News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Un-Worked Designs: Working Designs minus bullshit difficulty (Latest: Lunar 2)  (Read 191720 times)

metalmight

  • Newbie
  • *
  • Posts: 4
    • View Profile
Would be so great if you could do Shining Wisdom. Are there any other Working Designs games that could be patched?

Special T

  • Hero Member
  • *****
  • Posts: 570
    • View Profile
Thanks for all your hard work on these hacks!

I stumbled across a youtube video from My Life in Gaming that talks about several popular rom hacks and he spends a decent amount of time (25:08 to 29:43) talking about your hacks.

twinfami

  • Newbie
  • *
  • Posts: 1
    • View Profile
Anyone know how to apply these to the ReDump set? I don't see any clear and concise instructions on how to do so without a bunch of conversion.

The_Atomik_Punk!

  • Jr. Member
  • **
  • Posts: 51
  • Nobody Rules these Streets at Night but Me!!!
    • View Profile
Anyone know how to apply these to the ReDump set? I don't see any clear and concise instructions on how to do so without a bunch of conversion.

I'd also like clear instructions on how to apply these patches to ReDump images. I've already tried (unsuccessfully) with multiple games (Exile, Popful Mail, etc), and have wasted numerous Taiyo Yuden discs trying to burn them to work on real hardware.

I'm running low on my stock of physical media, so would appreciate a reliable method of getting these awesome patches to work with the most accurate and readily available disc images(ReDump set).

My Life in Gaming recently featured Supper's Un-worked Design patches in a recent video, and also spoke of difficulty in getting them to work reliably: https://youtu.be/SFN972KabBQ?t=1579

Seta

  • Newbie
  • *
  • Posts: 3
    • View Profile
Anyone know how to apply these to the ReDump set? I don't see any clear and concise instructions on how to do so without a bunch of conversion.

I've been racking my brain trying to make them work and finally found a quick, clean way of doing it without crap software like Daemon Tools and UltraISO.

- Use this Python tool to merge all .bin files into one bin/cue pair: https://github.com/putnam/binmerge You have to install Python for Windows (I can't really say how to make this step in Mac), put the .bin files and .cue file in the same folder as binmerge, hold the Shift key and right click to open a "Command line in this folder". Type "py binmerge cuefile.cue newbinfile" in the console, without quotes.

- Move the new .bin and .cue files to the patch folder and patch it like the readme says.

- Now you can either play the game in iso/wav format, or you can save up disk space and have a tidy ROM folder converting it to .chd, if the emulator supports it: https://drive.google.com/file/d/0B-ElaPpvBHs5aUd0QUM3c05kY2c/view Download the chdman.exe from the lastest MAME release and you're good to go.
« Last Edit: July 15, 2019, 06:54:24 pm by Seta »

The_Atomik_Punk!

  • Jr. Member
  • **
  • Posts: 51
  • Nobody Rules these Streets at Night but Me!!!
    • View Profile
I've been racking my brain trying to make them work and finally found a quick, clean way of doing it without crap software like Daemon Tools and UltraISO.

- Use this Python tool to merge all .bin files into one bin/cue pair: https://github.com/putnam/binmerge You have to install Python for Windows (I can't really say how to make this step in Mac), put the .bin files and .cue file in the same folder as binmerge, hold the Shift key and right click to open a "Command line in this folder". Type "py binmerge cuefile.cue newbinfile" in the console, without quotes.

- Move the new .bin and .cue files to the patch folder and patch it like the readme says.

- Now you can either play the game in iso/wav format, or you can save up disk space and have a tidy ROM folder converting it to .chd, if the emulator supports it: https://drive.google.com/file/d/0B-ElaPpvBHs5aUd0QUM3c05kY2c/view Download the chdman.exe from the lastest MAME release and you're good to go.

Thanks for the detailed methodology dude!

Just to be clear, after following these steps, the resulting patched iso/wav files can then be burned on physical media (say, via imgburn)?

Seta

  • Newbie
  • *
  • Posts: 3
    • View Profile
Thanks for the detailed methodology dude!

Just to be clear, after following these steps, the resulting patched iso/wav files can then be burned on physical media (say, via imgburn)?

I don't use physical media, so I can't confirm anything for sure, but it should be fine. That's the format PC Engine CD games come in judging by the (few) dumps I've seen.

pleasejust

  • Jr. Member
  • **
  • Posts: 75
    • View Profile
Patches that need/create iso/wavs are created by clueless people who don't know what they're doing.

Seta

  • Newbie
  • *
  • Posts: 3
    • View Profile
Patches that need/create iso/wavs are created by clueless people who don't know what they're doing.

That's what I thought when I looked at the process. "Why the hell would I need to convert the game's format to apply a 2KB patch?" But I found a nice tool in the process that's become more useful than I expected, since even some PSX dumps come in several .bin files. :P

The_Atomik_Punk!

  • Jr. Member
  • **
  • Posts: 51
  • Nobody Rules these Streets at Night but Me!!!
    • View Profile
That's what I thought when I looked at the process. "Why the hell would I need to convert the game's format to apply a 2KB patch?" But I found a nice tool in the process that's become more useful than I expected, since even some PSX dumps come in several .bin files. :P

Gotta say, I thought the same thing the first time I saw these patches. The changes, while excellent in improving gameplay experiences, are beyond minor regarding the code. Furthermore, for them to not be easily applied in a straightforward manner to the most ubiquitous format of clean dumps (Bin/CUE format) is a bit of a head scratcher to me...

lexluthermiester

  • Hero Member
  • *****
  • Posts: 754
    • View Profile
Gotta say, I thought the same thing the first time I saw these patches. The changes, while excellent in improving gameplay experiences, are beyond minor regarding the code. Furthermore, for them to not be easily applied in a straightforward manner to the most ubiquitous format of clean dumps (Bin/CUE format) is a bit of a head scratcher to me...
The problem with creating patches for games on optical media is that there are so many different image file formats that one had to be chosen based on certain merits. The difficulties are irrelevant as regardless of which format the author chose for these patches someone was always going to have a problem. So just figure it out and go from there. You might have to find the proper image for whatever patch you're interested in.

megamike15

  • Jr. Member
  • **
  • Posts: 6
    • View Profile
do i have to start a new game for the patch to work? i already have a run of lunar 1 near the end of the game and when i used the patch i checked Jessica's escape spell and it still says it costs 20 mp not 1.

MajinKaan

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
I have 49 wav files and 49 iso files after trying to drag my bin to to the patcher. That doesn’t sound normal. :banghead:
« Last Edit: August 24, 2019, 04:06:28 pm by MajinKaan »

Duran

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
So if I have been able to patch the games even though the MD hashes don't match the one in the read me file. Is there any other way to check if the games have been patched, besides having the Unworked BIN/Wav+cue file?

travel27

  • Full Member
  • ***
  • Posts: 152
    • View Profile
Re: Un-Worked Designs: Working Designs minus bullshit difficulty (Latest: Lunar 2)
« Reply #434 on: September 16, 2019, 07:45:17 pm »
Hi everyone. Just wondering about Vay and since this is a WD topic, hope I can find a response here, thanks in advance. 

I am replaying Vay, I am at the last dungeon and I realize I don't think I have enough resources (healing stuff) to tackle the last boss.  I remember him being hard.  So I want to escape the last dungeon and buy some healing items and more than anything **SAVE** (and save the progress of my grinding)

It seems you can not a. Save inside the last dungeon, or so it seems.  So to save I need to exit the last dungeon? and b. I see that alakazam, the escape spell....doesn't work either in the last dungeon?  I never felt the need to use alakazam prior to the last dungeon btw. (both a and b combined leave me thinking "SERIOUSLY??? For real?"

So, seeing as large parts of this dungeon is a maze, how can I easily get out...Or am I kind of, you know, sc***ed? 

September 18, 2019, 05:00:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
As usual, no response, par for the course here it seems.

To the rescue RPG shrine! (forgot about the website for a while).

they have a handy solution for anyone else who is looking (because apparently it is an issue at points in the game including the last dungeon.)

http://shrines.rpgclassics.com/sega_cd/vay/secrets.shtml

"Save Anywhere

There are points in the game where your progress cannot be saved (like at the crumbling of Aquagale, or inside the Sewers of Penan). There is a way to save while in these predicaments. On your controller, hold left/down and start. The arrow will start to move down. When it comes across the blacked out Save option, press 'A' (while still holding the others), and the Save menu will access, and you can save your progress."


It worked like a charm and I can move on to playing the "unplayable/"BS" difficulty" of Lunar 2: EB.  Currently at Vane, level 28.  Not so hard.  (Most dungeons have a heal statue at the start, you can go back to that first screen without enemies reviving to heal every so often, not so tough!!)

Back to your baseless WD bashing :) so sorry to interrupt with...game play stuff.
« Last Edit: September 18, 2019, 05:03:56 pm by travel27 »

Zorlac

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
Anyone have issues with audio de-syncing from animations during cut-scenes after patching? Specifically Lunar 2 using the MiSTer "MegaCD" core. Not sure if its a bug in the core or something wrong with the patch. On Discord, someone mentioned it could be an issue with the silent gaps being removed in the cue file?

dshadoff

  • Full Member
  • ***
  • Posts: 158
    • View Profile
    • Homepage (really old)
Have you tried burning it back to physical media and running from a real machine ?

This de-syncing is a problem with almost all emulators and CD cores - they rarely attempt to recreate the original device's head-seek time and throughput limitations.  Sometimes this re-implementation appears to be an improvement (removing spots where original hardware struggled to keep up), and sometimes it causes failures and de-synchronizations.

EvilJagaGenius

  • Jr. Member
  • **
  • Posts: 38
    • View Profile
    • The Jaga's Nest
On the note of emulators, what emulators do you guys use to run these games + patches?  So far, the only one that's really worked reliably for me is Kega Fusion, but, well, development for it is dead.  I was thinking about using Genesis Plus GX, but using RetroArch on PC is a pain in the neck.  Is there a specific emulator you guys use?

lexluthermiester

  • Hero Member
  • *****
  • Posts: 754
    • View Profile
On the note of emulators, what emulators do you guys use to run these games + patches?  So far, the only one that's really worked reliably for me is Kega Fusion, but, well, development for it is dead.  I was thinking about using Genesis Plus GX, but using RetroArch on PC is a pain in the neck.  Is there a specific emulator you guys use?
I run a very old one, pSX 1.13. It still runs perfectly solid and stable. Still haven't found a game it won't run, even hacks. It was last updated in 2012, but when it runs perfectly no updates are needed.
https://www.softpedia.com/get/Others/Miscellaneous/pSX-Emulator.sshtml

I'm so sorry guys, this is what happens when you reply to a thread when you're sleep deprived. To answer your question properly, I also use Kega Fusion, version 3.64. It works flawlessly though. For Android, there is MD.emu. It is only occasionally updated but is very much in active development. Robert Broglia has more or less perfected all of his Android emu's and only makes an update to fix a bug or update for changes to Android itself.
« Last Edit: December 17, 2019, 07:58:27 pm by lexluthermiester »

saldite

  • Jr. Member
  • **
  • Posts: 20
    • View Profile
Just throwing this out there since people were talking about it, but I experienced the same audio sync issues with Lunar: Eternal Blue on a MegaSD with my Model 1 Genesis, and like dshadoff was saying, it seems to be related to the way the MegaSD emulates the seek time of the SegaCD. That said, disabling the seek time emulation in the device's settings seems to have fully fixed the audio issues for the most part. I don't know if it'll have further issues as I keep playing, but for those on emulators, it might be worth seeing if you have an option to disable it.