11 March 2016 - Forum Rules
Started by FlamePurge, December 28, 2016, 11:49:39 PM
Quote from: FlamePurge on October 25, 2022, 06:21:29 PMI'd rather the base encounter rate simply be reduced.
Quote from: FlamePurge on October 26, 2022, 03:40:21 PMI still think Shock sounds mighty enough to stand alongside Vulcan, Flood, and Glacier.
Quote from: FlamePurge on November 06, 2022, 11:10:17 PMWhat's next for these projects?Lufia I:- I anticipate v3.0 being the last version, but that doesn't mean there aren't things I still want to do with this game.- A pie-in-the-sky idea, if the text dictionary is ever decompressed, is to change the prologue script to match that of Lufia II. (With modifications to fit the slightly different events, of course.)- I believe the German fan translation was able to change the logo to reflect later games, so I'd like to offer an optional patch for that. The rainbow logo is kind of nice, even if it's not used in anything else.- A really, really outlandish idea would be to shut off ineffective attacks entirely, but I don't know how that'd work. It's basically the last thing stopping this game from feeling complete.Lufia II:- I anticipate v5.2-T being the last version, barring any updates from Artemis.- I would like to offer optional a possibly unrelated patch to remove the "II" from the title logo and splash screen. Basically, NTSC-U's subtitle "Rise of the Sinistrals" and PAL's "Lufia" would combine into one nice logo. Lufia II ended up being the only numbered game in the series, and it's just an oddity at this point, especially since it's a prequel.- Magic Restrictions. Definitely for an optional project, but I would like the spellcasters to start with and be able to learn less magic. There's so little differentiation that it's pointless. I've played the game with self-imposed restrictions on before and it feels good.Lufia III:- Most importantly, this game also needs an Always Retry Mode patch. I would really like to provide one.- There's a softlock one can easily encounter: remove Wain and Seena from the party shortly before they're teleported to the Tower of Twilight alone. Your party will default to being empty. The next time you get into a battle, it's a Game Over. I'd like to see about getting this fixed.- Upon picking a set of ultimate equipment from Parethea Shrine, if you try to cast Warp, the game freezes. I would like this fixed.- I want to remove the four unreachable items in Midy's church, Gologolo Cave B1, Pirate Island Cave B11, and destroyed Siantao--basically so the Chest Sonar no longer pings in there.I'm open to realizing the above ideas, but I think these projects are as good as they're getting, and I'm content with calling them "completed."
Quote from: Artemis on November 08, 2022, 08:51:16 PMI'll do an update soon, however, your version will be fully compatible with both, Frue and Spekkio.Though, the Deflect spell should be called Silence instead of Mute, as it plays in the same league as Coma (both spells have a chance of 80% to inflict their respective status ailment).
Quote from: Artemis on November 09, 2022, 03:56:36 AMI'll wait with the submission until your final version is ready then.
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