Sorry for the long delay -- I've been pretty busy lately. Here's Lunar 2.Lunar 2 - Eternal Blue Complete (PlayStation) -- patch v0 (5/5/17)
Tested all the way through, should work fine.
As you can see, that's a very short changelog. As it turns out, the US version of Lunar 2 did not, as far as I can tell, have its difficulty altered in any meaningful way -- enemy stats, item prices, spell costs, etc. are all the same. Honestly, I wouldn't have bothered making this patch at all if I hadn't already done all the other games in the series, but here it is for completion's sake.
I'm quite surprised the difficulty was left untouched, considering every other game by this company that I've looked at had some
kind of changes, and I have to wonder what happened. Apparently, there was some internal tumult going on at Working Designs during the production of this game (Vic made a comment somewhere about having to take over writing duties after the original guy started behaving erratically, and called it "a really terrible last quarter of a project"), and since they were also in the process of replacing their programmer at the time, I'd guess things got chaotic enough that they simply ran out of time to mess with the difficulty.
Anyway, I'm going to take a break from doing any more of these patches, at least for now. With a dozen of these in the bag, I've put a decent dent in the Working Designs catalog, and frankly I've gotten pretty sick of the obnoxious, abrasive, and arrogant culture surrounding the company. I may tie up some loose ends that have been pending for a while (that dialogue overflow in TSS vivify told me about ages ago, nudity in Vay, etc.), but I'm not planning on starting work on any new games for now. I don't know if or when I'll get back to this, but thank you to everyone who's supported me the last few months. I hope you enjoy these games more than I can, because this project has made me lose what little taste I had for the English versions of them.