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Author Topic: Zelda II Boss Endurance  (Read 3163 times)

njosro

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Zelda II Boss Endurance
« on: January 11, 2017, 12:52:28 pm »
This hack is meant to be like Boss Endurance from the kirby games.



Use your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.

You have 1 life
Level ups cost less so you'll be somewhere around the appropriate levels for each boss
Magic and Life do not refill when you level up
You cannot save until you beat the game
You have every spell except Fairy
You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird

Some other changes could be made for the title screen but it's fine for now.

Link:
version 0.6

Try it out and leave a comment :)

Here is the chart of level up point requirements if you want to plan it out:

« Last Edit: January 11, 2017, 06:25:33 pm by njosro »

Disch

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Re: Zelda II Boss Endurance
« Reply #1 on: January 11, 2017, 11:55:26 pm »
This sounds pretty neat.  I might try this later.

My only hesitation is the reflect/wizard boss, which is pretty much a complete gamble on when/how often you get hit.  I always hated that guy because there's like nothing you can do.


EDIT:  This is pretty sweet.  But yeah I make it through the first 3 bosses and the 4th just killed me because he's lame.  There must be like an actual strategy you can use on this guy but I never bothered figuring it out.  I always just stayed in one spot, ducked while facing him, and hoped for the best.  But apparently I'll have to try something else.
« Last Edit: January 12, 2017, 12:18:27 am by Disch »

MathUser2929

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Re: Zelda II Boss Endurance
« Reply #2 on: January 12, 2017, 11:17:26 am »
This hack is meant to be like Boss Endurance from the kirby games.



Use your level ups strategically and beat the first 4 bosses in an order that works best for you, then use your remaining strength to defeat the last 4 bosses.

You have 1 life
Level ups cost less so you'll be somewhere around the appropriate levels for each boss
Magic and Life do not refill when you level up
You cannot save until you beat the game
You have every spell except Fairy
You can get the down thrust technique after beating 2 bosses (It's blocked by 2 locked doors)
There are 2 red jars: First one in a cave behind 1 locked door, second one just before thunder bird

Some other changes could be made for the title screen but it's fine for now.

Link:
version 0.6

Try it out and leave a comment :)

Here is the chart of level up point requirements if you want to plan it out:



Palaces right next to eachother. I like it.

njosro

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Re: Zelda II Boss Endurance
« Reply #3 on: January 12, 2017, 11:54:54 pm »
Thanks!

Disch, yeah the wizard's behaviour is annoying. Try crouching in the right hand corner. Usually works. When I did run throughs I kept facing the wizard first just to see the outcomes of standing in different spots.

My personally preferred order is horsehead, helmethead, carock (wizard), rebonack (knight), volvagia (dragon), gooma (barbarian), and then thunderbird and shadow link.

Trax

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Re: Zelda II Boss Endurance
« Reply #4 on: January 16, 2017, 12:41:02 am »
That's a nice little concept. By the way, in the original game, the orange dragon was called Barba.

IcePenguin

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Re: Zelda II Boss Endurance
« Reply #5 on: January 16, 2017, 05:01:16 pm »
Very cool!  Always great to see Zelda II stuff!  :)  I'll definitely try this out when I get some free time.