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Help - Monogame drawing - Snes emulator

Started by salvadorc17, May 16, 2017, 06:05:06 PM

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salvadorc17

Hi, im here to bring you my latest project im working on a C# Monogame Snes emulator, that is fully compatible with Xbox consoles, and Windows platforms.

Right now im able to get display for not patched/hacked roms, but there is still a lot of issues. If you can bring me some assistance with the engine, ill apretiate any help.



-TODO.

-Extra sprites drawing for expanded roms.
-Sound rendering in Monogame Audio.
-Save states encoding Xbox format.

Disch

From that screenshot it literally just looks like you're treating RGB bits as BGR.  Just flip Red and Blue and it'll probably look fine.

salvadorc17

Quote from: Disch on May 16, 2017, 06:07:59 PM
From that screenshot it literally just looks like you're treating RGB bits as BGR.  Just flip Red and Blue and it'll probably look fine.

Fixed the color swap needed, now i will need to look for memory region that uses extra sprites in expanded roms.