11 March 2016 - Forum Rules
Started by DLPB, December 13, 2016, 01:06:59 AM
QuoteI was told that the PSX doesn't have dedicated chip to generate sounds from data, so there must be some sort of streamed data samples on the discs, no?
Quote from: DLPB on December 13, 2016, 01:09:25 PMThanks for that. It's really helpful. I had an inkling that some of the instr.all files were being used to generate the sounds (if you play instrument 0001 on a loop, it sounds like the noise effect too - and 0005 sounds like gunfire)...
Quote from: DLPB on December 14, 2016, 04:20:17 PMI understand the concept behind sequence data saving space, but 750 effects - a lot of them lengthy - is not a trivial amount of data. The timing data has to be somewhere and I just don't know how they have made it so small.
Quote from: Bregalad on February 08, 2017, 07:16:18 AMWell, I can assure you 50kB can do it. A long effect do not necessarily takes more bytes than a short effect. Remember - they aren't streamed sounds but sequenced sounds so it's basically like storing music.
Quote from: DLPB on February 11, 2017, 02:38:37 AMAnd I am disagreeing with you [...] I personally do not believe 50KB could do it for this particular game. [...] I think, like the music, it's in the executable.
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