i did was check a town sign, the sign said 'welcome to [xzy] where the men are men and the women are objects'

Needless to say, working designs can fuck off. Glad they're dead.

julayla

I'd rather have the games undub (but only if there's no way to do a better dub or if the voices in English are that bad) AND retranslated at this point while fixing up what Working Designs screwed up. And I'm glad people are trying to do their best on these.

Tsukiyomaru0

I wonder if the GBA, NDS and PSP Lunar games had Working Designs' hands and if they could be patched as well.

On the matter of undub, I'm only pro-undub when the dub's voice acting is weird, awkward and/or soulless (see Mega Man ZX Advent)

FlamePurge

Quote from: Tsukiyomaru0 on May 14, 2023, 02:41:45 PMI wonder if the GBA, NDS and PSP Lunar games had Working Designs' hands and if they could be patched as well.

On the matter of undub, I'm only pro-undub when the dub's voice acting is weird, awkward and/or soulless (see Mega Man ZX Advent)
Lunar Legend (GBA) and Lunar: Dragon Song (DS) were both Ubisoft, and tbh both absolutely terrible

Lunar: Silver Star Harmony was XSEED
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Tsukiyomaru0

It seems the localization in Lunar Legends is almost as bad as Working Designs. I'd say it might need the Un-Working Designs treatment.

Rendor

Hi,

Do you know if the pal version of Alundra has the changes that Working Desing made in the US version?

Does the "Un-working" patch work with the Pal?

BassForever

Quote from: Tsukiyomaru0 on May 15, 2023, 04:57:58 PMIt seems the localization in Lunar Legends is almost as bad as Working Designs. I'd say it might need the Un-Working Designs treatment.
95% of the point of the Un-Working Designs patches is to fix the artificial difficulty they infused into their localized games. For many of us their "colorful" translations are a feature not a bug.

lexluthermiester

Quote from: BassForever on June 17, 2023, 08:54:40 AM95% of the point of the Un-Working Designs patches is to fix the artificial difficulty they infused into their localized games. For many of us their "colorful" translations are a feature not a bug.
Agreed. This was exactly the point of these patches.

FinalRomance

Quote from: lexluthermiester on June 17, 2023, 11:49:59 AMAgreed. This was exactly the point of these patches.

It reminds of when people were upset about redoing C:SOTN.

"What is a man? A miserable little pile of secrets. But enough talk... Have at you!"

WD did a helluva job making VAY practically unplayable. I beat with and without the patch. It was much more fun patched than the original.

If people want a new translation, then a new project would need to be created for that.

Redd

Quote from: BassForever on June 17, 2023, 08:54:40 AM95% of the point of the Un-Working Designs patches is to fix the artificial difficulty they infused into their localized games. For many of us their "colorful" translations are a feature not a bug.
Quote from: lexluthermiester on June 17, 2023, 11:49:59 AMAgreed. This was exactly the point of these patches.
Quote from: FinalRomance on June 19, 2023, 04:08:56 AMIf people want a new translation, then a new project would need to be created for that.
That's rubbish. Literally the first paragraph in the opening post criticizes WD's changes to the scripts, and calls their jokes crude. It also specifies that the only reason this project keeps WD's scripts is that the author doesn't have translator skills.

So yeah. The point of these patches is undoing as much of WD's changes as possible. If he could, Supper would include retranslations too.

lexluthermiester

Quote from: Redd on July 10, 2023, 03:34:25 PMSo yeah. The point of these patches is undoing as much of WD's changes as possible.
And MANY of the changes WD made had to do with difficulty. The scripts and storyline changes are a secondary concern. Please quit flame-baiting.

sluggo19967

im playing lunar TSSS on original hardware (well the Sega Genesis is original)  model one and im having a blast playing it! Thanks to all who modified this version (Un-Working Designs version)

Redd

Flame-baiting? I'm just correcting the misinformation you guys posted.

This project's goal isn't restoring the original difficulty while preserving WD's scripts. It's undoing as much of WD's alterations as possible. The fact the WD scripts are kept is a bug, not a feature.

The other guy said that a retranslation would have to be a separate project. No it wouldn't. Retranslations would go with this project's scope, so if Supper had access to them, he would have included them.