News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: 16-bit pixel art, need suggestions  (Read 3683 times)

SunGodPortal

  • Hero Member
  • *****
  • Posts: 2927
  • 2 + 2 = 5
    • View Profile
16-bit pixel art, need suggestions
« on: December 27, 2016, 02:01:47 am »
What are some 16-bit games with an overhead view that take place in a modern setting/era?

I'd like to draw some city/suburb graphics for a Zelda hack and I'm looking for some inspiration. A few that I can think of right off hand are Earthbound, The Adventure of Hourai High School and that Sailor Moon RPG. I might include Shadowrun in that list but it's got kind of an isometric perspective. Something like that would work, but I'm thinking more along the lines of the more top-down like view of the three previous games I mentioned. Also, something with a cartoon-ish vibe would be best.

My knowledge of these sort of games is mostly limited to the SNES so I'm looking for suggestions. They can be SNES, Genesis and even Gameboy Advance since they kinda look like SNES graphics. Some PS1 games may even be applicable.
Cigarettes, ice-cream, figurines of the Virgin Mary...

KaioShin

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 5698
    • View Profile
    • The Romhacking Aerie
Re: 16-bit pixel art, need suggestions
« Reply #1 on: December 27, 2016, 03:34:45 am »
If I recall correctly Terranigma had a contemporary city tileset.
All my posts are merely personal opinions and not statements of fact, even if they are not explicitly prefixed by "In my opinion", "IMO", "I believe", or similar modifiers. By reading this disclaimer you agree to reply in spirit of these conditions.

Avster

  • Full Member
  • ***
  • Posts: 201
    • View Profile
    • Avi Morgan dot com
Re: 16-bit pixel art, need suggestions
« Reply #2 on: December 27, 2016, 12:42:38 pm »
Madara 2 (SNES) opens in the suburbs of modern day Japan.
Rayearth (Saturn) begins in 1990's Tokyo.

Possibly relevant for other modern settings:
Ikari no Yōsai / Operation Logic Bomb (SNES) might provide some useful reference.
Alcahest (SNES) features some Science Fiction / futuristic areas about halfway through.

Chronosplit

  • Hero Member
  • *****
  • Posts: 1526
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #3 on: December 27, 2016, 01:28:42 pm »
IIRC Live-A-Live had some stuff in a few scenarios that might be useful.  Also Robotrek.

In the "sort of" thing, the Phantasy Star games are kind of urban at some points.  Also Megaman Battle Network almost works but it's isometric.  All six of those games were almost completely in an urban environment though.

nesrocks

  • Hero Member
  • *****
  • Posts: 713
    • View Profile
    • nesrocks.com
Re: 16-bit pixel art, need suggestions
« Reply #4 on: December 27, 2016, 01:31:57 pm »
Secret of Evermore

PresidentLeever

  • Hero Member
  • *****
  • Posts: 837
    • View Profile
    • Mini-Revver
Re: 16-bit pixel art, need suggestions
« Reply #5 on: December 27, 2016, 04:05:24 pm »
Mercs has some nice city areas, more semi-realistic in style though.




You could also use Roger Rabbit for GB as a base for 16-bit graphics:

Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

tvtoon

  • Sr. Member
  • ****
  • Posts: 371
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #6 on: December 27, 2016, 04:40:57 pm »
Final Fantasy 6, Tales of Phantasia, Final Fight series, Kunio-kun series... It is all up to what exactly you are looking for... :)

FAST6191

  • Hero Member
  • *****
  • Posts: 3100
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #7 on: December 27, 2016, 06:15:20 pm »
Kind of tempted to point at chaos engine, amiga cd32 version being my jumping off point. Not a lot is strictly modern but could do well.

Alien breed, also on the amiga, might work but it goes into space stuff more than straight up modern.

SunGodPortal

  • Hero Member
  • *****
  • Posts: 2927
  • 2 + 2 = 5
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #8 on: December 27, 2016, 08:40:21 pm »
All very good suggestions. The closest to what I am looking for seems to be Madara 2, Roger Rabbit, The Adventure of Hourai High (indoor areas) and Earthbound:




Until I saw Roger Rabbit I kinda forgot that I'm gonna need to do the indoor areas too. Madara 2 leans a little too far toward the realistic side and Earthbound is a little too cartoony, but something about them still feels close. They're all a little different from what I'm envisioning, but what's most important is that they give me ideas or examples of how to boil the essence of certain things down to SNES levels and they do.

This is gonna take a while so more suggestions are always welcome. Thanks. :)
Cigarettes, ice-cream, figurines of the Virgin Mary...

FAST6191

  • Hero Member
  • *****
  • Posts: 3100
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #9 on: December 28, 2016, 04:44:29 am »
In that case what about Zombies Ate My Neighbors
https://www.youtube.com/watch?v=p0tBqLu_yk0

CrocMagnum

  • Full Member
  • ***
  • Posts: 174
    • View Profile
Re: 16-bit pixel art, need suggestions
« Reply #10 on: December 28, 2016, 09:10:22 am »
The Firemen (SNES) has quite a Zelda-ish feel to it: blocky-cute tiles that is. Most levels are interiors but the furniture in this game is quite detailed:

http://www.hardcoregaming101.net/firemen/firemen.htm

« Last Edit: December 28, 2016, 10:45:01 am by CrocMagnum »
Pity the world if you fail Spirit Monk, for you are the last. (Jade Empire)